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Country Report

Toys and Games in France

Nov 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Toys and games challenged the recessionary economic climate in 2011

Overall toys and games recorded a small decrease in value terms in 2011. The uncertain economic climate did not impact traditional toys and games. The French did not apply the trend of lower purchasing power to their children as it is a matter for adults. However, video games could not benefit from such a trend. Consumers showed highest price sensitivity by moving onto digital gaming to save money. Additionally, video games suffered from a lack of product innovation within video game software and hardware in 2011, hence negative growth in 2011.

An industry boosted by demographic, culture and influence of video games

Toys and games could, for the second year in the row, benefit from a constant and strong birth rate in France. Additionally, cultural factors such as age compression led manufacturers to invest further in electronic-based products, hence higher product availability and fiercer competitiveness. The influence of video games thereby remained at the origin of such a move. High household penetration rate of PCs and the internet led manufacturers to develop internet websites dedicated to their products. Furthermore, parents paid more attention to health and safety as they wanted the best for their children in terms of entertainment and safety.

International key players shaped the competitive environment

Traditional toys and games remained highly dominated by international manufacturers in France. Such a dominant position was also sustained by consumers. One of the main cultural facts was the French trusted brand-named products as a sure value of quality, hence health and safety. Furthermore, key players strengthened their leading position thanks to licenced products. In video games, key players consolidated their fierce position by focusing on leading sales and launching new versions of the previous video game software.

Distribution landscape remained consolidated in toys and games

The distribution landscape was dominated by the leading and growing presence of traditional toys and games stores in France in 2011. Grocery retailers also performed well in France thanks to wide product availability, and the opportunity for consumers to do their whole shopping in one place. Growing use of the internet for the purchasing process of toys and games had a negative impact on sales of traditional distribution channels. This was due to traditional toys and games stores retailers diversifying and strengthening their cross-channel strategies as consumers used the internet to check product availability, compare retail prices, order and keep abreast of promotional activities.

Toys and games should see a bright future

Toys and games are predicted to achieve a good performance over the forecast period. Demand for traditional toys and games should be constant thanks to the high birth rate and willingness to treat children as kings. Licensing should also support its expected positive growth. The high household penetration rate of TNT and the internet should be an influence in the choice of traditional toys and games. As far as video games, this category should perform well over the forecast period. The launches of new consoles should boost demand for video game software. Additionally, the expected rise of smartphones and digital tablets should enable digital gaming to gain ground over the forecast period.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in France with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in France, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in France market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in France?
  • What are the major companies France?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in France - Industry Overview

EXECUTIVE SUMMARY

Toys and games challenged the recessionary economic climate in 2011

An industry boosted by demographic, culture and influence of video games

International key players shaped the competitive environment

Distribution landscape remained consolidated in toys and games

Toys and games should see a bright future

KEY TRENDS AND DEVELOPMENTS

The economic crisis divided sales of toys and games

Internet led to a change of purchasing patterns

The rise of digital gaming

Licencing boosted sales value of toys and games

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

SOURCES

  • Summary 1 Research Sources

Toys and Games in France - Company Profiles

Gameloft SA in Toys and Games (France)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 4 Gameloft SA: Competitive Position 2011

Hasbro France SA in Toys and Games (France)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 7 Hasbro France SA: Competitive Position 2011

King Jouet Suisse SA in Toys and Games (France)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 10 King Jouet SA: Private Label Portfolio

COMPETITIVE POSITIONING

  • Summary 11 King Jouet SA: Competitive Position 2011

Mattel France SA in Toys and Games (France)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 14 Mattel France SAS: Competitive Position 2011

Meccano France in Toys and Games (France)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 17 Meccano SA: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 18 Meccano SA: Competitive Position 2011

Micromania France SA in Toys and Games (France)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

  • Summary 21 Micromania France SA: Competitive Position 2011

Ubisoft Entertainment SA in Toys and Games (France)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 24 Ubisoft Entertainment SA: Competitive Position 2011

Traditional Toys and Games in France - Category Analysis

HEADLINES

TRENDS

  • Traditional toys and games in France enjoyed a strong performance in 2011 in France. The stable birth rate contributed to the positive growth of traditional toys and games sales value. Additionally, the French saw the economic downturn as a problem for adults and not for children. Financial restrictions were thereby not applied to purchasing of the overall traditional toys and games. As a result, sales value of traditional toys and games was chiefly driven by the growing demand for action figures and accessories, construction toys and dolls and accessories in 2011.

COMPETITIVE LANDSCAPE

  • Traditional toys and games remained dominated by the two key players, such as Mattel France SA and Hasbro France SA. Those companies benefited from strong brand loyalty as the French preferred to purchase brand named traditional toys and games. As a result, Mattel and Hasbro could consolidate their leading position thanks to product innovation and renovation as well as licensing.

PROSPECTS

  • Overall traditional toys and games are expected to perform well over the forecast period. Despite predicted lower purchasing power, the French should not cut down spending on traditional toys and games. On the contrary, the increasing use of the internet as a tool of looking for products should help traditional toys and games to grow thanks to promotional activities and price comparison.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in France - Category Analysis

HEADLINES

TRENDS

  • 2011 was a significant year for video games in France. The overall decline of video games was chiefly driven by the lack of innovation within video game hardware and software. Even though console life span reached maturity, product innovation within video game hardware accessories, albeit increasing in value terms, was not enough to offset the overall sales value decrease in 2011. Consumers tended to wait for the new generation of video hardware instead of investing in old systems.

COMPETITIVE LANDSCAPE

  • Nintendo France SA still remained the leading company in France in 2011. Its popularity was driven by the Wii consoles within static video game consoles, Nintendo DS, and the launch of Nintendo 3DS in March 2011 with a price decrease in August 2011 for this latter within hand-held video game consoles, was also triggered by the success of Mario video game software.

PROSPECTS

  • Overall sales of video games are predicted to perform well over the forecast period. The expected launch of PS Vita within hand-held video game consoles in March 2012, Wii U in December 2012 and possibly Xbox 720 November/December 2013, should drive value growth of video games. Therefore, video games is expected to grow at a CAGR of 11% in constant value terms over the forecast period.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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