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Country Report

Toys and Games in Brazil

Oct 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Middle-class expansion pushes market growth

The Brazilian economy continued its upward trajectory through 2011, with wealth redistribution and excellent employment combining with increasing access to consumer credit to produce a fast-growing middle class. This has vastly expanded the consumer class that toys and games manufacturers target, as many mothers find themselves with spare cash to spend on non-basic items for the first time. The unleashed demand has led to sustained rapid value growth of toys and games in Brazil.

Government prolongs protections for domestic manufacturers

Local toys and games producers continued to suffer from imported products. Though in late 2011 the Brazilian government increased tax rates from 20% to 35% whilst reducing the import taxes on components for Brazilian assembly, industry leaders claimed that importers had successfully absorbed price increases, eliminating the competitive advantage to be gained for local manufacturing. As a result, manufacturers are looking for other arrangements that can help them stem the influx of cheap imports that is being facilitated by the strong local currency.

Xbox Kinect propels Microsoft Informática Ltda

The launch of the Xbox Kinect at the end of 2010 yielded dramatic changes to the competitive environment in static video game consoles in 2011, causing the company’s Xbox 360 to rise from a distant fifth to become the first-place player. In video games hardware, the Kinect also drove the Xbox 360 brand into first place after a poor performance in the beginning of the review period. The product’s innovation has appealed well to hard-core and occasional gamers alike, allowing it to take Sony Brasil Ltda’s PlayStation product head on.

The number one toys and games retail is looking to buy and sell

Ri Happy, the largest toys and games retailer in the country, sold 85% of its shares to Carlyle investment fund, which has plans to invest R$300 million in the next three years. After the acquisition of Ri Happy, Carlyle acquired PBKIDS, the number two toys and games retailer, in May 2012. The acquisition still needs the approval of CADE (Council of Economic Defence). The toys and games retail industry, historically extremely fragmented, is beginning to undergo consolidations, and bigger players will have an enormous opportunity to profit from the fast-growing industry.

Toys and games is expected to maintain steady growth over the forecast period

Despite global problems like the slowdown in Europe, major players in the toys and games industry remain optimistic about potential growth for the 2011-2016 forecast period. Brazil’s rising middle class is expected to continue to drive double-digit value growth in toys and games. Rising education levels provide opportunities in fast-growing categories like scientific/educational toys and games, as mothers with higher incomes can indulge their desires to give their children more opportunities. On the other hand, video games will also see rapid development as young people take to increased computer use and manufacturers look for ways to increase the prevalence of legitimate products against the massive market for pirated video games.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Brazil with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Brazil, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Brazil market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Brazil?
  • What are the major companies Brazil?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Brazil - Industry Overview

EXECUTIVE SUMMARY

Middle-class expansion pushes market growth

Government prolongs protections for domestic manufacturers

Xbox Kinect propels Microsoft Informática Ltda

The number one toys and games retail is looking to buy and sell

Toys and games is expected to maintain steady growth over the forecast period

KEY TRENDS AND DEVELOPMENTS

North and Northeast regions driving growth

Traditional toys and games companies investing in online games

New middle class impacts toys and games sales

Licensing becomes the key to overcoming seasonality

Brazilian industry reacts to Chinese strength with new proposal

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

DEFINITIONS

SOURCES

  • Summary 1 Research Sources

Toys and Games in Brazil - Company Profiles

Brinquedos Bandeirante SA in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 4 Brinquedos Bandeirante SA: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 5 Brinquedos Bandeirante SA: Competitive Position 2011

Candide Indústria e Comércio Ltda in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 8 Candide Indústria e Comércio Ltda: Competitive Position 2011

Grow Jogos e Brinquedos SA in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 11 Grow Jogos e Brinquedos SA: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 12 Grow Jogos e Brinquedos SA: Competitive Position 2010

Gulliver SA Manufatura de Brinquedos in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 15 Gulliver SA Manufatura de Brinquedos: Competitive Position 2011

Manufatura de Brinquedos Estrela SA in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 18 Manufatura de Brinquedos Estrela SA: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 19 Manufatura de Brinquedos Estrela SA: Competitive Position 2011

PBKIDS Brinquedos Ltda in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRODUCTION

PRIVATE LABEL

COMPETITIVE POSITIONING

RI Happy Brinquedos Ltda in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 24 RI Happy Brinquedos Ltda: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in Brazil - Category Analysis

HEADLINES

TRENDS

  • 2011 was marked by important economic improvement, domestic manufacturers' alliance and legal measures extended by the Brazilian government to protect and strengthen the position of the national traditional toys and games industry. In December of 2010, the Ministry of Commerce approved the reduction of import taxes on parts for local manufacturers from 20% to 2% and increased import taxes from 20% to 35% for imported toys and games, mainly from China. In December 2011 those measures were extended for one more year by the Brazilian government.

COMPETITIVE LANDSCAPE

  • Mattel do Brasil, the local subsidiary of global powerhouse Mattel Inc, continued to lead an otherwise fairly fragmented sector with 29% share of value sales in 2011. The company holds leading positions in the three largest categories, dolls and accessories, action figures and accessories and model vehicles with Barbie, Max Steel and Hot Wheels, respectively, which are reference brands in these categories. The company must constantly work to maintain its position, and in 2011 it declared interest in investing in manufacturing in Brazil, in order to avoid the 35% import tax currently applied to its products imported from China and Mexico. Currently, only its card game Uno is produced in Brazil. The company saw its share slide slightly in 2011 due to intensifying competition.

PROSPECTS

  • As seen in 2011, traditional toys and games sales are expected to continue with the same growth rate at a CAGR of 7% in constant value terms over 2011-2016. The growth will be driven above all by the expected positive economic scenario: positive GDP growth, low unemployment rates and growing disposable income, in particular amongst socioeconomic strata D and E (which include all consumers with household monthly incomes up to R$1,064), who will be able to afford these products for the first time as they rise towards middle-class status.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Brazil - Category Analysis

HEADLINES

TRENDS

  • As seen in 2010, the positive economic scenario, as well as the wider credit and payment facilities offered by retailers to consumers, made consumer access to video games easier. Low-income and middle-class consumers have been moving to more sophisticated products, which include video game consoles such as PlayStation, Wii and Xbox.

COMPETITIVE LANDSCAPE

  • In 2011, for the first time, Latamel Inc, the importer of Nintendo Co Ltd games and accessories, took first place in overall video games sales. The company continued to trail Sony (and now Microsoft) in static game consoles, but the strong growth of hand-held game consoles and the position of the Nintendo DS allowed the company to edge out competitors to take first place. The company has succeeded by keeping a wider product portfolio and not betting entirely on the static consoles.

PROSPECTS

  • Video games is expected to see strong growth throughout the 2011-2016 forecast period in Brazil. The major cause behind strong market growth will be the migration of consumption from pirated to original video games and consoles. Companies are working hard to reduce prices in order to compete more effectively with pirated games, and adding new features to video games such as online or other features that can only be enabled if the copy is original.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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