You are here: HomeSolutionsIndustriesToys and Games
print my pages

Country Report

Toys and Games in Portugal

Oct 2011

Price: US$1,100

About this Report

About this Report

Samples (FAQs about samples):

doc_pdf.png Sample Toys and Games Market Research Report

doc_excel_table.png Sample Toys and Games Data

Delivery: Files are delivered directly into your account within a few minutes of purchase.

Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Portugal with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Portugal, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Portugal market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Portugal?
  • What are the major companies Portugal?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Toys and games market shows resistance in an unstable economic climate

Despite the insecure financial state of affairs under which the Portuguese economy is struggling, the toys and games market continued to grow. Even though the austerity measures implemented by the national Government are having a major impact on Portuguese consumers’ disposable incomes, parents are still doing their best to protect their children from feeling the adverse effects of the crisis. This attitude has resulted in consumer demand being maintained and even increased in both the traditional and video games categories.

Technological developments lead the way

Portuguese consumers’ predilection for innovative technology is not new, and has been particularly favourable in supporting the overall performance of the toys and games market. This has been especially prevalent in video games, where companies have been allocating large sums towards the exploration of new technological devices to meet consumer demand. Microsoft and Sony were able to surprise Portuguese consumers during 2010 with Kinect and Move devices, respectively. In parallel, in order not to be left behind and to continue appealing to the Portuguese market, the more traditional toys and games companies introduced new technologies into their product ranges, enlarging their range of toys and games with electronic components.

Low representation of national companies in the marketplace

Multinationals continue to dominate the toys and games market in Portugal. With regard to the traditional toys and games category, only Concentra and to a lesser extent Majora represent those national companies able to provide some competiveness in this sector. Despite the economic difficulties, these two national manufacturers have been able to invest heavily in marketing campaigns. In video games, the advantage is very much with the multinationals. Consequently, there is not a single Portuguese company with any significant market share operating in this category.

Specialist retailers fail to keep pace with the market

There has been a growing tendency for specialist retailers to continue to lose market share to non-specialists. Companies such as Continente, Jumbo, Fnac and El Corte Inglés have been investing in order to diversify their product portfolios and consequently have been gaining market share. Furthermore, the number of Portuguese consumers buying online is increasing and with all the more important retailers providing this method of purchasing goods, there is little differentiation in the products sold or the services provided. Toys and games fall into this category. One example of an online retailer is Pixmania.

Expected deceleration in toys and games growth over the forecast period

Despite the good performance predicted over the forecast period, the toys and games market is unlikely to be capable of achieving the growth rates registered over the previous five years. This will result in the restrictions on toys and games sales created by unfavourable age demographics, coupled with the expectation that static video games consoles will not be available for release. The video games consoles category accounts for more than half of video games hardware, and as such will also limit the growth of static video games software.

Table of Contents

Table of Contents

Toys and Games in Portugal - Industry Overview

EXECUTIVE SUMMARY

Toys and games market shows resistance in an unstable economic climate

Technological developments lead the way

Low representation of national companies in the marketplace

Specialist retailers fail to keep pace with the market

Expected deceleration in toys and games growth over the forecast period

KEY TRENDS AND DEVELOPMENTS

Economic downturn and its impact on the market’s performance

Legislation leads to shifting patterns

Technological developments boost the toys and games market

Multinationals strengthen their position in the competitive landscape

Licensing dynamics characterise the toys and games market

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in Portugal - Company Profiles

Famosa Portugal - Bonecas e Brinquedos Lda in Toys and Games (Portugal)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 4 Famosa Portugal – Bonecas e Brinquedos Lda: Competitive Position 2010

Imagijogos Lda in Toys and Games (Portugal)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 7 Imagijogos Lda: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Majora - Mário J Oliveira & Irmão Lda in Toys and Games (Portugal)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 10 Majora – Mário J Oliveira & Irmão Lda: Competitive Position 2010

Mattel Portugal – Fabrico e Comércio de Brinquedos, Lda in Toys and Games (Portugal)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 13 Mattel Portugal – Fabrico e Comércio de Brinquedos Lda: Competitive Position 2010

Nintendo Ibérica SA in Toys and Games (Portugal)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 16 Nintendo Ibérica SA: Competitive Position 2010

Science4you SA in Toys and Games (Portugal)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 19 Science4you SA: Competitive Position 2010

Toys "R" Us Portugal, Limitada in Toys and Games (Portugal)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 22 Toys “R” Us Portugal, Limitada: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in Portugal - Category Analysis

HEADLINES

TRENDS

  • Despite the unstable economic climate from which Portugal continues to suffer, consumers felt motivated and more optimistic in 2010, following improved economic indicators during the first two quarters of the year. Confidence increased, benefitting the traditional toys and games market, and thus overturning the negative figures experienced in 2009.

COMPETITIVE LANDSCAPE

  • Mattel was able to retain the leadership of the traditional toys and games category during 2010, as it did over the review period. Its ability to invest heavily in promotions and advertising campaigns using a wide range of media channels, allied to successful partnerships with licensors and strongly rooted brands such as Barbie, have enabled the company to retain the top position.

PROSPECTS

  • In 2011, with the purpose of improving some economic indicators as well as reducing the public deficit to values acceptable to the European Union, it is envisaged that the Portuguese Government will reinforce the austerity measures initially predicted in PEC 2010-2013. The return of technical economic recession is likely to increase the drop in Portuguese consumers’ disposable income levels, which will have a negative impact on traditional toys and games over 2011.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Portugal - Category Analysis

HEADLINES

TRENDS

  • Corporate investments undertaken by the largest companies operating in the video games hardware category - Sony Computer Entertainment, Nintendo and Microsoft - very much characterised 2010. After the success achieved and still being achieved by Nintendo’s Wii in the Portuguese market, its main competitors outlined core strategic policies to follow this current trend and created their own similar products. This innovative climate, along with sharpened marketing and publicity campaigns, boosted the overall performance of video games, which was the most important category in terms of fuelling the overall Portuguese toys and games market.

COMPETITIVE LANDSCAPE

  • In 2010 Sony Computer Entertainment managed to retain its position as the video games sector leader. Despite its continued market share decrease in recent years, this company’s brands, PlayStation 2, PlayStation 3, PSP, along with a number of games, are still largely popular with Portuguese consumers and, consequently, their penetration rates are high.

PROSPECTS

  • For the 2011-2015 period, despite an anticipated continued positive performance, the overall video games category is likely to present growth deceleration. The largest companies operating in the market, more precisely Sony Computer Entertainment, Nintendo and Microsoft, have announced that their static consoles, PlayStation 3, Wii and Xbox 360 respectively, are not likely to be replaced in the short term. With the highest value share within the video games category, the non-release of static consoles is expected to restrict its potential for growth.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

my pages

Want to find out more about this report?

If you purchase a report that is updated in the next 60 days, we will send you the new edition of the report and the data extract FREE!

RELATED

Consumer Lifestyle

Future Demographic

Country Report