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Country Report

Toys and Games in Italy

Dec 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Video games sustains toys and games sales

In 2011, toys and games registered positive value growth once again thanks only to video games sales, while traditional toys, after a good performance in 2009 declined in 2010 and deeper still in 2011. The success of video games was mainly due to the double-digit growth of digital gaming, especially mobile gaming. Traditional toys and games suffered for several factors. such as the age compression of children, that even more prefer video games and also, because the economic downturn is affecting annual sales, determining a concentration at Christmas time with consequent price promotions in order to reduce the retailers’ stock.

Ageing population changes the market structure

The declining birth and fertility rates in Italy are impacting sales of toys and games, generating new targets for video games and often inspiring products with higher added value and quality. Even if the economic crisis over the review period is influencing the purchasing power of consumers in terms of toys and games, on one hand it is favouring products that guarantee better quality and consequently, branded products. The fact that fewer children were being born served to raise the value of young children in Italy and the willingness to spend on presents for them by loving parents and grandparents.

Multinational companies lead toys and games

The toys and games market is led by a multinational company and, while in traditional toys domestic companies still are able to compete with international ones, in video games the presence of Italian competitors is really limited. The domestic Giochi Preziosi SpA is still the leader in traditional toys and games, however, multinationals, such as Mattel and Lego, have the largest brand shares, with their global brands. The predominance of multinationals is due to the fact that in a saturated market such as toys and games, manufacturers need huge investments in research & development to be able to launch new products with even more technological components as well as funding for marketing campaigns.

Non-grocery retailers lead toys and games distribution

Toys and games distribution in Italy is quite fragmented since different channels are used for traditional toys and video games. Non-grocery retailers represent the main channel for toys and games, followed by grocery retailers and internet retailing. While in video games internet retailing is really powerful, in traditional toys and games it still has low penetration because consumers prefer to physically see toys before their purchase. In both categories, grocery retailers, despite registering a slight decline in 2011, represent an important distribution channel for this category because they are continuing to push further into non-grocery items, including toys as well as hardware and video games software, dedicating prime shelf space to traditional toys during the most important holiday season and adopting attractive price promotions.

Licensing is expected to grow over the forecast period

Licensing is expected to be even more popular in the toys and games market, because it allows toy manufacturers to come out with many new products each year. This gives product creators the time to create new products that already have a market. Over the forecast period, licensing will be very important above all for traditional toys and games producers as a way to expand their brands outside the category with more cross-licensing activity expected, i.e. not just between TV programmes and toys, but also between video games companies and traditional toy manufacturers.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Italy with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Italy, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Italy market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Italy?
  • What are the major companies Italy?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Italy - Industry Overview

EXECUTIVE SUMMARY

Video games sustains toys and games sales

Ageing population changes the market structure

Multinational companies lead toys and games

Non-grocery retailers lead toys and games distribution

Licensing is expected to grow over the forecast period

KEY TRENDS AND DEVELOPMENTS

Demographics and income levels shape demand for toys and games

Licensing is driving sales of toys and games

Age compression influences the toys and games market

Internet sales: Two different performances in toys and games

Technological innovation, the way to reduce the gap between video games and traditional toys

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

DEFINITIONS

SOURCES

  • Summary 1 Research Sources

Toys and Games in Italy - Company Profiles

Artsana SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 4 Artsana SpA: Competitive Position 2011

Clementoni SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 7 Clementoni SpA: Competitive Position 2011

Digital Bros SpA, Group in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 10 Digital Bros: Competitive Position 2011

Giochi Preziosi SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 13 Giochi Preziosi SpA: Competitive Position 2011

Holding dei Giochi Srl in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

  • Summary 16 Holding dei Giochi SpA: Competitive Position 2011

Mediamarket SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

  • Summary 19 Mediamarket SpA: Competitive Position 2011

Trudi SpA in Toys and Games (Italy)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 22 Trudi SpA: Competitive Position 2011

Traditional Toys and Games in Italy - Category Analysis

HEADLINES

TRENDS

  • The economic crisis seems to have affected traditional toys and games in Italy, which is increasingly linked to seasonality, such as Christmas time. In 2011, traditional toys, after several years of positive growth, saw a decline in value sales. The economic crisis in Italy and the new austerity plan diffused at the end of November, so before the most important period for toy sales, which generated uncertainty among consumers who decided to reduce their expenditure budget for Christmas presents.

COMPETITIVE LANDSCAPE

  • The Italian market of traditional toys and games in 2011 is dominated by the domestic company Giochi Preziosi SpA, followed by the international companies Mattel Toys Srl, Lego SpA and Hasbro Italy Srl. Giochi Preziosi hold a 17% value share, and reduction of three percentage points from 2010.

PROSPECTS

  • Traditional toys and games is expected to continue to decline with a negative constant value CAGR of 1% over the forecast period. Sales are expected to reach €1.3 billion by 2016. The negative trend that is estimated for the forecast period is linked to the negative birth rate in Italy and the increasing popularity of video games. Furthermore, the negative economic situation surely will represent another obstacle for this category.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Italy - Category Analysis

HEADLINES

TRENDS

  • In 2011, video games in Italy registered positive growth of 5% in current value terms and this increase was driven by the double-digit growth of digital gaming that saw current value growth of 17% and video games hardware accessories that grew by 21% in current value terms. Italians, in fact, responded well to the introduction of the Kinect for Xbox 360 and Play Station Move for Play Station 3, also during 2011.

COMPETITIVE LANDSCAPE

  • The leading company in video games in 2011 continues to be Nintendo with a value share of 26%. The predominance of Nintendo in 2011 was due to its launch of the Nintendo 3DS. This, despite the fact that in 2011 Nintendo registered a decline of five percentage points due to a global decline of the company turnover. One of the problems with the Nintendo 3DS, as admitted by the company, is the high price, but also, there were other new launches by its competitors. However, Nintendo was the leader in hand-held video games consoles and video games software.

PROSPECTS

  • Video games is predicted to grow at a constant value CAGR of 6% over the forecast period. The growth estimated for the next five years is based on the fact that video games follows a cyclical pattern in the development and launch of new hardware products and new launches in 2012 should positively refresh and enhance this market.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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