The
Toys and Games

The World Market for Toys And Games

Euromonitor International's The World Market for Toys And Games report offers a comprehensive guide to the size and shape of the traditional toys and games and the video games market at an international level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market- be they new product developments, distribution or pricing issues. Forecasts illustrate how the market is set to change.

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Tables: 8  |  Publication date: Oct 2007
Cost: 
GBP5075.00

Why buy this report

  • Get insight into trends in market performance
  • Pinpoint growth sectors and identify factors driving change
  • Identify market and brand leaders and understand the competitive environment

Regional coverage

Western Europe; Eastern Europe; North America; Latin America; Asia-Pacific; Oceania; Africa and the Middle East

Table of contents

TOYS AND GAMES : MARKET INSIGHT

EXECUTIVE BRIEFING

State of the Market

Chart 1 Global Presentation Slide 1

Chart 2 Global Presentation Slide 2

Chart 3 Global Presentation Slide 3

Chart 4 Global Presentation Slide 4

Chart 5 Global Presentation Slide 5

Chart 6 Global Presentation Slide 6

Chart 7 Global Presentation Slide 7

Chart 8 Global Presentation Slide 8

Chart 9 Global Presentation Slide 9

Chart 10 Global Presentation Slide 10

TOYS AND GAMES

GLOBAL MARKET OVERVIEW

KEY TRENDS AND PROSPECTS

Introduction

Summary 1 Key Toys and Games Factors Shaping Supply & Demand 2005

Demographic Trends

Table 1 Proportion of Population aged 0-14 years: 2001/2006/2011 and % Growth 2006/2011

Chart 11 Annual Disposable Income in Asia (% Growth) 2001-2006

Chart 12 Children vs Potential Grandparents 2001, 2006, 2011

Chart 13 Children vs Potential Grandparents 2001-2006/2006-2011

Chart 14 Households by Type (% of Total) 2001, 2006, 2011

Social Trends

Industry Trends

Chart 15 Population of the World by Highest Educational Attainment (% of Total) 2001, 2006, 2011

Packaging and Safety Issues

New Product Development

Summary 2 Key Trends in New Product Developments 2006

Summary 3 Major New Product Launches 2006

WESTERN EUROPE

Headlines

Focus Markets

Trends

Summary 4 Western Europe: Largest Sectors by Country

Competitive Landscape

Prospects

EASTERN EUROPE

Headlines

Focus Markets

Trends

Summary 5 Eastern Europe: Largest Sectors by Country

Competitive Landscape

Prospects

ASIA-PACIFIC

Headlines

Focus Markets

Trends

Summary 6 Asia-Pacific: Largest Sectors by Country

Competitive Landscape

Prospects

LATIN AMERICA

Headlines

Focus Markets

Trends

Summary 7 Latin America: Largest Sectors by Country

Competitive Landscape

Prospects

DISTRIBUTION: REGULATORY ENVIRONMENT

Supply Chain Strategies

Regulation of Toys and Games Sales

Key Drivers

Supermarkets/Hypermarkets

Discounters

Department Stores

Direct Sales

Internet Sales

Durable Goods Retailers

Audio-visual Stores

Toy Specialists

TRADITIONAL TOYS AND GAMES

KEY DRIVERS AND PROSPECTS

Headlines

Increasing Disposable Incomes in the Developing World

Wealthy Grandparents

Growing Environmental Consciousness

Licensing Spin Offs

Hypermarkets Change Shopping Behaviours

GLOBAL AND REGIONAL COMPETITIVE LANDSCAPE

Headlines

Barbie Claws Its Way Back Up

Hasbro Looking to Cash in on Transformers License

Leapfrog Unable to Sustain Early Success

Fragmented Market in Asia

Distributors Become All Important

REGIONAL TRENDS AND PROSPECTS

Headlines

Bratz Facing Backlash from Concerned Parents in the US

Asian Parents Look to Give Their Children a Headstart

Various Play Concerns in Western Europe

Russian Adults Also Gift Plush Toys

Latam Takes to Bratz

Hallyu from South Korea?

VIDEO GAMES

KEY DRIVERS AND PROSPECTS

Headlines

New Consoles Bring the Buzz Back

The Growth of Broadband

The Technology-Savvy Generation Arrives

The Growing Importance of Mobility

Competing Entertainment Products

GLOBAL AND REGIONAL COMPETITIVE LANDSCAPE

Headlines

Sony Needs PS3 to Repeat PS2 Success

Microsoft Looks to Christmas 2006, to Give a Fillip to Xbox 360 Sales

Nintendo Widens the User Base

World Of Warcraft Grows the MMORPG Market

EA Looks to the Future

REGIONAL TRENDS AND PROSPECTS

Headlines

Western Europe Shows Increasingly Sophisticated Consumers

Piracy Problems Dog Sales in Asia

Handhelds a Big Hit in Japan

Console Gaming a Mainstream Social Activity in the US

Console Gaming Aspirational In Latin America

South Korea – MMORPG Capital of the World

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