You are here: HomeSolutionsIndustriesToys and Games
print my pages

Company Profile

Bandai Namco Group in Toys and Games

Nov 2011

Price: US$525

About this Report

About this Report

Euromonitor International's report on BANDAI NAMCO Group delivers a detailed strategic analysis of the company's business, examining its performance in the Toys and Games market and the global economy.

Company and market share data provide a detailed look at the financial position of BANDAI NAMCO Group, while in-depth qualitative analysis will help you understand the brand strategy and growth prospects of BANDAI NAMCO Group This report examines:

  • Company share by region and sector
  • Brand portfolio
  • New product developments
  • Marketing and distribution strategies

A detailed SWOT analysis of BANDAI NAMCO Group provides strategic intelligence on:

  • Strengths and weaknesses
  • Category and country opportunities for growth
  • Challenges and threats from current competition and future prospects
  • Global and regional market positions

Research You Can Trust

Euromonitor International's company profile reports are written by our Toys and Games research team, a dedicated group of analysts that knows the industry inside and out.

Buy this report to inform your planning, strategy, marketing, sales and competitor intelligence functions.

Delivery:
Reports are delivered in pdf format and can be downloaded from your online account (called My Pages) immediately after purchase.

Table of Contents

Table of Contents

Scope of the Report

Scope

  • Scope of the Report

Strategic Evaluation

Rich history in character development

  • Strategic Evaluation

Kamen Rider and One Piece characters drive growth in 2010

  • Strategic Evaluation

Power Rangers and collectible toys perform strong in 2011 Q1

  • Strategic Evaluation

Bandai Namco remains reliant on Japanese market

  • Strategic Evaluation

Cross segment character sales

  • Strategic Evaluation

SWOT: Bandai Namco Group

  • Strategic Evaluation

Competitive Positioning

Demographics and the power of television

  • Competitive Positioning

Bandai Namco benefits from presence in video games

  • Competitive Positioning

Market Assessment

Bandai Namco reliant on Japanese market

  • Market Assessment

Geographic and Category Opportunities

China to lead growth in toys and games

  • Geographic and Category Opportunities

High birth rates drive sales of traditional toys and games

  • Geographic and Category Opportunities

The US to lead growth in video games

  • Geographic and Category Opportunities

Pocoyo well positioned for expansion in the West

  • Geographic and Category Opportunities

Winning share of the US market important for international sales

  • Geographic and Category Opportunities

More international video game titles encouraging

  • Geographic and Category Opportunities

Demographics bite into toys and games sales in Japan

  • Geographic and Category Opportunities

Looking beyond traditional toys and games in Japan

  • Geographic and Category Opportunities

Looking beyond traditional toys and games in Japan

  • Geographic and Category Opportunities

Brand Strategy

Ben 10 leads Bandai Namco sales globally

  • Brand Strategy

Ben 10 grows up

  • Brand Strategy

TV broadcasts impact on traditional toys and games sales

  • Brand Strategy

Operations

Character licencing based model

  • Operations

Recommendations

Demographics in Japan to dominate Bandai Namco prospects

  • Recommendations

Samples

Please update/install flash.

my pages

Want to find out more about this report?

If you purchase a report that is updated in the next 60 days, we will send you the new edition of the report and the data extract FREE!