Toys
Toys and Games

Toys And Games in Singapore

Singapore

Euromonitor International's Toys And Games in Singapore report offers a comprehensive guide to the size and shape of the traditional toys and games and the video games market at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market- be they new product developments, distribution or pricing issues. Forecasts illustrate how the market is set to change.

Tables: 32  |  Publication date: Nov 2008
Cost: 
GBP560.00

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Executive summary

Very Strong Market Growth

Strong domestic economic growth made 2007 a very good year for Singapore’s toys and games market. The toys and games industry grew by 19.2% in 2007 compared to an overall growth of 6.7% in 2006. This growth was largely driven by the video games sector, which is expected to achieve a constant annual growth rate of 14.6% from 2008 to 2013, for a total growth of 97.8% during the same period.

Console Wars and Mass Recall of Unsafe Toys

Two important developments occurred in the video games sector in 2007. Firstly, all three “next-generation” video games consoles — Microsoft Xbox 360, Sony PlayStation 3 and Nintendo Wii — were finally available for retail in Singapore. At the same time, Singapore’s media regulation agency adopted a new age-based classification for video games, which lead to the availability of a wider range of video games. The traditional toys sector, on the other hand, was badly affected by the global recall of toys made in China in 2007. The costs of toy production are expected to rise sharply as China struggles to implement expensive quality control measures in its toy factories. This will further reduce the already razor-thin margins for many traditional toys companies.

Video Games Start Overtaking Traditional Toys

Video games continued to grow well in Singapore, achieving an annual average growth rate of 27% from 2003 to 2008. More significantly, the video games sector, valued at S$139.2 million, has nearly caught up with the traditional toys sector, which is worth S$145.5 million in retail sales value. At its current momentum, the video games sector is set to overtake the traditional toys sector by early 2008. This is partly driven by the fall in prices of high-definition televisions (HDTVs) in Singapore, which has made them more accessible to mainstream consumers. Within the traditional toys sector, activity/construction, dolls/figures and “other traditional toys and games” registered the highest growth from 2002 to 2007. Toy companies are exploring new ways to increase demand from consumers, including launching brands that are specifically tailored for an Asian market.

Future Growth In Untapped Market Segments

Across the entire market, there is an increasing emphasis on improving the designs of traditional toys and video games. There is also an increasing awareness of the need to build a competitive niche in the Singapore market based on unique toy designs, particularly in the dolls/figurines subsector, which is trying to cater to mature toy collectors who want to buy limited edition “designer” toys. This trend could be observed in the launch of the inaugural Singapore Toys and Comics Convention in June 2008, which aimed to allow toy manufacturers and designers to get a first-hand feel of what the market wanted. Meanwhile, toys and games inspired by Japanese animation and comic book characters are slowly gaining a higher profile in the local market due to increased media exposure to the popular niche segment. In the video games sector there was a large interest in developing and publishing games targeted at the “casual gaming” market, which includes women and families.

Traditional Toys Face Bleak Future

Singapore’s toys and games industry is expected to grow steadily from 2008 to 2013 but the majority of the growth will come from the video games sector, especially in 2008 and 2009, as video games grow increasingly popular with mainstream consumers. The traditional toys sector, on the other hand, is likely to slow down in 2008 and weaken in 2009, as the impact of rising inflation and a declining consumer sentiment makes itself felt. After 2009, Singapore is expected to rebound with a recovering global economy. Even so, traditional toys face the long-term problem of an ageing population. While there will continue to be moderate growth in the dolls/figures and activity/construction segments, as a whole, the traditional toys sector is likely to experience very sluggish growth rates from 2009 to 2013. Furthermore, children in Singapore are increasingly turning to electronic entertainment, which is likely to reduce the popularity of traditional toys over this period.

