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Country Report

Toys and Games in Germany

Nov 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Toy sales beyond expectations comes as a Christmas gift

The traditional toys and games market in Germany has witnessed sales growth since 2007 and successfully achieved further growth in 2011. Meanwhile the market for video games has exhibited stable positive growth as well. Despite the euro debt crisis, unrest in the Arab World and general economic insecurity, the toys and games market seems not to have been affected and the growth even surprised industry analysts, retailers and manufacturers alike. Interesting to mention that over the review period, the shopping fever hit toy buyers later in 2011 and Christmas sales generated most of sales of traditional toys and games that year.

Licensing stars are big in business

Over the review period, toys and games manufacturers keep on profiting from the observed popularity of some television programmes, films, electronic games and even action figures, dolls or plush toys, in order to develop new product ranges. With children eager to have near-life experiences of situations seen in films and television series, toys and games producers increasingly secure licenses to create products featuring children's pop culture characters, for example, from cartoons, fairy tales or video games. Among the most popular licenses in 2011 were the epic space opera Star Wars, the plastic unicorn Filly and Disney Pixar’s animated car adventure, Cars 2.

Different growth strategies in hard fought toy market

In order to stay on top in the highly competitive toys and games market, major toy manufacturers use different strategic growth models. Some have teamed up with video game publishers with the result of diversifying their product range into the very popular video game genre, examples being Lego GmbH or Mattel GmbH. Another strategy is by acquiring smaller regional German companies and adding them to their brand portfolio as seen with the Simba-Dickie Group GmbH Co & KG. Other key players such as Ravensburger AG have channelled their efforts into enhancing their learning and scientific category by adding multi-media components to their products. Ravensburger’s interactive tiptoi system has sold over two million units in the first year of market introduction. Another competitor, Geobra Brandstätter, has expanded its Playmobil action figures line by attracting girls now, with its Playmobil Friends series.

Online retailing gains shares

Regarding distribution of toys and games, a movement towards online shopping and home shopping is clearly visible. In 2011, around 20% of overall toys and games purchases were through internet retailing. However, traditional toys and games shops are still the first choice of consumers when it comes to purchasing toys and games. Larger chained toy specialist retailers, like Toys "R" Us or Vedes have opened up new stores with larger open outlet spaces or modernised some of their existing ones in 2011. The consequence of this trend is that toys and games retailers will have to invest in both retailing and online distribution platforms in order to stay competitive.

Toys4Teens and new static consoles drive growth

The forecast period is expected to experience further growth in the traditional toys and games category, driven by a greater focus on licensing, the on-going trend for high quality sustainable premium branded toys and the newest profit-making target segment, namely teenagers and young adults. This age category proves to be a real challenge since their toys need to be super cool, extra trendy, hip and of course, affordable.

As for video games, sales are anticipated to rise as well over the forecast period due to new innovations in static consoles introduced in 2012 and 2013 and by a new generation of mobile gaming, online gaming and social gaming. Generally speaking, with low population growth, low-volume high margin business models will become entrenched given that product quality has gained increased significance among potential toy buyers. Given the continued stable economic performance, differentiated high-value toys and games will contribute to increased industry turnover.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Germany with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Germany, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Germany market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Germany?
  • What are the major companies Germany?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Germany - Industry Overview

EXECUTIVE SUMMARY

Toy sales beyond expectations comes as a Christmas gift

Licensing stars are big in business

Different growth strategies in hard fought toy market

Online retailing gains shares

Toys4Teens and new static consoles drive growth

KEY TRENDS AND DEVELOPMENTS

Fewer children get more toys

Growth driven by licensing stars Filly, Star Wars and Cars 2

On-the-go real life game experiences are flourishing

‘Made in Germany’ toys go green

We love Barbie

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

DEFINITIONS

SOURCES

  • Summary 1 Research Sources

Toys and Games in Germany - Company Profiles

GameStop Deutschland GmbH in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

COMPETITIVE POSITIONING

  • Summary 4 GameStop: Competitive Position 2011

Geobra Brandstätter GmbH & Co KG in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 7 Geobra Brandstätter GmbH & Co KG: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 8 Geobra Brandstätter GmbH & Co KG: Competitive Position 2011

