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Country Report

Toys and Games in Poland

Sep 2011

Price: US$1,100

About this Report

About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Poland with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Poland, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Poland market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Poland?
  • What are the major companies Poland?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Polish economic growth impacts toys

The growth of the Polish economy positively impacted the toys and games and in 2010. Poland saw one of the fastest GDP growth rates among EU countries in 2010, with real GDP increasing 3.8% over 2009. In addition, Poland was the only member of European Union to escape recession during 2009. As a result consumer spending remained relatively high compared with historical levels. The Polish toys and games market saw growth in areas such as education and pre-school toys, with construction toys the most dynamic niche. Due to the positive economic performance the average Polish family had more money to spend on toys beneficial for child development. As a result such toys represent a growing trend. The video games category saw high sales of console accessories such as the Playstation 3’s Move motion controller and the Xbox 360 Kinect. These products were introduced in the last quarter of 2010, and stimulated sales of consoles.

Licensed toys increase in popularity

The stable economy resulted in more money for the average Polish family. This led to an increased propensity to go to the movies and greater expenditure on licensed toys, which are generally more expensive than other toys in Poland. Licensed products are becoming increasingly popular, with a wide variety of toys and video games on offer derived from cartoons and movies. Ben 10, Captain America and Bakugan are particularly popular. Licensed products represent a hot trend in Poland due to blockbuster movies in cinemas and American TV shows on television. As a result toy manufacturers aim to acquire new brands which can add value to sales.

Competition between multinational and local companies

The Polish toys and games market consists of competitive global and local players. The traditional toys category is dominated by global brands such as LEGO, Hasbro and Mattel. While they have the largest share local brands such as Wader & Wozniak and Cobi are also very popular among consumers. The video games hardware niche sees strong competition between Microsoft, Nintendo and Sony (Xbox 360, PlayStation 3 and Nintendo Wii). The video games software category has few key players. The global key players are Electronic Arts and Sony Computer Entertainment, along with local key players such as CD Projekt – the largest local video games publisher and distributor, followed by Cenega.

Diverse distribution channels for toys

The Polish toys and video games environment has diversified distribution. For traditional toys the key retailer is SMYK Sp zoo, which is well known and has a solid position. The video games category is dominated by electronics retail chains (Media Markt and Saturn) and non-grocery chain such as Empik. This is because such outlets represent the main channel through which consumers purchase some new video games and consoles. In both categories Internet sales are rapidly gaining popularity. The share of Internet distribution is increasing, but will require time to achieve a share that challenges electronics retail chains.

Promising Future

The forecast for the toys and games market is positive due to higher birth rate ratio, as well as the positive economic outlook. Parents see toys not only as fun but as educational, while video games are also widely perceived as indoor entertainment for family and friends. The Polish video games environment is expected to see positive sales due to the introduction of modern console accessories. An increasing number of video games being dubbed in the Polish language will also contribute to growth. In recent years games dubbed in Polish saw positive sales rates compared with video games not dubbed in the local language. The preference for Polish-language games among consumers has led to many manufacturers adjusting their strategies to fulfil demand.

Table of Contents

Table of Contents

Toys and Games in Poland - Industry Overview

EXECUTIVE SUMMARY

Polish economic growth impacts toys

Licensed toys increase in popularity

Competition between multinational and local companies

Diverse distribution channels for toys

Promising Future

KEY TRENDS AND DEVELOPMENTS

Polish economy on growing course

Licensing a hot topic in both traditional toys and video games

High preference for educational toys

Seasonality increases with warmer summers

Accessories for consoles

Competition between distribution channels

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015
  • Table 8 Sales of Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Toys and Games Company Shares by Value 2008-2010
  • Table 11 Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in Poland - Company Profiles

CD Projekt Sp zoo in Toys and Games (Poland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 3 CD Projekt Sp zoo: Competitive Position 2010

Cenega Poland Sp zoo in Toys and Games (Poland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Cobi SA in Toys and Games (Poland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 7 Cobi SA: Competitive Position 2010

Media Markt Sp zoo in Toys and Games (Poland)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

SMYK Sp zoo in Toys and Games (Poland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

INTERNET STRATEGY

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Trefl SA in Toys and Games (Poland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 12 Trefl SA: Competitive Position 2010

Wader & Wozniak Sp zoo in Toys and Games (Poland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 14 Wader & Wozniak Sp zoo: Competitive Position 2010

Traditional Toys and Games in Poland - Category Analysis

HEADLINES

TRENDS

  • In 2010 parents purchased toys for their children which were of high quality and offered multiple attributes. According to Branza Dziecieca and Swiat Zabawek magazines, Polish parents pay a lot of attention to original, certified toys, educational features and usefulness, quality and safety attributes. This trend focuses on children’s development combined with fun in categories such as construction, pre-school toys and scientific/educational toys and games. These categories recorded current value terms increases of 14%, 5% and 10% respectively in 2010. According to Swiat Zabawek, the least popular toys are non-educational products, those in unattractive packaging, and toys from Southern Asia which do not meet safety requirements.

COMPETITIVE LANDSCAPE

  • The largest shares in traditional toys and games belong to Hasbro, Mattel and Lego. These companies have multiple product lines. The leader in 2010 was Lego with 11%, followed by Hasbro with 8% and Mattel on 7%.

PROSPECTS

  • The Polish traditional toys and games environment is expected to grow by 9% in constant value terms over the forecast period due to more higher priced electronic toys.

CATEGORY DATA

  • Table 15 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 16 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 17 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 18 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 19 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 20 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 21 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Poland - Category Analysis

HEADLINES

TRENDS

  • The most important trend in the Polish video games market was the impressive sales of remote controllers. The motion sensor controllers for the Sony PlayStation 3 (Move) and Xbox 360 (Kinect) were in high demand and generated approximately 30% value shares of the console hardware market, even though the remote controllers were introduced in Q4 2010.

COMPETITIVE LANDSCAPE

  • The leading player was Electronic Arts (EA), which held a 26% value share. EA is a producer and distributor of games. EA is particularly well known for sports games such as FIFA. CD Projekt is a local player but still achieved second place with a value share of approximately 12% at the end of the review period. Sony Computer Entertainment is another large player.

PROSPECTS

  • In coming years it is expected that sales of consoles will increase because consoles such as Sony’s PlayStation 3 have features such as Blu-ray functionality and notable hard disk space. In addition, it is expected that console prices will decline.

CATEGORY DATA

  • Table 22 Sales of Video Games by Category: Value 2005-2010
  • Table 23 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 24 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 25 Video Games Company Shares by Value 2008-2010
  • Table 26 Video Games Brand Shares by Value 2008-2010
  • Table 27 Video Games Hardware Company Shares by Value 2008-2010
  • Table 28 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 29 Video Games Software Company Shares by Value 2008-2010
  • Table 30 Video Games Software Brand Shares by Value 2008-2010
  • Table 31 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 32 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 33 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 34 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 35 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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