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Country Report

Toys and Games in Romania

Oct 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Romanian toys and games market back on track

With the Romanian economy out of recession and the prospects indicating timid growth, the toys and games market registered a healthy increase in 2011. Given the fact the Romanian toys and games market has yet to reach maturity (especially in the case of video games), the global financial crisis has not been as disastrous as for other markets. Consumers’ confidence has slowly increased, making them more inclined to purchase a variety of toys and games. The most dynamic category was scientific/educational toys, indicating that Romanians no longer purchase toys which only have entertainment value.

Licensed products and toys with electronic components, the new must-haves on the Romanian market

As the Romanian toys and games market becomes more in line with those in other European countries, the entertainment industry is having a more obvious impact on the sales of toys and games. Licensed products benefited from escalating popularity in 2011; a situation that is expected to intensify in 2012. Along with increasing internet use and a lot of time dedicated to watching TV, children demand more and more toys depicting characters from their favourite media productions. Licensing also impacts sales of video games, but the licensed video games seem to be even more evanescent than in traditional toys and games. A challenge arises in managing a license to ensure that it has a long life span. Positive examples include the Walt Disney licenses which have always been popular with the Romanian public.

Domestic companies decimated by the international players

With more than 90% of traditional toys and games being imported, the Romanian producers have little fighting chance against the highly competitive international brands. It is often the case that Romanian companies rely on exports to keep their business running. While huge international players like Hasbro and Lego have already opened offices in Romania, more global names are expected to enter the competition. In the context of increasing disposable income and a reduced number of children per capita, the expenditure per child is predicted to rise, thus more expensive and sophisticated brands having potential in the Romanian market. On the other hand, domestic producers and retailers can take advantage of the increasing demand for toys in the Romanian language or which have a national cultural element.

Intensifying rivalry between hypermarkets and traditional toys and games stores

The crisis determined a rapid shift towards the cheaper toys and games sold in hypermarkets. However, traditional toys and games retailers concentrate on developing an irreproachable shopping experience and offering a product range that would satisfy even the most pretentious consumer. Furthermore, chained toy stores are emerging on the market, both from the international side (Smyk) and nationally (Noriel, Toyplex). Internet retailing is also gaining a more central place in the shopping alternatives chosen by the population. Consequently, an abundance of toys and games e-stores are present in Romania.

Huge potential for growth

The Romanian toys and games market is credited as the one with the highest potential from the Eastern Europe area. The emerging market of Romania resembles more those of other EU countries, in terms of habits, trends or product availability. Urbanisation, access to higher education, improving lifestyles and technology affluence will make consumers willing to spend more both on traditional toys and games and video games in the future. Since more and more purchasers are becoming aware of the safety factor of toys and games, they will be willing to pay additional money to acquire products which are safe for their children, ultimately determining positive growth in the value size of the market.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Romania with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Romania, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Romania market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Romania?
  • What are the major companies Romania?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Romania - Industry Overview

EXECUTIVE SUMMARY

Romanian toys and games market back on track

Licensed products and toys with electronic components, the new must-haves on the Romanian market

Domestic companies decimated by the international players

Intensifying rivalry between hypermarkets and traditional toys and games stores

Huge potential for growth

KEY TRENDS AND DEVELOPMENTS

Romania’s economy recovering, it’s demographics still in crisis

Population adopts a more modern lifestyle

Romania to become a licensing country

Seasonality shapes the toys and games market

Chained retailers to fight against hypermarkets’ dominance

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

DEFINITIONS

SOURCES

  • Summary 1 Research Sources

Toys and Games in Romania - Company Profiles

Aradeanca in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 4 Aradeanca: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 5 Aradeanca: Competitive Position 2011

Best Distribution srl in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Burak Toys SRL in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 10 Burak Toys SRL: Competitive Position 2011

Juno SRL in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 13 Juno SRL: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 14 Juno SRL: Competitive Position 2011

Noriel Impex SRL in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 17 Noriel Impex SRL: Private Label Portfolio

COMPETITIVE POSITIONING

  • Summary 18 Noriel Impex SRL: Competitive Position 2011

SC Varuna S srl in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

TNT Games International SRL in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in Romania - Category Analysis

HEADLINES

TRENDS

  • The highly affected by the crisis Romanian economy experienced modest growth in 2011, with consumers still income-restrained. Economic instability and domestic consumption characterised by post-crisis shock were factors that hindered the evolution of the market. However, a more modern consumer lifestyle and increasing attention on discretionary needs, growing product variety and the fact that the Romanian market has a long way to go to become mature, reflected in a positive growth rate in 2011.

COMPETITIVE LANDSCAPE

  • The Romanian traditional toys and games category is dominated by large international players, with Mattel and Hasbro being the clear leaders. Both of them showed stable shares in 2011, with only slight decreases for the case of Mattel due to improving competition on the market. Hasbro increased its market share at 11%. However, the market is becoming increasingly fragmented since more international players enter and Romanian players show no signs of giving up.

PROSPECTS

  • Although the growth of traditional toys and games has been slowed down by the global financial crisis, high positive growth rates are expected in the future, as the disposable income of the population will increase and product variety and coverage will grow even more. Since there is huge room for growth and innovation, the category is expected to grow at a CAGR of 5% in constant terms over the forecast period, reaching RON529 million in 2016.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Romania - Category Analysis

HEADLINES

TRENDS

  • Improvements in the living standards of the population influenced a highly positive evolution of the video games category in 2011. Despite the crisis determining a shift towards cheaper products and old collections, the market has considerable room for growth, thus it recorded positive double digit increments even during 2009 and 2010. Gaming was actually regarded as a cheaper form of entertainment instead of going out, in the context of the dramatic economic situation.

COMPETITIVE LANDSCAPE

  • Video games is divided between three main distributors: Best Distribution (65% of the market), RHS Business Unit (25%) and Monosit (9%). The market leader is in charge with the distribution of highly acclaimed publishers such as Activision Blizzard, Electronic Arts Inc or Take 2 Interactive. From 2011, Ubisoft Romania left Best Distribution in charge of distributing the Ubisoft games. More small companies have entered the market but it will be difficult for them to survive; it is very likely that they will only have a small impact on the market.

PROSPECTS

  • Since the market has yet to mature, it will continue to see high growth rates over the forecast period. Video games as a whole is expected to witness high constant growth rates in the future, its predicted value for 2016 being RON440 million; almost three times higher than the value in 2011. Video games hardware is expecting to see a constant value CAGR of 27% over the forecast period, while hand-held video games consoles is supposed to see their growth rates up in 2013 and 2014 slowed down, as an effect of the competition from smartphones and tablets.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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