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Country Report

Toys and Games in Argentina

Nov 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Industry growth followed 2010 trend with double-digit growth rate.

Following an excellent 2010 where sales grew 33%, 2011 presented a revenue growth of 25%, mostly fuelled by a number of companies’ strategies aimed at sustaining demand, including credit card discounts and zero interest rate. Both traditional toys and games and video games presented a positive trend, with video games consoles, arts and crafts, ride-on vehicles and dressing-up and role play being amongst the main drivers for growth.

The reinforcement of non-automatic licences led to supply constraints and changes in market dynamics.

The government’s efforts to improve the trade balance account and reduce the foreign exchange drain increased controls over imported goods. These policies had a very strong impact on the toys and games industry, as in the past ten years products had been mainly imported. Essentially, the non-automatic licence policy implies that every imported good in the country needs to be subjected to regulatory approval. Import approvals do not have a specific pattern and are subject to be reduced to the minimum for all products in the economy. Generally, the trade authority allows import certificates to those companies which can provide exports to counterbalance the trade effect.

Multinational players lost ground over local manufaturers

As a consequence of import restrictions, domestic manufacturers increased their capacity to the maximum to try to meet demand needs. By the end of 2011, local manufacturing gained ground over multinational companies to reach 40% of the market revenues, from 35% in 2010. Multinational players saw their share reduced as the government restricted their import quotas. The strategies followed by multinational companies were to sign strategic alliances with local manufacturers to produce locally, at the same time they reduced to the minimum their operations in the country.

Traditional toys and games stores lost ground over appliance stores and hypermarkets

The revenue drain from traditional stores to other distribution channels continued in 2011. Traditional toys and games stores lost one percentage point of value share to electronics and appliance stores and hypermarkets. Electronic and appliance stores won share thanks to consumers increasingly demanding technological games for children, especially for those above age eight. As a result, these chained retailers increased their advertising investments in consoles and other games categories. Additionally, hypermarkets had a competitive advantage over small toys and games stores, as their import authorisation power was higher than that of smaller companies. In general, the most hurt channel was the small specialist stores, and chained and franchised stores – some of them owned by local manufacturing firms or distributors – were in a better position to survive under the import restriction scenario.

Future market development remains subject to uncertainty of regulatory and macroeconomic performance

Several macroeconomic policies announced by the government in 2011 and 2012 brought confusion and uncertainty to both consumers and companies. Import restrictions, the US dollar lockout and renationalisation of privatised companies are reducing confidence in the future. In the first months of 2012, there has been a clear deceleration of the economy, though recession is still far from occurring. With inflation continuing at a double-digit rate (despite the official figure of 10%), consumers choose to continue spending their income rather than saving it and losing purchase power. From 2012, demand is expected to cool as the labour market is showing signs of deceleration. Overall, the toys and games industry is going to be affected by consumer sentiment and import restrictions. However, the industry will still present positive growth rates in the forecast period, but for sure they will not be as positive as in the review period.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Argentina with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Argentina, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Argentina market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Argentina?
  • What are the major companies Argentina?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Argentina - Industry Overview

EXECUTIVE SUMMARY

Industry growth followed 2010 trend with double-digit growth rate.

The reinforcement of non-automatic licences led to supply constraints and changes in market dynamics.

Multinational players lost ground over local manufaturers

Traditional toys and games stores lost ground over appliance stores and hypermarkets

Future market development remains subject to uncertainty of regulatory and macroeconomic performance

KEY TRENDS AND DEVELOPMENTS

Import restrictions and dollar lockout reshaped the market configuration and future outlook

Licences impact positively sales across channels

Electronics and appliance stores strengthens its position as a distribution channel

Shifts in lifestyles impacting the industry

Inflation remains a high risk

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

SOURCES

  • Summary 1 Research Sources

Toys and Games in Argentina - Company Profiles

Didactica Argentina SRL in Toys and Games (Argentina)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Dimare SA in Toys and Games (Argentina)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 6 Dimare SA: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 7 Dimare SA: Competitive Position 2011

El Mundo del Juguete SA in Toys and Games (Argentina)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Intek SA in Toys and Games (Argentina)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 12 Intek SA: Competitive Position 2011

Mattel Argentina SA in Toys and Games (Argentina)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 15 Mattel Argentina SA: Competitive Position 2011

Microbyte SA in Toys and Games (Argentina)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 18 Microbyte SA: Competitive Position 2011

Sony Argentina SA in Toys and Games (Argentina)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 21 Sony Argentina SA: Competitive Position 2011

Traditional Toys and Games in Argentina - Category Analysis

HEADLINES

TRENDS

  • The traditional toys and games industry has been highly impacted by the government’s policies to reduce the share of imported goods through the reinforcement of non-automatic licences. The drastic reduction of imported toys and games, mostly from July 2011 onwards, affected almost all categories. Baby, infants and pre-school were the most hurt given the large presence of multinational players in these categories.

COMPETITIVE LANDSCAPE

  • Mattel Argentina SA and Ditoys SA remained as the top players in traditional toys and games. The reason for this is both of them are very active in most categories, which lets them capitalise on opportunities in all consumer trends; the companies provide the most demanded licences and have the best channel distribution, which allows them to reach different income segments. Both companies invest heavily in advertising too.

PROSPECTS

  • Traditional toys and games is expected to grow at 3% CAGR for the period 2011-2016, in constant value terms. Positive growth rates respond to a sustained demand, and the ability of local manufacturers to be able to meet these needs. This sector seems to be positively responding to the import substitution policies, so it can be expected that in the forecast period, local manufacturers will be able to build the infrastructure to attend demand needs, including expanded capacity, innovation and marketing strategies. Additionally, it is expected that if demand remains robust, more international manufacturers will decide to build alliances with local manufacturers to continue being competitive in the market.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Argentina - Category Analysis

HEADLINES

TRENDS

  • Static video games consoles continued to lead market revenues, with almost 60% value share deriving from this category. Static video consoles were the highest aspirational item for children in 2011.

COMPETITIVE LANDSCAPE

  • Video games is split between two categories: hardware and software. Video games hardware is controlled by Sony Argentina and Latamel (which owns the distribution for Nintendo products); together they captured almost 80% value share in 2011. Sony Argentina remained the leader, with 57% share, representing one percentage point decrease from the previous year. Latamel captured 22% value share. Sony’s continued leadership is explained by the success of Sony PlayStation 3 amongst consumers, and the increasing sales of games, which used to be a pirate market and is slowly turning into a revenue-generating category. Video game software is much more fragmented with the top three players, Sony Argentina being the leader with 26% value share, followed by Synergex Argentina SA (8%) and Microbyte SA (3%)

PROSPECTS

  • For the forecast period, value sales are expected to grow at a 13% CAGR. Even if there is still room for development, it is unlikely that review period growth rates will be repeated in the forecast period, as the gaming market is tending increasingly more to a freemium model as opposed to the paid model. Piracy will continue being a restraint for market development. Local developers and distributors agree that today 85% of games are illegal. Similarly, the console hardware market is dominated by illegal products. The majority of consoles traded in the country are sold through informal channels, namely Mercado Libre, or brought from abroad. Prices for illegal chipped consoles can be 50% lower than official prices. With the import lockout continuing to affect the market, it is very likely for pirated games to continue leading.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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