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Country Report

Toys and Games in Mexico

Dec 2011

Price: $1,100

About this Report

About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Mexico with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Mexico, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Mexico market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Mexico?
  • What are the major companies Mexico?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Positive and strong performance

After a slowdown in toys and games sales in 2009, there was a strong increase in sales of both traditional toys and games and video games. In Mexico, toys and games are one of the most important non-essential household expenses, especially at the end of the year. Consequently, households use different strategies to avoid cutting back on such purchases. Sales of toys and games are driven by a search for innovation and status. Consequently, formal retailers and famous brands are most favoured by Mexican consumers, in spite of the existence of a large informal retailing channel.

Local producers enjoy competitive advantage

Since Mexico started a trade liberalisation process in the mid-1990s there was a growing flow of imported products from Asian countries, including toys and games. These products benefit from lower production costs in their countries of origin and hence are sold at lower prices in Mexico than domestic products. This trend forced many producers to change their business strategy or even to exit toys and games. However, producers found a strong potential for growth in some product categories, with these produced in Mexico not only to supply local demand but also for export to South, Central and North America.

Domestic producers afraid of further international trade liberalisation

The large proportion of imported toys and games sold in Mexico, in particular lower-priced products from China, dramatically changed the competitive environment during the review period. In the last 15 years many companies exited toys and games, which caused economic consequences. Because of this, the federal government approved short-term protectionist transition measures. However, Mexican manufacturers claim that the eventual removal of these measures would affect not only toys and games producers but the country’s welfare. Consequently, producers undertook major lobbying campaigns during the review period to prevent further liberalisation.

Chained retailers strengthen positions

Large chained grocery and mixed retailers are gaining importance in the distribution of toys and games. The economic downturn of 2009 boosted this trend as families with declining disposable income levels relied on store credit programmes from these retailers in order to purchase toys and games. In addition, these stores are conduits for the grocery bonuses that some companies give to their workers, with these enabling the purchase not only of groceries but also of a wide array of products, including toys and games.

Solid performance forecast

During the forecast period, sales of toys and games are expected to experience a solid growth due to the overall economic recovery. As such expenses are of high priority to Mexican parents, this product area will be one of the first within non-essential household purchases to benefit from disposable income increases for Mexican families. Video games will post the highest performance and by 2015 is expected to surpass value sales of traditional toys and games. This dynamism will also be supported by low cost imports due to the elimination of trade barriers and the solid expected performance of the Mexican currency.

Table of Contents

Table of Contents

Toys and Games in Mexico - Industry Overview

EXECUTIVE SUMMARY

Positive and strong performance

Local producers enjoy competitive advantage

Domestic producers afraid of further international trade liberalisation

Chained retailers strengthen positions

Solid performance forecast

KEY TRENDS AND DEVELOPMENTS

Toys and games maintain growth during economic downturn

Licensing a key factor for success

Informal sales have limited impact on legal channels

Local and imported products focus on different product areas

Video games recover double-digit growth rates

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in Mexico - Company Profiles

Algara SA de CV in Toys and Games (Mexico)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 3 Algara SA de CV: Competitive Position 2010

Coppel SA de CV in Toys and Games (Mexico)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 6 COPPEL SA DE CV: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Edacom SA de CV in Toys and Games (Mexico)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 8 Edacom SA de CV: Competitive Position 2010

El Puerto de Liverpool SA de CV in Toys and Games (Mexico)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 11 El Puerto de Liverpool SA de CV: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Hasbro de México SA de CV in Toys and Games (Mexico)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 13 Hasbro de México SA de CV: Competitive Position 2010

Mattel México SA de CV in Toys and Games (Mexico)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 16 Mattel México SA de CV: Competitive Position 2010

Salver Mexicana SA de CV in Toys and Games (Mexico)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 18 Salver Mexicana SA de CV: Competitive Position 2010

Traditional Toys and Games in Mexico - Category Analysis

HEADLINES

TRENDS

  • In Mexico, among the most important factors attracting consumers to product categories such as dolls and accessories and action figures and accessories are the brand and the packaging. During the review period, demand for characters from movies and TV shows increased as Mexican children became more aware of global trends. This trend was also thanks to consumer exposure to mass media such as TV programmes, the internet and foreign magazines. In addition, attractive packaging plays a crucial role in shaping purchasing decisions, especially when colourful containers are used that also showcase products’ most attractive characteristics. For instance, blister packs can prove very attractive. Consequently, local producers are increasing their use of character licensing and investing in innovative packaging. They are thus striving to compete against Chinese products, which often offer attractive packaging but low quality, while Mexican products are often manufactured to the highest quality standards.

COMPETITIVE LANDSCAPE

  • Mattel and Hasbro are the two leading companies in traditional toys and games in Mexico, with 29% and 15% value share respectively. These companies are also global leaders in traditional toys and games. Their success in Mexico stems from a long presence, with these companies supplying Mexico with leading global brands such as Barbie, Max Steel and Transformers.

PROSPECTS

  • Industry players are confident about the performance of traditional toys and games in the forecast period, with a 7% constant value CAGR being expected. Growth will be driven by a stable exchange rate for the Mexican currency, with this trend favouring imports. In addition, there are likely to be further reductions to trade tariffs, increasing expenditure per child in Mexico and a rise in families’ disposable income levels.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Mexico - Category Analysis

HEADLINES

TRENDS

  • Mexico is the most significant country for video games sales in Latin America. The country also experienced continuous strong annual sales growth during the review period at above 10% and, before 2009, even above 20%. Dynamic growth was thanks a combination of several facts, including effective negotiations between producers and retailers expanding product availability. Sales also benefited from the use of promotions and the offer of financing options for consumers.

COMPETITIVE LANDSCAPE

  • Microsoft is the leading company in video games and accounted for a value share of 26% in 2010. The company’s lead is due to a combination of sales of its Xbox 360 consoles and a wide range of video games software. Euromonitor International research suggests that Mexico is one of the five most important countries for the company worldwide in terms of sales.

PROSPECTS

  • Video games is expected to continue growing dynamically with a double-digit constant value CAGR during the forecast period. According to industry leaders, the household penetration of video games is still developing and they see good potential for growth during the forecast period.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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