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Country Report

Toys and Games in India

Nov 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Solid performance as toys and games market exhibits double-digit growth

The toys and games market witnessed a robust increase mainly due to rising disposable incomes as well as parents demanding educational toys for their children. Robust growth was also stimulated by the emergence of modern trade stores where consumers can touch and feel the product. Many retail stores, such as Sapphire Toys and Toys World, strengthened their presence in the Indian market.

Online games forge ahead

Online games are gaining popularity thanks to increasing disposable incomes as well as innovative games coming onto the Indian market. Online games were also helped by an increase in the penetration of internet connectivity enabling MMOs (massive multiplayer online games) gamers all over the world to play with each other, with gaming becoming highly addictive. Accessories, such as Sony PlayStation Move and Kinect, have also helped to boost sales. With an increase in the number of working women as well as the emerging concept of gifting toys for birthdays, sales via the internet showed a strong increase

Mattel and Funskool engage in a fierce and ongoing battle for market share

Mattel Toys remained fiercely competitive in the traditional toys market in 2011. The company gained a leadership position mainly due to a robust performance from brands, such as Barbie, Fisher-Price and Hot Wheels. Both companies enhanced their sales mainly due to an increase in demand for branded toys and higher disposable income mainly in urban India

Internet retailing – the new distribution mantra

With an increase in the number of internet users, children’s e-commerce stores also grew rapidly in 2011. Many internet retailing sites, such as firstcry, hushbabies and babyoye, are expanding their presence in the Indian market. Other internet retailing sites, such as Flipkart and Landmark, also added toys to their list of offerings, thereby providing a platform for domestic brands to compete with their international counterparts.

5.

The market for traditional toys and games will also be driven by high-end or premium toys which are entering the Indian market. Hi-tech electronic toys and gaming gadgets are clearly preferred by children who are the main decision makers in buying toys. Working parents are not able to devote enough time to their children and the guilt factor is prompting purchases of expensive toys. Educational toys are also gaining popularity among educated working parents who feel that toys perform an essential role in their children’s development.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in India with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in India, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in India market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in India?
  • What are the major companies India?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in India - Industry Overview

EXECUTIVE SUMMARY

Solid performance as toys and games market exhibits double-digit growth

Online games forge ahead

Mattel and Funskool engage in a fierce and ongoing battle for market share

Internet retailing – the new distribution mantra

5.

KEY TRENDS AND DEVELOPMENTS

Consumers opt for higher quality toys

Market participants embrace the internet

Licensed toys gain popularity due to sitcoms and movies

Video games now attract more of the working population

Electronic toys with multiple features work well among children

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

SOURCES

  • Summary 1 Research Sources

Toys and Games in India - Company Profiles

Funskool India Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 4 Funskool India Ltd: Competitive Position 2011

Hanung Toys & Textiles Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 7 Hanung Toys & Textiles Ltd: Competitive Position 2011

Mattel Toys (India) Pvt Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 9 Mattel Toys (India) Pvt Ltd: Competitive Position 2011

Pantaloon Retail India Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

Reliance Retail Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 14 Reliance Retail Ltd: Private Label Portfolio

COMPETITIVE POSITIONING

Sony India Pvt Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 16 Sony India Pvt Ltd: Competitive Position 2011

Traditional Toys and Games in India - Category Analysis

HEADLINES

TRENDS

  • Given the increase in the number of internet users in the country, e-commerce stores for children also grew rapidly in 2011. Many internet retailing sites, such as firstcry, hushbabies and babyoye, expanded their presence in the Indian market, with many adding toys to their list of offerings. With the increase in the number of working women as well as the emerging concept of gifting toys for birthdays, internet sales showed a strong increase. This also provided a platform for domestic brands to compete with their international counterparts.

COMPETITIVE LANDSCAPE

  • Mattel Toys continued to lead the traditional toys market holding a 9% value share closely followed by Funskool with 7% in 2011. Mattel Toys gained the leadership position mainly due to a robust performance of brands, such as Barbie, Fisher-Price and Hot Wheels. Both companies enhanced their sales mainly due to an increase in demand for branded toys and higher disposable income in urban India.

PROSPECTS

  • The traditional toys market is expected to grow by a CAGR of 9% in the forecast period thanks to higher disposable income, and an increase in the number of exclusive traditional toys and games stores, especially in cities. Manufacturers will also expand their presence to cater to this growing demand. For instance, Simba Toys, in association with Exelixi Management, launched their first franchisee retail store in Bangalore in August 2012. Mahindra & Mahindra also launched a toy store - Beanstalk - in October 2011, in Bangalore to target children up to their late teens.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in India - Category Analysis

HEADLINES

TRENDS

  • The video games market is mainly driven by the urban population between 20 and 30 years of age. Unlike the trend in other Asian countries, young working professionals were the key drivers of video games in 2011. Other factors included rising disposable income and a decrease in the price of consoles and combined led to a strong increase in the popularity of the video games market in India.

COMPETITIVE LANDSCAPE

  • Sony India Pvt Ltd maintained its leadership position in video games holding a 20% value share in 2011, thanks to its popular consoles PlayStation 2 and PlayStation 3. However, the company faced stiff competition from Microsoft Xbox, sales of which overtook those of PlayStation 3.

PROSPECTS

  • Over the forecast period video games overall is likely to continue to grow at a healthy rate due to the likely increase in the number of products and growth in the number of gamers in India. Per capita income levels are likely to further rise, giving consumers more money to spend, and this is likely to further help demand for video games in India.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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