Toys And Games in Spain

Euromonitor International's Toys And Games in Spain report offers a comprehensive guide to the size and shape of the traditional toys and games and the video games market at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market- be they new product developments, distribution or pricing issues. Forecasts illustrate how the market is set to change.

Tables: 34  |  Publication date: Nov 2008
Cost: 
GBP560.00

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  • Get insight into trends in market performance
  • Pinpoint growth sectors and identify factors driving change
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Executive summary

Problems in Spanish Economy

Spain is beginning to suffer the effects of the economic crisis. The rise of unemployment rates, inflation, oil prices and the decline in economic growth are hurting the previously good figures of the Spanish economy. All the markets have been affected by this. In the case of Toys and Games, the traditional toys and games market has been more affected than the video games market. In spite of, the toys and games market is mature enough to withstand the crisis. Parents continue to buy toys for their children.

The Duality of the Spanish Companies

Spanish companies are very well represented in the traditional toys and games market. Spain has always been a famous toys manufacturer; it has been characterised by quality and low priced products. Nowadays toys companies are focused on improving their technological products. Conversely, Spanish manufacturers of video games are still negligible. Spanish developers only represent 1% of the market value; the industry complains about the almost non-existent support from the Government

New Video Games Players

Companies have managed to attract a wider target of consumers: adults and women. Until now, video games were aimed at teenagers and young men. The Nintendo DS and Wii have attracted more women and adults to video games, especially to video games software relating to culture or brain training. For example, in 2007 the average age of video games users was 29 years old, which shows that video games are gradually shifting to include a consumer group larger than just children and teenagers.

Advertising Campaigns Play a Key Role in the Market

Every day is as important a good ad campaign (especially in television) as a good product. If you have not advertised your product in main channels you do not exist. In the era of image, ad campaigns are indispensable to reach the widest audience. It is important for companies to invest large sums of money on advertising campaigns, especially on television, in order to promote their products. Mattel, Nintendo and Microsoft have invested in advertising on the internet as well the usual TV advertising.

The Future of Toys Distribution

The distribution of toys will change towards major distribution chains, supermarkets, hypermarkets and department stores. Small retailers will face several problems when competing in this environment due to rising costs. Wholesalers will continue to suffer in this new distribution of market. For example, profit margins in comparison with major distribution chains and hypermarkets will decrease the following years and distribution costs (oil is increasing their price) will rise. Obviously, big competitors will be the most beneficiaries of these because the consumers lose points of sales. The following years we will find a different environment in this market.

Table of contents

TOYS AND GAMES IN SPAIN : MARKET INSIGHT

EXECUTIVE SUMMARY

Problems in Spanish Economy

The Duality of the Spanish Companies

New Video Games Players

Advertising Campaigns Play a Key Role in the Market

The Future of Toys Distribution

KEY TRENDS AND DEVELOPMENTS

Nintendo Opens the Field to a Wider Target of Users

Spanish Domestic Video Games Manufacturers Growing but Still Negligible

The Importance of Advertising Campaigns

The Decisive Factors When Choosing a Toy

The New Challenges of Distribution Channels

MARKET DATA

Table 1 Sales of Toys and Games by Sector: Value 2003-2008

Table 2 Sales of Toys and Games by Sector: % Value Growth 2003-2008

Table 3 Sales of Toys and Games by Distribution Format: % Analysis 2003-2008

Table 4 Toys and Games Company Shares by Value 2004-2007

Table 5 Forecast Sales of Toys and Games by Sector: Value 2008-2013

Table 6 Forecast Sales of Toys and Games by Sector: % Value Growth 2008-2013

DEFINITIONS

Toys and Games

Sources

Summary 1 Research Sources

LOCAL COMPANY PROFILES - SPAIN

DISET SA - TOYS AND GAMES - SPAIN

STRATEGIC DIRECTION

KEY FACTS

Summary 2 Diset SA: Key Facts

Summary 3 Diset SA: Operational Indicators 2005-2007

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 4 Diset SA: Competitive Position 2008

EOLO SPORTS INDUSTRIAS SA - TOYS AND GAMES - SPAIN

STRATEGIC DIRECTION

KEY FACTS

Summary 5 Eolo Sport Industrias SA: Key Facts

Summary 6 Eolo Sport Industrias SA: Operational Indicators 2005-2007

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 7 Eolo Sport Industrias SA: Competitive Position 2007

INDUSTRIAL JUGUETERA SA (INJUSA) - TOYS AND GAMES - SPAIN

STRATEGIC DIRECTION

KEY FACTS

Summary 8 Industrial Juguetera SA: Key Facts

Summary 9 Industrial Juguetera SA: Operational Indicators 2005-2007

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 10 Industrial Juguetera SA: Competitive Position 2007

UBI STUDIOS SL - TOYS AND GAMES - SPAIN

STRATEGIC DIRECTION

KEY FACTS

Summary 11 Ubi Studios SL: Key Facts

Summary 12 Ubi Studios SL: Operational Indicators 2005-2007

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 13 Ubi Studios SL: Competitive Position 2007

VIRTUAL TOYS SL - TOYS AND GAMES - SPAIN

STRATEGIC DIRECTION

KEY FACTS

Summary 14 Virtual Toys SL: Key Facts

Summary 15 Virtual Toys SL: Operational Indicators 2005-2007

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 16 Virtual Toys SL: Competitive Position 2007

TRADITIONAL TOYS AND GAMES IN SPAIN

HEADLINES

TRENDS

COMPETITIVE LANDSCAPE

PROSPECTS

SECTOR DATA

Table 7 Sales of Traditional Toys and Games by Subsector: Value 2003-2008

Table 8 Sales of Traditional Toys and Games by Subsector: % Value Growth 2003-2008

Table 9 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2003-2008

Table 10 Traditional Toys and Games Company Shares by Value 2004-2007

Table 11 Forecast Sales of Traditional Toys and Games by Subsector: Value 2008-2013

Table 12 Forecast Sales of Traditional Toys and Games by Subsector: % Value Growth 2008-2013

VIDEO GAMES IN SPAIN

HEADLINES

TRENDS

COMPETITIVE LANDSCAPE

PROSPECTS

SECTOR DATA

Table 13 Sales of Video Games by Subsector: Value 2003-2008

Table 14 Sales of Video Games by Subsector: % Value Growth 2003-2008

Table 15 Sales of Video Games by Distribution Format: % Analysis 2003-2008

Table 16 Video Games Company Shares by Value 2004-2007

Table 17 Forecast Sales of Video Games by Subsector: Value 2008-2013

Table 18 Forecast Sales of Video Games by Subsector: % Value Growth 2008-2013