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Country Report

Toys and Games in Brazil

Aug 2011

Price: $1,100

About this Report

About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Brazil with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Brazil, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Brazil market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Brazil?
  • What are the major companies Brazil?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Rising incomes and economic stability spur market growth

In 2010, toys and games performed better than in 2009 due to positive socio and economic factors as GDP increased by 7.5%, the unemployment rate remained low and disposable income among lower-income groups continued to increase, creating a wider base of children for manufacturers to target with their products. Wider consumer credit and payment facilities provided by retailers also played an important role in the strong performance of toys and games.

New taxation rules to protect the national industry

The Brazilian government adopted measures in order to strengthen the national traditional toys and games industry and stimulate further local production. In 2010, it approved the reduction of import taxes from 20% to 2% on components to produce traditional toys and games such as electronic mechanisms and later the government increased import taxes on manufactured products from 20% to 35% to inhibit further imports, mainly from China. These taxation changes marked a victory for the national industry that had been struggling to increase market share.

Multinationals still dominate while the local industry progresses

Toys and games is dominated by international players, including Mattel do Brasil and Hasbro do Brasil, while domestic manufacturers remained steady over the review period. In a bid to remain competitive and increase market share, seven large domestic companies considered the possibility of merging to form the largest toys and game manufacturer in Brazil. While the project is still under consideration despite the challenges involved merging seven companies, three other companies, Baby Brink, Rosita and Acalanto, merged in April 2010 to create the group BBRA.

Internet retailing boosts sales of toys and games

Although traditional toys and games stores and department stores continue to account for the bulk of sales in toys and games, internet retailing showed the fastest growth over the review period, driven by the widening base of Brazilian consumers with access to the internet and owning a credit card. Convenience and payment facilities offered by e-commerce companies also contributed to boost sales. In video games, the share of sales through the internet is higher compared to traditional toys and games as consumers can compare prices and the involvement necessary to purchase video games software compared to a doll, radio/remote control toy or baby/infant/pre-school toy is quite different when buying online than experiential in-store.

Toys and games expected to maintain steady growth over the forecast period

Toys and games sales are expected to experience slower growth over 2010-2015 compared to the review period. The threat of high inflation rates has forced the Central Bank to increase the Selic rate to reach 12.5% in the end of July 2011. The expectation is that the Selic rate will continue to rise and the government may take further measures to control inflationary pressures, and thus, this will have an adverse impact on consumer credit and the economy is likely to slow down.

Table of Contents

Table of Contents

Toys and Games in Brazil - Industry Overview

EXECUTIVE SUMMARY

Rising incomes and economic stability spur market growth

New taxation rules to protect the national industry

Multinationals still dominate while the local industry progresses

Internet retailing boosts sales of toys and games

Toys and games expected to maintain steady growth over the forecast period

KEY TRENDS AND DEVELOPMENTS

Brazilian government approves measures to stimulate local industry

Mergers and acquisitions by local manufacturers to remain competitive

Emerging middle class impacts toys and games

Licensing, still room for growth

Consumer lifestyles impact toys and games

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in Brazil - Company Profiles

Brinquedos Bandeirante SA in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 4 Brinquedos Bandeirante SA: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 5 Brinquedos Bandeirante SA: Competitive Position 2010

Candide Indústria e Comércio Ltda in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 8 Candide Indústria e Comércio Ltda: Competitive Position 2010

Grow Jogos e Brinquedos SA in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 11 Grow Jogos e Brinquedos SA: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 12 Grow Jogos e Brinquedos SA: Competitive Position 2010

Gulliver SA Manufatura de Brinquedos in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 15 Gulliver SA Manufatura de Brinquedos: Competitive Position 2010

Manufatura de Brinquedos Estrela SA in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 18 Manufatura de Brinquedos Estrela SA: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 19 Manufatura de Brinquedos Estrela SA: Competitive Position 2010

PBKIDS Brinquedos Ltda in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRODUCTION

PRIVATE LABEL

COMPETITIVE POSITIONING

RI Happy Brinquedos Ltda in Toys and Games (Brazil)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 24 RI Happy Brinquedos Ltda: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in Brazil - Category Analysis

HEADLINES

TRENDS

  • 2010 was marked by important measures approved by the Brazilian government to protect and strengthen the position of the national traditional toys and games industry. In August 2010, the Ministry of Commerce approved the reduction of import tax from 20% to 2% for components used in the production of toys. In December 2010, it approved the increase of import tax from 20% to 35% for imported toys and games, mainly from China. The new measures, however, will not be implemented until 31 December 2011.

COMPETITIVE LANDSCAPE

  • Mattel do Brasil is the leading player within traditional toys and games with than 30% of value sales in 2010 due to a wide portfolio and leading position in the three largest categories, dolls and accessories, action figures and accessories, and model vehicles with Barbie, Max Steel and Hot Wheels, respectively, which are reference brands. However, the company has been losing share since 2008 due to competition from Hasbro do Brasil, the second leading player, and local manufacturers such as Brinquedos Bandeirantes, Gulliver and Manufatura de Brinquedos Estrela.

PROSPECTS

  • Traditional toys and games sales are expected to post a CAGR of 7% in constant value terms over the forecast period driven by the positive economic scenario; positive GDP growth, low unemployment rates and growing disposable income, in particular among socioeconomic strata D and E.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Brazil - Category Analysis

HEADLINES

TRENDS

  • With growing disposable income among socioeconomic strata C and D, wider consumer credit and payment facilities offered by retailers, a growing number of consumers have access to products that were previously regarded unobtainable. Low-income groups have been moving to more sophisticated products, which include video games such as PlayStation, Wii and Xbox.

COMPETITIVE LANDSCAPE

  • Sony Brasil is the leading company within video games hardware in 2010 as a result of the popularity of PlayStation among Brazilians due to the good quality of graphics. The official introduction of PlayStation 3 in August 2010 contributed to the positive sales of the company but it was not enough to maintain Sony Brasil’s market share as it declined by almost five percentage points losing out to Nintendo’s Wii, distributed by Latamel, and Microsoft’s Xbox.

PROSPECTS

  • With considerable potential for video games in Brazil due to the positive economic climate, video games manufacturers have been considering making increased investment in the country and are waiting and looking for opportunities. For example, there is some debate about the possibility of the Brazilian government providing incentives to manufacturers producing video games software locally, which would contribute to unit price decrease, currently one of the highest in the world.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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