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Country Report

Toys and Games in Hong Kong, China

Jul 2011

Price: US$1,100

About this Report

About this Report

Samples (FAQs about samples):

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Hong Kong, China with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Hong Kong, China, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Hong Kong, China market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Hong Kong, China?
  • What are the major companies Hong Kong, China?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Demand for traditional toys and games expands in Hong Kong

The traditional toys and games category expanded 4% in current value terms in Hong Kong in 2010. Expansion was supported by the recovering economy and increased retail spending, as well as by the strong performance of scientific/educational toys, games and puzzles as well as dressing-up and role-play toys. The video games category saw strong growth in 2010 as well, boosted by the introduction of Kinect and Move in Q4, which also prompted many families to buy consoles.

Age compression accelerates in 2010

More children aged eight or over have already started to play video games instead of traditional toys and games. This trend is the most important factor influencing the overall market performance in 2010. More manufacturers are investing more resources in developing electronic components in baby and pre-school toys. In addition, an increasing number of manufacturers are cooperating with video game companies to diversify their portfolios. For example, Monopoly and other Hasbro games also have been released on Apple’s iPad and iPhone.

Innovative and interactive key for competition

Innovation and creativity are the keys to winning share among sophisticated and tech-aware Hong Kong consumers. To arouse interest among children, manufacturers are developing products which combine technology with traditional toys and games. For example, Hasbro worked with RealD to develop Transformers Cine-Mask 3D, which combines Bumblebee and Optimus Prime masks with passive 3D glasses. Interactive is another important factor for the competition. For example, smart toys are popular among children. In Hong Kong, VTech and LeapFrog enjoyed particular success in interactive toys. Toy Quest offers video books, which encourage families to learn together through reading and sharing stories.

Department and traditional stores lead, online remains marginal

In Hong Kong, department stores and traditional toys and games stores remain the key distribution channels. Children can try toys and games in such outlets before a purchase is made. Online retailing is very popular in other countries, but this is not the case in Hong Kong due to geographic factors and consumer preferences. In the short term online retailing will not become the main distribution channels for toys and games in Hong Kong.

Growth on video games industry and traditional toys and games

In the toys and games industry, the video games category is expected to see a positive performance in the coming years. Due to the trend of “kidults” and age compression, an increasing number of people will play video games. Within the video game category, social, mobile and online gaming are the main drivers for the forecast performance due to high Internet penetration, as well as 3G, smartphones and hand-held gaming devices. Furthermore, traditional toys and games performance will be better than in previous years due to the recovering economy. The positive performance will be driven by baby, pre-school and educational/scientific toys. These niches are projected to do well because parents are willing to buy whatever their children want and need.

Table of Contents

Table of Contents

Toys and Games in Hong Kong, China - Industry Overview

EXECUTIVE SUMMARY

Demand for traditional toys and games expands in Hong Kong

Age compression accelerates in 2010

Innovative and interactive key for competition

Department and traditional stores lead, online remains marginal

Growth on video games industry and traditional toys and games

KEY TRENDS AND DEVELOPMENTS

Licensed toys increase in popularity

Age compression

Children play more virtual products than physical products

Children make decisions at a younger age

Strong and clear focus on educational, creative and developmental toys

The rise of “kidults”

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in Hong Kong, China - Company Profiles

Hasbro Inc in Toys and Games (Hong Kong, China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 3 Hasbro Inc: Competitive Position 2010

LeapFrog Enterprises Inc in Toys and Games (Hong Kong, China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 5 LeapFrog Enterprises Inc: Competitive Position 2010

LEGO Group in Toys and Games (Hong Kong, China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 7 LEGO Group: Competitive Position 2010

Mattel Inc in Toys and Games (Hong Kong, China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 9 Mattel Inc: Competitive Position 2010

Mothercare Plc in Toys and Games (Hong Kong, China)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 12 Mothercare Plc: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Nintendo Co Ltd in Toys and Games (Hong Kong, China)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 14 Nintendo Co Ltd: Competitive Position 2010

Toys "R" Us Inc in Toys and Games (Hong Kong, China)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 17 Toys “R” Us Inc: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in Hong Kong, China - Category Analysis

HEADLINES

TRENDS

  • Traditional toys and games increased 4% in current value terms in 2010. Growth was fast due to the drivers of categories such as baby toys, arts and crafts, construction toys and scientific/educational toys. These are driven by the trend of parents being concerned with their child’s mental development. Thus, they are willing to spend a lot on such toys, which help children’s growth and development.

COMPETITIVE LANDSCAPE

  • Mattel Inc held the largest share in 2009. For the brands under Mattel, Fisher-Price is the leading brand in the global infant and pre-school toys category and Hot Wheels is one of the leading brands in the global toy car category. Strong global brands provide a competitive advantage to Mattel in most of the markets in which it operates. Mattel sustains its business scale by reaching to a larger customer base. It recognised demand from “kidults” and collectors, and thus two different lines were launched to satisfy their needs.

PROSPECTS

  • Sales of the traditional toys and games are predicted to increase over the forecast period. The positive performance is based on the continued rise of “kidults” and collectors, as well as growing demand for smart and scientific/educational toys.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Hong Kong, China - Category Analysis

HEADLINES

TRENDS

  • Video games are increasingly seen as a way to spend time with family and socialise with other people. Therefore, the demographic profile of video gamers is changing, for example, more young children and females are playing games, resulting in strong growth in the number of casual gamers.

COMPETITIVE LANDSCAPE

  • Nintendo Co Ltd held the largest share in both video games software and hardware in 2010. The company puts a lot of resources into marketing, for example, TV advertisements during the “golden period”. It also invited famous singers and movie stars to promote its Wii product. To maintain its leading position the company continues launching new products, such as its 3DS.

PROSPECTS

  • The category is expected to see a healthy growth over the forecast period. The positive performance is based on age compression, as more children purchase video games or consoles, the increasing number of casual gamers, and new product launches.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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