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Country Report

Toys and Games in Canada

Aug 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Sales show signs of post-recession recovery

With the economy continuing to show signs of a recovery from the recent recession there are signs that consumers’ confidence, although still somewhat shaky, has improved. As a result of this trend, retail sales of toys and game experienced an increase in value over the previous year. The video game sales grew relatively well during the year, due also to the growing popularity of downloadable content and the release of a number of blockbuster video game titles. Traditional toys and games value growth was also supported by new product launches and licensing agreements, especially in categories like pre-school (3-4-years-old), construction toys and scientific/educational toys.

Canadian retailers changing holiday shopping practices

In an effort to boost sales, many large retailers in Canada had been placing a strong focus on holiday shopping promotions, and many of the country’s largest retailers began offering promotions and sales during Q4. Following their southern neighbours, the US, Canadian retailers featured strong promotional activity leading up to the holiday season starting with ‘Black Friday’ in late November. The anticipation for these sales led to many consumers holding off purchases until products went on sale which lead to a somewhat frenzied finish to the year.

Multinational firms largely control sales of toys and games in Canada

Canadian based firms continue to represent a small portion of the market for toys and games in retail, although ironically, Canada hosts reportedly the third largest video games development industry in the world. In 2011, the top five companies in the market, in retail value sales, were Microsoft Corp, Nintendo Co Ltd, Mattel Inc., Hasbro Inc., and Activision Blizzard Inc. Nonetheless, some of the Canadian based companies succeed in holding their own against major international competitors and continue to grow. An example can be found in Mega Brands – a Montreal-based manufacturer of traditional toys. The company’s strategies include product development, including licensing deals such as the latest 2012 announcement about the development of toys and puzzles featuring characters from the popular Skylanders in collaboration with Activision Blizzard.

Internet retailing continues to grow in popularity

The Canadian market has long lagged behind its southern neighbours in the proliferation of internet retailing, not least due to slow adoption by Canadian retailers of e-commerce, as well as few dedicated online shopping sites. However, this is changing, and in a big way. The traditionally store-based Canadian retailing environment has been evolving, with retailers investing into the development of e-commerce sites and mobile commerce (an example being Best Buy Canada). The majority of the major toys and games retailers now offer customers their full catalogue of merchandise through their e-commerce websites. At the same time, video game retail has seen this trend accelerated through the growing popularity of downloadable content offered through services such as Xbox LIVE, the PlayStation Network and Steam.

Sales outlook positive for the coming years

As the Canadian economy continues to recover and consumer confidence expected to follow, it is projected that on the whole, the market for toys and games will see positive growth. Video game sales will grow faster than those of traditional toys as Canadians continue to look to new technology for their entertainment needs. Furthermore, the growing digital gaming market will represent a large proportion of the growing market as game developers and hardware manufacturers alike seek to capitalise on the growing market for downloadable content. In traditional toys and games, the focus will remain on product development, especially licensing agreements and products featuring popular video games characters and features that enable traditional toys to be linked to the virtual world through new technologies and applications.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Canada with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Canada, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Canada market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Canada?
  • What are the major companies Canada?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Canada - Industry Overview

EXECUTIVE SUMMARY

Sales show signs of post-recession recovery

Canadian retailers changing holiday shopping practices

Multinational firms largely control sales of toys and games in Canada

Internet retailing continues to grow in popularity

Sales outlook positive for the coming years

KEY TRENDS AND DEVELOPMENTS

Media licensing remains an effective marketing tool

Lines blur between traditional and digital games

Internet retailing continues to grow

Shifting demographics and changing target audiences

Safety regulations take centre stage

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

SOURCES

  • Summary 1 Research Sources

Toys and Games in Canada - Company Profiles

Activision Blizzard Inc in Toys and Games (Canada)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 3 Activision Blizzard Inc: Competitive Position 2011

BANDAI NAMCO Group in Toys and Games (Canada)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 5 Bandai Namco Group: Competitive Position 2011

Best Buy Canada Ltd in Toys and Games (Canada)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 8 Best Buy Canada Ltd: Private Label Portfolio

COMPETITIVE POSITIONING

  • Summary 9 Best Buy Canada Ltd: Competitive Position 2011

Mega Brands Inc in Toys and Games (Canada)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 11 Mega Brands Inc: Competitive Position 2011

Nintendo of Canada Ltd in Toys and Games (Canada)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 13 Nintendo of Canada Ltd: Competitive Position 2011

Spin Master Ltd in Toys and Games (Canada)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 15 Spin Master Ltd: Competitive Position 2011

Toys "R" Us (Canada) Ltd in Toys and Games (Canada)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 17 Toys “R” Us Canada Ltd: Private Label Portfolio

COMPETITIVE POSITIONING

  • Summary 18 Toys ”R” Us Inc: Competitive Position 2011

Traditional Toys and Games in Canada - Category Analysis

HEADLINES

TRENDS

  • Retail sales of traditional toys and games experienced the positive effect of a recovering Canadian economy during the year. The recovering economy, however slow, had a positive effect on the sales value of traditional toys and games during the year, coupled with product development that featured value-added toys and games, especially those targeting older children.

COMPETITIVE LANDSCAPE

  • The Canadian traditional toys and games category is led by Hasbro Canada Inc and Mattel Canada Inc, with value shares of 21% and 19% respectively. Each of these two firms offer the full spectrum of toy offerings, allowing them to compete in all but a few of the traditional toy categories. Mattel Canada and Hasbro Canada are wholly owned subsidiaries of their international counterparts.

PROSPECTS

  • Retail sales of traditional toys and games are predicted to grow at a CAGR of 1% in constant value terms over the forecast period to reach C$1.8 billion in 2016. This growth comes in spite of an ageing Canadian population and ever increasing competition from the video game industry.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Canada - Category Analysis

HEADLINES

TRENDS

  • Video games hardware has continued to evolve. By utilising motion sensor technology that allows users to control their in-game experience through physically moving the controller, the Wii console changed the way people play video games. With the release of the Microsoft Kinect and PlayStation Move in late-2010, the age of motion sensor gaming is upon us. The Kinect console add-on proved to be extremely successful through 2011, bolstering the retail sales value of video games hardware accessories to a growth rate of 8% over 2010 levels.

COMPETITIVE LANDSCAPE

  • Video games is split between two categories; hardware and software developers. The hardware market is controlled by Microsoft Canada, Nintendo of Canada and Sony of Canada. These three hardware developers maintained a combined 90% of video games hardware value in 2011. Video game software is much more fragmented with the top three players being Electronic Arts, Activision Blizzard and Microsoft Canada, respectively.

PROSPECTS

  • Retail video game sales are poised for steady growth through the forecast period. In the next five years the category will grow at a CAGR of 4% in constant value terms to reach an estimated C$3 billion in 2016. Strong digital gaming and video game hardware sales will be the backbone of future growth.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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