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Country Report

Toys and Games in China

Jul 2011

Price: $1,100

About this Report

About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in China with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in China, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in China market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in China?
  • What are the major companies China?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Solid growth in toys and games market

China’s toys and games market experienced solid growth in 2010 due to the combined effects of overseas and domestic demand. With the recovery of export markets, China toys and games companies were in a stronger financial position and were able to develop new products for the domestic market. Disposable incomes in China have been growing faster than GDP growth, making toys more affordable for parents and children.

Demographic changes impact market

China completed its sixth population census in 2010. The complete report has not yet been published, but it has already been disclosed that the population of new-born babies is increasing, while the school-age population is declining. Parents in urban areas are facing not only economic pressure but also continuing policy restrictions regarding the number of children permitted; however, parents appear to be willing to spend more money on their only child. China’s “one child” policy will continue to have a substantial impact on the future strategy and focus of China’s toys and games manufacturers.

Competition increases

Despite the recovery of export markets, toy manufacturers are still suffering from lower export demand than that seen before the global economic downturn. Slower demand in foreign markets and continuing healthy economic growth in the domestic market have motivated manufacturers to focus more on their domestic market, which has fuelled market competition. Locally manufactured toys tend to be more price-flexible and this has stimulated a boom in toy discounter stores in China in 2010. Pre-school toys account for a substantial proportion of toy sales, and have become a significant battlefield for both multinational and domestic toy companies. Pre-school toys with electronic features have proved popular because they allow for more interaction and opportunities to educate. However, cultural differences remain a major obstacle for global brands aiming to enter the Chinese market.

Distribution channels diversify further

The distribution channels for toys and games in China diversified further in 2010. Early education stores have established a presence in toys and games retailing as they have started to sell toys as an alternative revenue stream, while on-line retailing is taking market share from traditional distribution channels, like department stores and traditional toys and games stores. However, established channels, characterised by retailers such as Bao Da Xiang, Toys “R” Us and Kid’s Land, remain the most important channels, as parents and children can try out toys in the store.

Healthy growth will continue

China’s economic fundamentals are predicted to remain solid, with increasing disposable incomes and GDP growth, thus it is expected that China toys and games market will maintain its momentum over the forecast period. One lesson that China’s toy manufacturers have learned from the economic crisis is to reduce their dependence on export market, thus there is likely to be something of a shift from a focus on fulfilling export demand with low margin OEM manufacturing towards efforts to stimulate domestic demand.

Table of Contents

Table of Contents

Toys and Games in China - Industry Overview

EXECUTIVE SUMMARY

Solid growth in toys and games market

Demographic changes impact market

Competition increases

Distribution channels diversify further

Healthy growth will continue

KEY TRENDS AND DEVELOPMENTS

Local licensing just took off

Baby boomers of the 1980s become parents

Growth in Chinese animation and comics industry aids toy manufacturers

Distribution becomes more diversified

Economic crisis affects toys and games business in China

Indications of relaxation in China’s video game regulations

MARKET DATA

  • Table 1 Sales of Toys and Games by Sector: Value 2005-2010
  • Table 2 Sales of Toys and Games by Sector: % Value Growth 2005-2010
  • Table 3 Sales of Toys and Games by Category: Value 2005-2010
  • Table 4 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 5 Toys and Games Company Shares by Value 2008-2010
  • Table 6 Toys and Games Brand Shares by Value 2008-2010
  • Table 7 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 8 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 9 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in China - Company Profiles

Bao Da Xiang in Toys and Games (China)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

Guangdong Alpha Animation & Culture Co Ltd in Toys and Games (China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 5 Guangdong Alpha Animation & Culture Co Ltd: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 6 Guangdong Alpha Animation & Culture Co Ltd: Competitive Position 2010

iQue Science & Technology (China) Co Ltd in Toys and Games (China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 8 iQue Science & Technology (China) Co Ltd: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 9 iQue Science & Technology (China) Co Ltd: Competitive Position 2010
  • Summary 10 Nintendo (Hong Kong) Ltd: Competitive Position 2010

Lenovo Group Ltd in Toys and Games (China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 13 Lenovo: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 14 Lenovo: Competitive Position 2010

Shanda Interactive Entertainment Ltd in Toys and Games (China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Toys "R" Us (Shanghai) Inc in Toys and Games (China)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 18 Toys “R” Us (Shanghai) Inc: Private Label Portfolio

COMPETITIVE POSITIONING

Tsinghua Tongfang Co Ltd in Toys and Games (China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 21 Tsinghua Tongfang Co Ltd: Production Statistics 2010

COMPETITIVE POSITIONING

Traditional Toys and Games in China - Category Analysis

HEADLINES

TRENDS

  • The domestic market for traditional toys and games grew at a slightly faster rate of 13% in 2010, compared with 12% in 2009, due to the rapid rebound of the Chinese economy. Moreover, China is experiencing the impact of the baby boom of the 1980s, with this generation now starting to push China into an unprecedented consumption boom. Due to the one-child policy, the number of children in China is smaller than it would otherwise have been, but the parents born in the 1980s appear to be willing to spend heavily on their only child, which has dramatically increased demand for toys.

COMPETITIVE LANDSCAPE

  • Traditional toys and games is a fragmented category. Tomy (Hong Kong) led sales in 2010, with a 2% value share. Its share was down marginally on the previous year. Competition is intense, with the presence of both local players, like Beijing Smart Toys and Alpha Animations, and international players, like Lego and Mattel.

PROSPECTS

  • Annual average spending per capita on toys in China remains low compared with more developed markets. However, the population of Chinese children has hit 300 million, thus there is huge potential for future toy consumption in the domestic market. It is thus widely predicted that demand for toys in China will increase dramatically in the next few years.

CATEGORY DATA

  • Table 10 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 11 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 12 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 13 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 14 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 16 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in China - Category Analysis

HEADLINES

TRENDS

  • The Chinese government has not made any official announcements regarding the importing and selling of game consoles, as well as game software, since 2000. It believes products of this kind may pose potential harm to the young and imports are prohibited. As a result, the major channel for sales is the black market, through the smuggling of products from Hong Kong, Japan and the US. The game consoles sold in the small retailing stores are mostly supplied by console makers who buy the proprietary chips used in the actual systems. Sellers in most cities obtain products from Hong Kong or Shenzhen through wholesalers and then sell to end customers.

COMPETITIVE LANDSCAPE

  • Sony (China) Ltd maintained its leading position in the category in 2010, with a 28% value share, down marginally from 29% in 2009. The dip was due to the successful launch of iQue and Nintendo new series of handheld consoles.

PROSPECTS

  • China’s online game revenues are expected that to reach around RMB73 billion (US$10.7 billion) within three years. Growth will be driven by an increase in average spending and internet penetration, which is currently around 27% in China, according to government data. Major players within on-line media publishing and entertainment services include Shanda, Tencent Holdings and NetEase.com. However, only Shanda has tried to launch consoles to integrate on-line games with video gaming, to provide living room entertainment solutions.

CATEGORY DATA

  • Table 17 Sales of Video Games by Category: Value 2005-2010
  • Table 18 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 19 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 20 Video Games Company Shares by Value 2008-2010
  • Table 21 Video Games Brand Shares by Value 2008-2010
  • Table 22 Video Games Hardware Company Shares by Value 2008-2010
  • Table 23 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 24 Video Games Software Company Shares by Value 2008-2010
  • Table 25 Video Games Software Brand Shares by Value 2008-2010
  • Table 26 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 27 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 28 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 29 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 30 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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