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Country Report

Toys and Games in Romania

Nov 2011

Price: $1,100

About this Report

About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Romania with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Romania, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Romania market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Romania?
  • What are the major companies Romania?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Toys and games sales resilient during recession

2010 was a particularly difficult year for the whole country. Key factors included: in order to gain stability at macroeconomic level, Romania was forced to take drastic measures to reduce its budget spending, with no more room for manoeuvre on its budget deficit imposed by the IMF and the EU; many Romanians were made redundant across the country, and salaries and pension significantly reduced. At private company level, over-taxation and a strong competitive environment made it very difficult to operate, with profits at an all-time low. Against this background, the toys and games market performed relatively well in 2010 and largely maintained the same level of sales as in 2009. Thus, once again, toys and games proved that it can perform better that most industries during unfavourable economic times.

Smart business is e-business

The internet is not new to the Romanian market and online stores have been in operation for some years. However, selling traditional toys and games (eg plush toys) and connecting them through an internet game or social network, in order to create a game or an online world is certainly a new way to use the internet to create demand and drive sales. High demand would mean the possibility of higher prices thus profit margins could rise considerably. As more and more people are accessing the web it will be intersting to see the new ways in which traditional sales will be combined with online sales and also how traditional toys will have a “virtual” counterpart in the online world. The online environment also provides the opportunity to make significant cost reductions in marketing and publicity and also in terms of rent. With the internet booming, virtual reality with real life aspects may be an avenue worth considering for players in the traditional TG world.

Hypermarkets lead, but who is challenging?

Undoubtedly the most important trend influencing market performance in 2010 was the migration of consumers towards hypermarkets/supermarkets, due to the price-sensitive nature of the market. In the Romanian TG industry, small independent TG stores were forced to close down. Hypermarkets gained significant market share and now are in a position to make imports directly from producers, thus bypassing national distributors. Setting aside the convenience aspect, hypermarkets are not always the best way to purchase toys and games and a number of investors have recognised this. The optimum strategy is to combine the convenience of a hypermarket (especially in terms of price) with the touch, feel and “magic” associated with a traditional TG store. The ultimate outcome of this approach is developing large retail chains of traditional TG stores. Toyplex, Smyk, Varuna and Noriel are those who are leading in specialist TG retail store chains. It will be interesting to see how the newly-formed retail chains battle to regain consumers from impersonal but convenient hypermarkets.

Strong growth potential

“Strong growth potential” has been a recurring theme in all market analysis and country reports regarding Romania in the last couple of years. The country still offers ample development space to almost any business, and this is particularly evident in the TG market. On the one hand, the number of children per household is relatively small and in line with most developed countries; this suggests there is strong potential for future development of toys and games in the country. On the other hand, the challenging economic environment and weaknesses of the economy including unsustainable fiscal policies, all act as barriers in the process of “unlocking” this potential. Market trends suggest however that on balance the TG industry is likely to perform positively in the next few years.

Table of Contents

Table of Contents

Toys and Games in Romania - Industry Overview

EXECUTIVE SUMMARY

Toys and games sales resilient during recession

Smart business is e-business

Hypermarkets lead, but who is challenging?

Strong growth potential

KEY TRENDS AND DEVELOPMENTS

Macroeconomic, demographic and income effects

Licensing

Moving to the online environment

Investment opportunity for TG retail store chain

Video games in the cloud

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

DEFINITIONS

Sources

  • Summary 1 Research Sources

Toys and Games in Romania - Company Profiles

Aradeanca in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 4 Aradeanca: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 5 Aradeanca: Competitive Position 2010

Best Distribution in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Noriel Impex SRL in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 10 Noriel Impex SRL: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Omnitoys in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Peak Toys in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

COMPETITIVE POSITIONING

SC Varuna S srl in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

TNT Games in Toys and Games (Romania)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in Romania - Category Analysis

HEADLINES

TRENDS

  • 2010 was a difficult year for Romania. The harsh economic reforms imposed by the IMF and World Bank slowed down to an almost stop an economy that was already struggling to come out of the recession. Thus 2010 marked a further contraction of the economy and a further reduction in consumers’ spending ability. Following a moderate increase in traditional TG sales in 2009, 2010 saw current value sales suffer slight decline.

COMPETITIVE LANDSCAPE

  • It is interesting to note that a few companies such as Varuna (importer of LEGO, VTech, Clementoni, Schleich), D-Toys (importer of Clementoni, Tolo, Hama, Deico, Wader), and Simba Toys (importer of Disney Princess, Steffi) have increased their shares in 2009 and 2010. This is the result of the shift in consumer needs, towards cheaper toys and board games. All these companies adapted and managed to maintain relatively low prices and were perceived as acceptable alternatives.

PROSPECTS

  • In general the number of children per household in Romania is relatively small, at around 0.5, in line with most developed countries. This suggests there is strong potential for future development of toys and games in this country. However in 2011, due to uncertain economic growth and the continuous deterioration in quality of life in Romania, it is very likely that the traditional TG market will maintain the same level as in 2010. Steady growth is expected to start from 2012. Euromonitor International predicts that by 2016, 60% of Romanian households will have an average annual disposable income exceeding US$15,000, which would be almost double the figure in 2010. One trade source suggested that if wages/incomes in Romania were to rise by 50% the traditional TG market would almost double in size. To unlock this potential there has to be much-needed economic stability and growth. Such a scenario is difficult to predict.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Romania - Category Analysis

HEADLINES

TRENDS

  • Recession has shifted an already price-driven market towards cheaper products. Thus 2010 saw promotional prices for video consoles and price reductions for video games in general. Another effect of the global financial crisis was the re-orientation of consumers towards PC gaming and older games titles.

COMPETITIVE LANDSCAPE

  • Best Distribution has the largest market share, with 60-65% of the total VG market. Best Distribution is one of the major players in the region. It distributes for most publishers including Sony and Activision Blizzard (but not Nintendo). The company has achieved this position by having a large number of titles and being present in the most important retailers.

PROSPECTS

  • The video games market grew by 19% in current value terms in 2010 due to very affordable prices and promotional offers. Hardware sales increased by 23%. Overall market dynamics in 2011 are expected to be similar to those 2010. Although new launches have been announced (such as Sony NGP, Nintendo DS 3D and new static Nintendo console) the Romanian market is still growing organically. Significant growth due to these launches is likely in 2012 and 2013.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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