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Country Report

Toys and Games in India

Oct 2011

Price: US$1,100

About this Report

About this Report

Samples (FAQs about samples):

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in India with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in India, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in India market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in India?
  • What are the major companies India?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Preference for branded toys grows at faster pace

The toys and games market in India in 2010 continued to grow in high double-digits and performed better than previous year. Growth was stimulated by factors such as improving disposable income among the middle class population, the focus on providing children with toys that are safe, and also the strong growth in organised retail chains in India. Demand for toys and games also registered higher growth in categories that facilitated learning with play. Categories such as scientific/toys and games registered relatively better growth than others. Overall the performances of both traditional toys and video games were good, but video games grew faster due to the category’s lower base.

Newer partnerships and tie-ups help bring newer toys to market

Due to the increased focus on child safety the preference for branded toys grew at a faster pace and captured some sales from cheaper non-branded toys. As demand for branded toys increased in India, there were many initiatives between local and international players that emerged in the form of tie-ups and partnerships. Realising the potential of demand in the toys and games market in India, many international players entered into partnerships with local toy manufacturers as well as retail chains such as Reliance Retail Limited. This helped suppliers to achieve a set up in the Indian market and address problems of distribution. To start with, many international retailers targeted Indian urban areas, where the organised retail chains were growing faster. The newer partnerships also helped consumers, providing them with access to many newer international toy brands that were previously unavailable in India.

Competition grows as newer International brands enter market

The market for toys and games became increasingly competitive over the review period. Many international brands such as Mattel, Funskool, Hamleys, Toys R Us, etc, increased their share and grew rapidly due to innovative products that suited the Indian households’ requirements. Domestic suppliers such as Hanung Toys & Textiles Ltd and Ok Play India Ltd also benefited from growth in demand for branded toys in India. The competition introduced newer marketing concepts and propelled toys and games suppliers to move beyond their traditional strongholds. The increased popularity of the concept of learning while having fun grew, and helped categories such as pre-school toys and scientific/educational toys.

Growth in organised retailing helps adoption of private label products

The Indian market continued to see good growth in its organised retail network with major retail players such as Reliance Retail Limited and Pantaloons Retail India Ltd expanding their number of stores further into smaller towns and cities. The growth in retailing helped toy marketers to provide end-customers with the right toy experience, helping to improve customer adoption of their toys. Organised retailing growth has also helped the development of private label products, as they are more profitable and provide superior value to customers.

Strong demand for newer toys and games expected over forecast period

As the Indian toys and games market is likely to mature further for branded toys, strong demand is likely for newer toys and games that provide consumers with good value. Innovation, coupled with the correct pricing, will help marketers differentiate themselves in the Indian toys and games market, and grow at a faster pace than its peers. The forecast period is likely to witness strong growth for toys that also facilitate learning and development of children. Toys in segments such as pre-school, scientific/educational, infant and construction are likely to witness stronger growth than others.

Table of Contents

Table of Contents

Toys and Games in India - Industry Overview

EXECUTIVE SUMMARY

Preference for branded toys grows at faster pace

Newer partnerships and tie-ups help bring newer toys to market

Competition grows as newer International brands enter market

Growth in organised retailing helps adoption of private label products

Strong demand for newer toys and games expected over forecast period

KEY TRENDS AND DEVELOPMENTS

Branded toys see growth as demand and availability improve

Newer tie-ups and partnerships offer many choices

Entry of international players increases competition

Scientific/educational toys grow as parents look to combine fun with learning

Video game consoles increasingly popular as prices drop

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in India - Company Profiles

Funskool India Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 4 Funskool India Ltd: Competitive Position 2010

Hanung Toys & Textiles Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 7 Hanung Toys & Textiles Ltd: Competitive Position 2010

Mattel Toys (India) Pvt Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 9 Mattel Toys (India) Pvt Ltd: Competitive Position 2010

Mitashi Edutainment Pvt Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 11 Mitashi Edutainment Pvt Ltd: Competitive Position 2010

Pantaloon Retail India Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Reliance Retail Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 16 Reliance Retail Limited: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Sony India Pvt Ltd in Toys and Games (India)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 18 Sony India Pvt Ltd: Competitive Position 2010

Traditional Toys and Games in India - Category Analysis

HEADLINES

TRENDS

  • Traditional toys and games in India witnessed high growth in 2010 riding on the improved disposable income of the middle class population. This was underpinned by new product launches by both international as well as domestic suppliers of toys and games.

COMPETITIVE LANDSCAPE

  • Overall, the traditional toys and games category remained highly fragmented in 2010. The top two players were Mattel, Inc and Funskool India Ltd. The rise of these companies was propelled by increased demand for branded toys in urban India where organised retailing was also gaining ground.

PROSPECTS

  • Over the forecast period the traditional toys and games category is likely to continue to see strong growth. The growth in demand for traditional toys and games is expected to come from the middle class population in urban and suburban India. There are many Indian consumers who are likely to witness increased per capita income, and will thus see greater buying power over the forecast period.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in India - Category Analysis

HEADLINES

TRENDS

  • The Indian video games category in 2010 was driven by the urban middle class/upper-middle class population, who adopted both static and handheld games. Rising income levels, increased availability of international brands such as Sony PlayStation 3, Nintendo Wii and Microsoft Xbox 360 as well as growth in retail chains were primary factors driving the demand for video games in India.

COMPETITIVE LANDSCAPE

  • Video games are dominated by the big three consoles makers that include Sony, Nintendo, and Microsoft, but local brands such as Mitashi continued to sell well too. Microsoft Xbox 360 appears to be gaining better momentum in retail sales in 2010, taking the lead from Sony, which has been more established in India previously because of the many Sony stores it operates in the country.

PROSPECTS

  • Over the forecast period video games overall are likely to continue to grow at a healthy rate due to the likely increase in the number of products and growth in the number of gamers in India. Per capita income levels are likely to further rise, giving consumers more money to spend, and this is likely to further help demand for video games in India.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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