Toys And Games in Australia

Euromonitor International's Toys And Games in Australia report offers a comprehensive guide to the size and shape of the traditional toys and games and the video games market at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market- be they new product developments, distribution or pricing issues. Forecasts illustrate how the market is set to change.

Tables: 31  |  Publication date: Sep 2008
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GBP560.00

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Executive summary

Accelerated Growth in the Toys and Games Market

New product launches and a strong economy over the research period has seen very strong growth in the toys and games market. Although inflation reached its highest levels in over a decade and the economy started to feel the effects of higher interest rates, petrol prices and general expenses the toy industry has appeared to avoid the impact. Much of this would be due to significant releases, especially in video games, and with all major manufacturers launching their next generation gaming consoles, the market is expected to continue to grow in the future.

A Booming Economy

Over the 2007 to 2008 period the Australian economy continued to grow rapidly. Spending was at a record high and unemployment at a record low. This has had a very positive affect on consumer confidence and spending. As the major global economies battle with the economic pressures and the credit crisis that rocked the US, Australia has managed to come through relatively well. This, however, is having an effect on driving inflation rates up and has seen constant rises in prices and interest rates that could impact the future growth potential of toys.

Video Games Double

The strongest growing sector by far in 2007 to 2008 was the video game sector, which doubled over this period. This was specifically driven by the next generation of consoles that were launched by all three of the major manufacturers. Microsoft (X-Box 360), Nintendo (Wii) and Sony (PlayStation 3 or PS3) were all launched over the period with state-of-the-art graphics, functionality and ensuring a strong interaction among players. At the same time the base was driven strongly through ongoing Sony PS2 and PSP and Nintendo with the DS system. The growth is expected to continue but it will now be driven by the wave of supporting games for this generation of consoles.

Global Dominance

The market dynamics have not changed much over the last five years in both traditional toys and the gaming market. Both are dominated by three major manufactures in each sector, which whilst swapping market share between them, they still dominate the market as a whole. In traditional toys there was a shift from Funtastic, the largest Australian toy manufacturer, which had a strong market share in 2004/2005. This was on the back of Tamagotchi and the Roborator toys. However, it was Mattel who regained joint market leadership in 2007 with the strong performance of the Fisher Price brand, the Barbie revival, new launches across the range of Hot Wheels and the Cars movie link. Hasbro was the fastest grower of the majors three with the strength of the Transformers action figures movie tie-in. In video games it was a similar story with Sony, Nintendo and Microsoft dominating the market.

Growth to Continue

Growth in the Australian toy and game market will continue for the next two years but then stabilise after that. This will be due to the gaming market where the recently launched consoles will come to the end of their seven year product life cycle and there will be a short time lag before the next generation is launched - likely in 2012/2013. The growth will be driven by the video games sector as traditional toys continue low single digit growth.

Table of contents

TOYS AND GAMES IN AUSTRALIA : MARKET INSIGHT

EXECUTIVE SUMMARY

Accelerated Growth in the Toys and Games Market

A Booming Economy

Video Games Double

Global Dominance

Growth to Continue

KEY TRENDS AND DEVELOPMENTS

Spending Growth

The whole family is playing Video Games

The Importance of Licensing

Video Games Take Over

Technology Revolution

Discounters Dominate

Average Retail Price Dropping

MARKET DATA

Table 1 Sales of Toys and Games by Sector: Value 2003-2008

Table 2 Sales of Toys and Games by Sector: % Value Growth 2003-2008

Table 3 Sales of Toys and Games by Distribution Format: % Analysis 2003-2008

Table 4 Toys and Games Company Shares by Value 2004-2007

Table 5 Forecast Sales of Toys and Games by Sector: Value 2008-2013

Table 6 Forecast Sales of Toys and Games by Sector: % Value Growth 2008-2013

DEFINITIONS

Summary 1 Research Sources

LOCAL COMPANY PROFILES - AUSTRALIA

FUNTASTIC LTD - TOYS AND GAMES - AUSTRALIA

STRATEGIC DIRECTION

KEY FACTS

Summary 2 Funtastic Limited: Key Facts

Summary 3 Funtastic Limited: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 4 Funtastic Limited: Competitive Position 2007

MATTEL AUSTRALIA PTY LTD - TOYS AND GAMES - AUSTRALIA

STRATEGIC DIRECTION

KEY FACTS

Summary 5 Mattel Australia Pty Ltd: Key Facts

Summary 6 Mattel Inc: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 7 Mattel Australia: Competitive Position 2007

NINTENDO AUSTRALIA PTY LTD - TOYS AND GAMES - AUSTRALIA

STRATEGIC DIRECTION

KEY FACTS

Summary 8 Nintendo Australia: Key Facts

Summary 9 Nintendo Co Ltd (Global operations): Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 10 Nintendo Australia: Competitive Position 2007

SONY COMPUTER ENTERTAINMENT AUSTRALIA PTY LTD - TOYS AND GAMES - AUSTRALIA

STRATEGIC DIRECTION

KEY FACTS

Summary 11 Sony Australia: Key Facts

Summary 12 Sony Computer Entertainment (Global Gaming): Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 13 Sony Computer Entertainment Australia: Competitive Position 2007

TRADITIONAL TOYS AND GAMES IN AUSTRALIA

HEADLINES

TRENDS

COMPETITIVE LANDSCAPE

PROSPECTS

SECTOR DATA

Table 7 Sales of Traditional Toys and Games by Subsector: Value 2003-2008

Table 8 Sales of Traditional Toys and Games by Subsector: % Value Growth 2003-2008

Table 9 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2003-2008

Table 10 Traditional Toys and Games Company Shares by Value 2004-2007

Table 11 Forecast Sales of Traditional Toys and Games by Subsector: Value 2008-2013

Table 12 Forecast Sales of Traditional Toys and Games by Subsector: % Value Growth 2008-2013

VIDEO GAMES IN AUSTRALIA

HEADLINES

TRENDS

COMPETITIVE LANDSCAPE

PROSPECTS

SECTOR DATA

Table 13 Sales of Video Games by Subsector: Value 2003-2008

Table 14 Sales of Video Games by Subsector: % Value Growth 2003-2008

Table 15 Sales of Video Games by Distribution Format: % Analysis 2003-2008

Table 16 Video Games Company Shares by Value 2004-2007

Table 17 Forecast Sales of Video Games by Subsector: Value 2008-2013

Table 18 Forecast Sales of Video Games by Subsector: % Value Growth 2008-2013