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Country Report

Toys and Games in Germany

Oct 2011

Price: $1,100

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About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Germany with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Germany, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Germany market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Germany?
  • What are the major companies Germany?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Consumers play on, market size growths for fourth consecutive year

The market for traditional toys and games in Germany displayed positive growth since 2007 and this was succeeded by further improvement in sales growth to pass the €2,700 million mark in 2010. The market for video games also showed fairly positive sales development. Ravensburger AG observed that even during the economic crisis, parents rather saved elsewhere than disappoint their children by not buying them toys. For families who were particularly hard hit by the global financial and economic crisis in 2009, toys and games were used as partial substitutes for holidays.

Ageing population offers silver lining, grandparents as key gift givers

Even though birth and fertility rates dwindled in Germany over the review period, the continued positive value sales growth was not only founded on a quick economic recovery, but also on a growing group of loving grandparents, mostly pensioners, with high purchasing power who spent an increased amount on toys and games products to be given as gifts or presents to grandchildren. The fact that fewer children were being born served to raise the value of young children in German society and the willingness to spend on presents for them. Consequently, average expenditure on toys per child increased over the review period. In 2010, parents also loosened the hold on expenditure as the lag effects of the global financial and economic crisis waned.

Struggle to defend share of wallet

Manufacturers of traditional toys and games products continued to face the challenge of children switching to video games sooner than was the case in previous years. With such a scenario, individual manufacturers of traditional toys and games products faced increasingly stiff competition not only among themselves but also from manufacturers of video games products. To boost the excitement of consumers in their products and moderate the challenge from video games, a number of traditional toys and games have increasingly been produced with more electronic components. Individual firms have devised unique sets of strategies.

Internet retailing continues rapid growth

Trade sources such as the German Association for the Toys and Games Industry (Deutscher Verband der Spielwaren Industrie e.V. - DVSI) revealed that a sharp rise in internet distribution contributed significantly to the improved value sales growth seen in 2010. Elsewhere, the Federal Association of Toys and Games Retailers (Bundesverband des Spielwaren-Einzelhandels e.V. - BVS) reported that specialist dealers increasingly informed and sold over the internet, such that 15% of all expenditure on toys and games was realised through the internet and there was an upward trend. Key producers such as Lego GmbH and Ravensburger AG also reported that online distribution increased over the review period.

Increased licensing and new hardware to spur growth

The forecast period is expected to witness re-energised value sales growth in the toys and games industry thanks to the introduction of new products and the increasing use of strong licensed products in innovative ways. In video games, 2011 sees the launch of newer versions of handhelds, namely Nintendo 3DS (Nintendo of Europe GmbH) and Sony NGP (Sony Deutschland GmbH), while new versions of the static consoles are also expected within the next three years. Key manufacturers of construction toys and action figures lined up numerous new products for release as from 2011. More innovative radio/remote control toys, model vehicles and ride-ons are expected, while the baby and infant categories also expect a number of new products based on popular licences such as Winnie Puuh (The Walt Disney Company (Germany) GmbH).

Table of Contents

Table of Contents

Toys and Games in Germany - Industry Overview

EXECUTIVE SUMMARY

Consumers play on, market size growths for fourth consecutive year

Ageing population offers silver lining, grandparents as key gift givers

Struggle to defend share of wallet

Internet retailing continues rapid growth

Increased licensing and new hardware to spur growth

KEY TRENDS AND DEVELOPMENTS

Scarcity raises value of children

Licensing grows as the TV/movie screen provides inspiration for new products

Increasing role of the internet and electronic media

Competition stiffens among the many

Creativity and closeness to reality become key words

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in Germany - Company Profiles

Geobra Brandstätter GmbH & Co KG in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 4 Geobra Brandstätter GmbH & Co KG: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 5 Geobra Brandstätter GmbH & Co KG: Competitive Position 2010

Habermaass GmbH in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 8 Habermaass GmbH: Competitive Position 2010

Märklin Holding GmbH in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 11 Märklin Holding GmbH: Competitive Position 2010

Ravensburger AG in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 14 Ravensburger AG: Competitive Position 2010

ROFU Kinderland GmbH in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Simba-Dickie Group GmbH & Co KG in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 19 Simba-Dickie Group GmbH & Co KG: Competitive Position 2010

Toys "R" Us GmbH in Toys and Games (Germany)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in Germany - Category Analysis

HEADLINES

TRENDS

  • Backed by recovering economic growth witnessed in Germany, sales of traditional toys and games grew by 3% in current value terms in 2010. Unemployment rates fell as the effects of the 2009 financial and economic crisis waned and parents and guardians were able to spend more on toys and games not only for children but also for adults. Grandparents, most of whom receive regular incomes in the form of pensions or salaries, also contributed to this growth and in the process emerged as leading present givers in 2010.

COMPETITIVE LANDSCAPE

  • Multinationals continue to feature prominently at the top of the market. In 2010, Lego GmbH re-emerged as the market leader with a 13% value share. Other top performers in 2010 were Mattel GmbH, Simba-Dickie Group, Ravensburger AG and Geobra Brandstätter GmbH & Co KG. Strong brands and frequent new product launches (on average, two per month) have assured these five companies consistent positions in the top five in recent years.

PROSPECTS

  • After 2010’s encouraging positive growth for the fourth successive year, 2011 is expected to produce a fifth year of consecutive positive growth. However, 2011 growth rates may be slightly moderated by price increases due to increased wage rates in China, increased costs of compliance inspection and higher costs of transportation from Chinese production locations. Nevertheless, due to television reports of inhuman working conditions especially for women labourers in China (low pay and long hours), some invisible support for upward pressure on wages has emerged on the part of consumers.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Germany - Category Analysis

HEADLINES

TRENDS

  • Sales grew by 11% in 2010 thanks to children continuing to switch from traditional toys to video games at early ages. With no new versions of consoles being released in 2010, hardware accessories and a number of popular video games software titles in such genres as simulation, racing, sports and fighting played a pivotal role in supporting growth in 2010.

COMPETITIVE LANDSCAPE

  • From the onset, Nintendo of Europe GmbH has been the market leader in handhelds thanks to a vigorous marketing campaign that saw Nintendo DS Lite, Nintendo DSi and Nintendo DSi XL secure an unassailable position among consumers. Nintendo Wii has also continued to show stable turnover development. As such Nintendo of Europe GmbH emerged as the market leader followed by Sony Deutschland GmbH. In addition to the Move accessory (2010), Sony has relied on its Sony PS3, Sony PSP and Sony PS2 to underpin the drive for market share over the 2009/2010 period.

PROSPECTS

  • With the prevailing good economic conditions, the forecast period is expected to see greatly improved growth given the continued high popularity of video games, the launch of Nintendo 3DS (Nintendo of Europe GmbH) and the expected launch of Sony NGP (Sony Deutschland GmbH) towards the end of 2011. Of the two, it is Nintendo 3DS that has elicited the highest level of enthusiasm and raised the greatest expectations since it has arrived at a time when 3D technology is particularly fashionable. Publishers were already gearing up to supply games for the product. The popular video games software, Super Mario, was, according to Nintendo, set to be launched in June 2011. It is also widely believed that the three key manufacturers of static video games consoles (Nintendo Company Limited, Sony Corporation and Microsoft Corporation) may not wait any longer with newer versions of the same.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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