Habermaass GmbH in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 11 Habermaass GmbH:: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 12 Habermaass GmbH: Competitive Position 2011

Margarete Steiff GmbH in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 15 Margarete Steiff GmbH: Competitive Position 2011

Ravensburger AG in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 18 Ravensburger AG: Competitive Position 2011

Simba-Dickie Group GmbH & Co KG in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 21 Simba-Dickie Group GmbH & Co KG: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 22 Simba-Dickie Group GmbH & Co KG: Competitive Position 2011

Toys "R" Us GmbH in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 25 Toys “R” Us GmbH: Private Label Portfolio

COMPETITIVE POSITIONING

  • Summary 26 Toys “R” Us GmbH: Competitive Position 2011

Traditional Toys and Games in Germany - Category Analysis

HEADLINES

TRENDS

  • Despite the euro crisis and discussion on the euro safety net, the German traditional toys and games category was able to grow by over 3% exceeding expectations of industry analysts and manufacturers alike. The economic situation in Germany eased, and falling unemployment rates thus increased retail spending. Double income households are on the rise and parents or parental guardians have in turn more money to spend on pampering their children with toys and games. Furthermore, grandparents contribute as well to sales by spending their regular pension or salary on toys for their grandchildren.

COMPETITIVE LANDSCAPE

  • Multinational manufacturers are still found on top of the traditional toys and games market with Lego GmbH being the category leader with a 14% value share in 2011. Other best sellers were Mattel GmbH, Geobra Brandstätter GmbH (Playmobil), Hasbro Deutschland GmbH and Simba-Dickie Group. Due to decreases in sales in the field of games and puzzles in 2011, Ravensburger, in 5th place was the only one to see its share decline over the review period. Strong brand names and continued efforts in providing innovative toys and games have assured these five companies consistent positions in the top five in recent years.

PROSPECTS

  • After 2011’s encouraging positive growth for the fifth consecutive year, 2012 is expected to produce a sixth year of successive growth. However, 2012 might be affected by the on-going euro crisis and degradation of the country’s debt rating, increased inflation and in turn, higher prices for toys due to production being pulled back to Europe and Germany. If the economy stays vital and all factors remain the same, industry experts expect further positive growth of around 3% for 2012.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Germany - Category Analysis

HEADLINES

TRENDS

  • Sales grew by 2% in 2011 owing to the wave of success of digital gaming and high sales of exciting new video games software. However, sales of video games hardware were not as satisfactory and increased by just 1% on 2010. Reasoning being that in February 2011 the handheld console Nintendo 3DS did not bring about the expected high sales and thus Nintendo was forced to cut the retail prices of the new console by half by mid-August 2011. Afterwards, the new console sold in great numbers, especially for Christmas, but overall sales in the German video games industry were lower than anticipated in 2011.

COMPETITIVE LANDSCAPE

  • Over the review period, Nintendo of Europe GmbH was able to keep his market leader role in terms of static and handheld video game consoles in Germany. Despite a turbulent launch of the new Nintendo 3DS and rather disappointing sales figures, the company was able to defend its value share due to stable turnover development of the other handheld consoles, such as Nintendo DS and Nintendo DSi XL and its top-seller the static console Nintendo Wii. The static Wii console had a value share of 32% in 2011 after Sony PlayStation 3 and before Microsoft Xbox 360. As for video games software, Nintendo of Europe is strongly positioned in publishing games for handheld consoles and its Super Mario Bros, Mario Kart 7 or Pokemon black and white edition games rank among the best selling games in 2011.

PROSPECTS

  • With the prevailing and stable economic situation in Germany and Europe at the moment, the video games industry is set grow over the forecasted period at a constant value CAGR of almost 8%. The high growth will be driven by the market introduction of a new generation of static consoles in 2012 and 2013 and the double-digital growth of online games requiring payment (MMOs), social gaming via Facebook or Twitter and mobile gaming with handheld consoles and smartphones.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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