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Country Report

Toys and Games in Australia

Aug 2011

Price: US$1,100

About this Report

About this Report

Samples (FAQs about samples):

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Australia with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Australia, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Australia market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Australia?
  • What are the major companies Australia?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Sharp decline in toys and games

Current value sales of toys and games plunged in 2010 mainly due to a sharp decline in video games. Saturation in video game consoles led to a sharp decline in the sales of hand-held and static consoles. Video games software also posted a contraction although this was smaller than in hardware. Traditional toys and games grew slowly due to slightly better economic conditions. Price competition among toy retailers led to lower unit prices which translated into lower than normal sales value.

Private label dominates lower-price toys

As the competition intensifies in toy retailing, large retailers such as Toys “R” Us and mass merchandisers are expanding their private label offer especially in traditional toys and games. The category is spreading rapidly in lower-price brackets. The growth in private label is driven by the trend of parents, especially mothers, taking children along for shopping. Higher disposable income also translated into more spending on toys as parents can afford to purchase more toys in the A$10-A$15 range. Most of the gifts for birthdays and other occasions are also selected in the same price range making private label perfect for gifts.

Multinational manufacturers lead toys and games

Toys and games in Australia is dominated by multinational manufacturers such as Hasbro, Mattel, LEGO and Mega Bloks. Within video games, Sony, Nintendo and Microsoft account for the majority of video games hardware, while local developers hold marginal retail value share within video games software. Similarly, marginal share is held by local manufacturers in traditional toys and games. The dominance of multinationals is maintained by factors such as strong brand portfolios, heavy media presence in movies and television series and huge marketing budgets.

Mixed retailers remains as leading distribution channel

Mass merchandisers, department stores, variety stores and warehouse clubs remained the largest group of toy retailers in Australia. Mass merchandisers including Kmart, Target, and Big W led the mixed retailers group accounting for almost half of toys and games value sales among mixed retailers. Due to aggressive price promotions and advertising, mass merchandisers is becoming an important channel of distribution for toys and games.

Steady growth is expected for toys and games

Australian toys and games is expected to see steady growth over the forecast period. New launches in hand-held game consoles in 2011-2012 and static video game consoles in 2013 are expected to offset the decline in video games hardware. Demand for video games for new consoles will drive the growth in the software segment of video games. Better economic conditions and growing population is expected to lead to improved customer sentiment and higher disposable income and as a result growth in traditional toys and games will remain positive over the forecast period.

Table of Contents

Table of Contents

Toys and Games in Australia - Industry Overview

EXECUTIVE SUMMARY

Sharp decline in toys and games

Private label dominates lower-price toys

Multinational manufacturers lead toys and games

Mixed retailers remains as leading distribution channel

Steady growth is expected for toys and games

KEY TRENDS AND DEVELOPMENTS

Demographic trends are mostly favourable

Mass merchandisers continue to gain prominence as toy distributor

Private label increasingly present in lower price brackets

Video games shows saturation

Licensed toys sales slows

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in Australia - Company Profiles

Associated Retailers Ltd in Toys and Games (Australia)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Hasbro Australia Pty Ltd in Toys and Games (Australia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 6 Hasbro Australia Pty Ltd: Competitive Position 2010

LEGO Australia Ltd in Toys and Games (Australia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 8 LEGO Australia Ltd: Competitive Position 2010

Mattel Australia Pty Ltd in Toys and Games (Australia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 10 Mattel Australia Pty Ltd: Competitive Position 2010

Mega Brands Australia in Toys and Games (Australia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 12 Mega Brands Australia: Competitive Position 2010

Sony Computer Entertainment Australia Pty Ltd in Toys and Games (Australia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 14 Sony Computer Entertainment Australia Pty Ltd: Competitive Position 2010

Toys "R" Us Inc in Toys and Games (Australia)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in Australia - Category Analysis

HEADLINES

TRENDS

  • Australians enjoyed better economic conditions in 2010 as compared to 2009. The impact of the global financial crisis had almost faded at the end of the review period, as the economy grew by 3.3% and un-employment fell. Enjoying more financial stability, parents and grandparents, who are major buyers, spent more on toys and games during the holiday season, hence boosting sales.

COMPETITIVE LANDSCAPE

  • Mattel Australia Pty Ltd remained the leader in traditional toys and games during 2009 and 2010. The company was able to maintain its leading position due to its vast range of products and strong brand portfolio including Barbie, Hot Wheels and Fisher-Price. Mattel employs a multi-screen marketing strategy including social networking, video games, online and publishing to strengthen its core brands. Barbie, Monster High, and Cars are among those brands which have been strengthened by films and networking sites.

PROSPECTS

  • Demand for traditional toys and games is driven by several factors including disposable income and the birth rate. During 2011, the Australian economy is expected to perform better due to the mining boom which will increase the income of Australians in the country; hence it is expected that real disposable income will increase and consumers will have more discretionary power. It will have a positive impact on sales of branded toys as compared to non-branded.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Australia - Category Analysis

HEADLINES

TRENDS

  • During 2010, unemployment in Australia fell to 5.1% from its peak of 5.7% in 2009. The economy grew by 3.3% in the same year. Despite the growth in the economy and low unemployment levels, video games shrank during 2010. The category was influenced by a shift to online games, digital downloads and games to mobile as well as lower unit prices.

COMPETITIVE LANDSCAPE

  • Despite falling unit sales of Wii and DS, Nintendo Australia Pty remained the category leader in 2010, with 41% value share. Nintendo DS (all models) gained the title of bestselling console in 2010 selling more than 520,000 units in the year. Due to a 26% decline in DS sales, Nintendo lost three percentage points in value share.

PROSPECTS

  • Video games is expected to grow during the forecast period by a 4% constant value CAGR. The growth is expected to be driven by new launches in hardware as existing consoles reach maturity. Nintendo is launching Nintendo 3DS in March 2011, which does not require glasses to play 3D games. Nintendo also released a partial list of games for 3DS. Super Street Fighter IV, Resident Evil: The Mercenaries, The Sims 3, Ridge Racer, Super Monkey Ball, Crush, Thor: God of Thunder, Samurai Warriors: Chronicles, Dead or Alive Dimensions, Tom Clancy’s Ghost Recon: Shadow Wars and Combat of Giants: Dinosaurs are some of them.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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