Table of contents

TOYS AND GAMES IN SINGAPORE : MARKET INSIGHT

EXECUTIVE SUMMARY

Very Strong Market Growth

Console Wars and Mass Recall of Unsafe Toys

Video Games Start Overtaking Traditional Toys

Future Growth In Untapped Market Segments

Traditional Toys Face Bleak Future

KEY TRENDS AND DEVELOPMENTS

Strong Economic Recovery Spurs Market Growth

Toys Safety Becomes Major Concern

Casual Video Games Will Be “The Next Big Thing”

Designer and Collector Toys Grow Popular

Toy Industry Remains Fragmented, But Less So

MARKET DATA

Table 1 Sales of Toys and Games by Sector: Value 2003-2008

Table 2 Sales of Toys and Games by Sector: % Value Growth 2003-2008

Table 3 Sales of Toys and Games by Distribution Format: % Analysis 2003-2008

Table 4 Toys and Games Company Shares by Value 2004-2007

Table 5 Forecast Sales of Toys and Games by Sector: Value 2008-2013

Table 6 Forecast Sales of Toys and Games by Sector: % Value Growth 2008-2013

DEFINITIONS

Summary 1 Research Sources

LOCAL COMPANY PROFILES - SINGAPORE

COMICS CONNECTION PTE LTD - TOYS AND GAMES - SINGAPORE

STRATEGIC DIRECTION

KEY FACTS

Summary 2 Comics Connection Pte Ltd: Key Facts

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

MAXSOFT PTE LTD - TOYS AND GAMES - SINGAPORE

STRATEGIC DIRECTION

KEY FACTS

Summary 3 Maxsoft Pte Ltd: Key Facts

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 4 Maxsoft Pte Ltd: Competitive Position 2007

MIKOISHI PTE LTD - TOYS AND GAMES - SINGAPORE

STRATEGIC DIRECTION

KEY FACTS

Summary 5 Mikoishi Pte Ltd: Key Facts

Summary 6 Mikoishi Pte Ltd: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

Summary 7 Mikoishi Pte Ltd: Production Statistics 2007

COMPETITIVE POSITIONING

Summary 8 Mikoishi Pte Ltd: Competitive Position 2007

PLAY IMAGINATIVE PTE LTD - TOYS AND GAMES - SINGAPORE

STRATEGIC DIRECTION

KEY FACTS

Summary 9 Play Imaginative Pte Ltd: Key Facts

Summary 10 Play Imaginative Pte Ltd: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 11 Play Imaginative Pte Ltd: Competitive Position 2007

SHENG TAI TOYS PTE LTD - TOYS AND GAMES - SINGAPORE

STRATEGIC DIRECTION

KEY FACTS

Summary 12 Sheng Tai Toys Pte Ltd: Key Facts

Summary 13 Sheng Tai Toys Pte Ltd: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 14 Sheng Tai Toys Pte Ltd: Competitive Position 2007

TRADITIONAL TOYS AND GAMES IN SINGAPORE

HEADLINES

TRENDS

COMPETITIVE LANDSCAPE

PROSPECTS

SECTOR DATA

Table 7 Sales of Traditional Toys and Games by Subsector: Value 2003-2008

Table 8 Sales of Traditional Toys and Games by Subsector: % Value Growth 2003-2008

Table 9 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2003-2008

Table 10 Traditional Toys and Games Company Shares by Value 2004-2007

Table 11 Forecast Sales of Traditional Toys and Games by Subsector: Value 2008-2013

Table 12 Forecast Sales of Traditional Toys and Games by Subsector: % Value Growth 2008-2013

VIDEO GAMES IN SINGAPORE

HEADLINES

TRENDS

COMPETITIVE LANDSCAPE

PROSPECTS

SECTOR DATA

Table 13 Sales of Video Games by Subsector: Value 2003-2008

Table 14 Sales of Video Games by Subsector: % Value Growth 2003-2008

Table 15 Sales of Video Games by Distribution Format: % Analysis 2003-2008

Table 16 Video Games Company Shares by Value 2004-2007

Table 17 Forecast Sales of Video Games by Subsector: Value 2008-2013

Table 18 Forecast Sales of Video Games by Subsector: % Value Growth 2008-2013

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