Toys And Games in Turkey

Euromonitor International's Toys And Games in Turkey report offers a comprehensive guide to the size and shape of the traditional toys and games and the video games market at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market- be they new product developments, distribution or pricing issues. Forecasts illustrate how the market is set to change.

Tables: 34  |  Publication date: Oct 2008
Cost: 
GBP560.00

Why buy this report

  • Get insight into trends in market performance
  • Pinpoint growth sectors and identify factors driving change
  • Identify market and brand leaders and understand the competitive environment

Executive summary

Market grows with children, grows more with adults

The awareness of the new generation of parents is causing the pre-school and infant toys subsectors to grow more rapidly than other subsectors of the traditional toys and games market, and all of them depend on the number of children aged 0–14. Significant growth can be seen, however, in the market for video games, which is driven not only by children but also by adults. This accounts for the higher growth of the video games sector, which has grown in line with the populations of both children and adults.

“Made in China” rules the traditional toys market

Following the stabilisation of foreign currency rates, Asian-produced toys have retained their price advantage. In particular, the presence of products imported from China in the traditional toys market has begun to increase. Although there is some local toy production in Turkey, the market depends mainly on imports from Asia.

Health concerns affect products imported from China

Towards the end of the review period, it was anxieties about health and safety rather than increasing price competition that became the main concern for toy importers, as growing media coverage led to a significant increase in consumer awareness. Some traditional toys imported from China had to be recalled, because of the high levels of lead contamination found in their paint, although these fears had no effect on video games hardware or software.

Multinationals lead in both traditional toys and video games

Hasbro is the market leader in traditional toys and games in Turkey, and it managed to increase its share as its main rival Mattel struggled with product recalls on account of health and safety concerns.

Sony Eurasia Pazarlama AS leads the video games sector, but its PlayStation 3 had to compete with Nintendo’s Wii and Microsoft’s Xbox 360 towards the end of the review period. All three game consoles were launched at almost the same time in Turkey. Sony remained the market leader, probably on account of consumers’ inertia and brand awareness.

Video games will carry the market

Video games software and hardware will be the driving force behind the market’s growth. Growth in the traditional toys sector is limited by the number of children, but video games are also played by adults. It was reported that Turkish video game players, unlike those in other countries, are playing on their personal computers rather than dedicated game consoles. This is the main reason why significant potential remains in the video games subsector, of which the hardware subsector in particular is not expected to reach saturation in the near future.

Table of contents

TOYS AND GAMES IN TURKEY : MARKET INSIGHT

EXECUTIVE SUMMARY

Market grows with children, grows more with adults

“Made in China” rules the traditional toys market

Health concerns affect products imported from China

Multinationals lead in both traditional toys and video games

Video games will carry the market

KEY TRENDS AND DEVELOPMENTS

Working mothers have more money to spend on toys

Electronics affect sales

China puts traditional toys and games sector under strain

Toy industry focuses on safety of imported products

Online sales booming

MARKET DATA

Table 1 Sales of Toys and Games by Sector: Value 2003-2008

Table 2 Sales of Toys and Games by Sector: % Value Growth 2003-2008

Table 3 Sales of Toys and Games by Distribution Format: % Analysis 2003-2008

Table 4 Toys and Games Company Shares by Value 2004-2007

Table 5 Forecast Sales of Toys and Games by Sector: Value 2008-2013

Table 6 Forecast Sales of Toys and Games by Sector: % Value Growth 2008-2013

DEFINITIONS

Summary 1 Research Sources

LOCAL COMPANY PROFILES - TURKEY

ATM DIS TICARET PAZARLAMA AS - TOYS AND GAMES - TURKEY

STRATEGIC DIRECTION

KEY FACTS

Summary 2 ATM Dis Ticaret Pazarlama AS: Key Facts

Summary 3 ATM Dis Ticaret Pazarlama AS: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 4 ATM Dis Ticaret Pazarlama AS: Competitive Position 2007

HASBRO INTERTOY - TOYS AND GAMES - TURKEY

STRATEGIC DIRECTION

KEY FACTS

Summary 5 Hasbro Intertoy: Key Facts

Summary 6 Hasbro Intertoy: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 7 Hasbro Intertoy: Competitive Position 2007

NORTEC EURASIA AS - TOYS AND GAMES - TURKEY

STRATEGIC DIRECTION

KEY FACTS

Summary 8 Nortec Eurasia AS: Key Facts

Summary 9 Nortec Eurasia AS: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 10 Nortec Eurasia AS: Competitive Position 2007

SONY EURASIA PAZARLAMA AS - TOYS AND GAMES - TURKEY

STRATEGIC DIRECTION

KEY FACTS

Summary 11 Sony Eurasia Pazarlama AS: Key Facts

Summary 12 Sony Eurasia Pazarlama AS: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 13 Sony Eurasia Pazarlama AS: Competitive Position 2007

ULUSLARARASI COCUK CARSILARI AS - TOYS AND GAMES - TURKEY

STRATEGIC DIRECTION

KEY FACTS

Summary 14 Uluslararasi Çocuk Çarsilari AS: Key Facts

Summary 15 Uluslararasi Çocuk Çarsilari AS: Operational Indicators

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Summary 16 Uluslararasi Çocuk Çarsilari AS: Competitive Position 2007

TRADITIONAL TOYS AND GAMES IN TURKEY

HEADLINES

TRENDS

COMPETITIVE LANDSCAPE

PROSPECTS

SECTOR DATA

Table 7 Sales of Traditional Toys and Games by Subsector: Value 2003-2008

Table 8 Sales of Traditional Toys and Games by Subsector: % Value Growth 2003-2008

Table 9 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2003-2008

Table 10 Traditional Toys and Games Company Shares by Value 2004-2007

Table 11 Forecast Sales of Traditional Toys and Games by Subsector: Value 2008-2013

Table 12 Forecast Sales of Traditional Toys and Games by Subsector: % Value Growth 2008-2013

VIDEO GAMES IN TURKEY

HEADLINES

TRENDS

COMPETITIVE LANDSCAPE

PROSPECTS

SECTOR DATA

Table 13 Sales of Video Games by Subsector: Value 2003-2008

Table 14 Sales of Video Games by Subsector: % Value Growth 2003-2008

Table 15 Sales of Video Games by Distribution Format: % Analysis 2003-2008

Table 16 Video Games Company Shares by Value 2004-2007

Table 17 Forecast Sales of Video Games by Subsector: Value 2008-2013

Table 18 Forecast Sales of Video Games by Subsector: % Value Growth 2008-2013