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Country Report

Toys and Games in Italy

Jul 2011

Price: $1,100

About this Report

About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Italy with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Italy, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Italy market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Italy?
  • What are the major companies Italy?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Higher prices maintain positive toys and games growth

Despite static consumption in volume terms, value sales of toys and games increased in Italy in each year of the review period, with higher unit prices driving value sales growth. The rise in prices can be explained in part by the increase in the cost of oil, which led to higher transportation costs, as well as a rise in the price of plastic materials, which are crucial in this industry. Moreover, there has been strong consumer demand for more technologically advanced toys to entertain and educate children, and these are usually more expensive.

Positive performance for toys and games, despite sluggish consumption

The toys and games market managed to maintain a relatively strong performance in the face of the global economic crisis. In Italy, as in many other countries, the market for traditional toys and games has been resilient to the crisis, and has been labelled “recession-proof”. In Italy most people are not willing to cut back their spending on holiday gifts for children. However, in 2010, toy makers needed to be very careful with their products as, during difficult economic times, consumers are more likely to put off any unnecessary expenditure, being torn between the desire to spend on their children and the need to save money. Price, value and the economy were the key focus of consumers in 2010. The recession made parents even more demanding and they are pushing manufacturers to develop toys that offer good value for money. Parents are also increasingly demanding toys that incorporate a high-tech or “virtual world” component, but at reasonable prices.

Domestic companies dominate traditional toys and games, while multinationals lead in video games

Domestic companies continue to have a strong position in the toys and games market, with Giochi Preziosi SpA remaining the leading company in the traditional toys and games category. However, multinationals, such as Mattel and Lego, have the largest brand shares, with their global Barbie and Lego brands, respectively. The video games hardware category is witnessing fierce competition between the multinational groups Nintendo, Microsoft and Sony, with their highly advanced consoles and new accessories. Notable developments in 2010 included the launches in hardware accessories of the movement devices Kinect by Microsoft and Move by Sony, following Nintendo’s established Wii.

Distribution is fragmented

The retail structure for toys and games is still fragmented. There is a noticeable difference in the breakdown by distribution channel when video games and traditional toys and games are considered. In the case of video games, the main channels are electronics retailers and audio/video stores. For traditional toys and games, these channels are far less important and most products are sold through supermarkets/hypermarkets and toy specialists. Supermarkets/hypermarkets/discounters deal mainly with advertised products, such as dolls, soft/plush toys and activity/construction toys. Small specialist toy shops are preferred by children and their parents, but the share of supermarkets/hypermarkets/discounters is still growing in traditional toys, to the detriment of small independent outlets.

Future is driven by innovation

The launch of new consoles in the hardware video game category will boost sales over the forecast period, with video games experiencing the fastest growth in toys and games. Hardware sales increase significantly only in years in which the companies bring new consoles to the market, so this category will experience many ups and downs arising from the timing of new releases. Games usually follow the trend of hardware. On the other hand, the market for traditional toys and games is expected to remain much more stable, and sales are expected to grow only moderately over the forecast period. Traditional toys and games is a mature category, facing many threats, not least imports of lower cost products from Asia.

Table of Contents

Table of Contents

Toys and Games in Italy - Industry Overview

EXECUTIVE SUMMARY

Higher prices maintain positive toys and games growth

Positive performance for toys and games, despite sluggish consumption

Domestic companies dominate traditional toys and games, while multinationals lead in video games

Distribution is fragmented

Future is driven by innovation

KEY TRENDS AND DEVELOPMENTS

Financial crisis impacts consumer expenditure, but toys and games resilient

Demographics influence demand

Licensing a key driver of growth

Adults the new targets for video games

Production moves east

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

DEFINITIONS

  • Summary 1 Research Sources

Toys and Games in Italy - Company Profiles

Artsana SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 4 Artsana SpA: Competitive Position 2010

Clementoni SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 7 Clementoni SpA: Competitive Position 2010

Digital Bros SpA, Group in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 10 Digital Bros SpA: Competitive Position 2010

Giochi Preziosi SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 13 Giochi Preziosi SpA: Competitive Position 2010

Holding dei Giochi Srl in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

Mediamarket SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Trudi SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 20 Trudi SpA: Competitive Position 2010

Traditional Toys and Games in Italy - Category Analysis

HEADLINES

TRENDS

  • The safety issue in traditional toys and games was a key factor in the category in 2010. Leading manufacturers paid particular attention to the quality of their toys’ materials in order to meet all the EU safety rules. This was important especially after the troubles that large companies such as Mattel and Hasbro have recently had with their Chinese-based production, when they were forced to withdraw thousands of units of their products because of problems related to poor quality and safety issues.

COMPETITIVE LANDSCAPE

  • In 2010, domestic companies still led the toys and games category, but multinational companies such as Mattel, Lego and Smoby are increasing their market share by launching new products and advertising their toys in an effective way on TV and in cinemas.

PROSPECTS

  • Traditional toys and games is a mature category. As a consequence, in the forecast period, value sales will remain near-flat, rising by a CAGR of only 1% in constant value terms. Demographics are changing and the negative trend in the birth rate in Italy will continue in the forecast period. Moreover, the poor economic situation has brought a period of increased uncertainty for consumers. These two negative factors will lead to minimal growth over the forecast period, with sales also negatively affected by increasing competition from video games.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Italy - Category Analysis

HEADLINES

TRENDS

  • In 2010, the video games industry continued to be impacted by the economic downturn and the consequent reduction in consumption. However, the category saw growth, of 3% in current value terms, following a 5% decline in the previous year. Video game players are expecting the launch of new consoles within the next few years, and there were no major new console introductions in 2010, which also hampered growth. The launch of new video games hardware accessories – namely Kinect and Move – was, however, a positive stimulus for sales, and contributed to growth in 2010. Italians responded well to the introduction of the Kinect and Move movement devices; and sales boomed during the Christmas period.

COMPETITIVE LANDSCAPE

  • Nintendo leads the video games category, with an overall value share of 38% in 2010. Nintendo’s leading position is due to the strong position of its Wii in games consoles and of its Nintendo DS in the market for hand-held devices.

PROSPECTS

  • The success in recent years of the new consoles and new games, like Wii Fit, Guitar Hero and Dr Kawashima’s Brain Training, which have brought new consumer segments into the gaming market, demonstrate the possibilities for expanding participation in games further in the forecast period.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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