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Country Report

Toys and Games in Russia

Oct 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Russian toys and games industry keeps growing in 2011

After highly pronounced growth in 2010, the Russian toys and games industry achieved and even exceeded expectations in 2011. Both the traditional toys and games and video games showed high sales results with the promise of maintaining growth in the forecast period. After a long period of a deficit of branded products, Russians are trying to fulfil demand with the increased consumption of worldwide well-known products. Interactivity, developing functions and character recognition became driving aspects of traditional toys and games sales. Previously considered as the most popular category, PC game platforms are gradually being replaced by consoles. 2011 was very outstanding with new successful software launches, strengthened positions of hardware and increased interest in digital games.

Better demographic situation and higher life standards strengthen baby and infant categories

The aspiration of the government to stimulate population growth has resulted in a scheme of one-time payments for the second child per family and every child after that. This programme has been promoted from 2007 and encouraged annual increase of birth rate. Along with the improving demographic situation and recovering economy, the baby and infant categories experienced outstanding positive growth and became drivers of traditional toys and games. As quality and safety become the most important criteria for choosing toys, parents are increasing their expenditures on reliable brands. Industry associations are taking great part in legislative changes and preparing different promotions in order to protect children from harmful information and unsafe toys, reduce taxes on imported products and make this industry develop rapidly.

Non-branded products’ prevalence falters

The Russian market of toys and games is considered to be full of possibilities, due to its lack of saturation. Overseas manufacturers are investing in development of their business in Russia and presenting more and more new brands to local consumers. Russians’ interest in branded leaders’ production is growing, but prevalence of Chinese low-price-segment products is still significant. This imbalance is more noticeable within the regions. According to industry published figures, more than two thirds of all toys sold in Russia are no-name products from Asian countries. The share of branded toys is growing rapidly and most probably will be equal to that of non-branded products in 2015. Russian manufacturers are experiencing strong competition as from Asia, same from Europe. At the moment they control less than 15% overall share of traditional toys and games.

Hypermarkets increases its share, whereas leisure and personal goods specialist retailers still prevails

Leisure and personal goods specialists retailers is the biggest distribution channel of traditional toys and games in Russia, still showing perceptible growth. However, hypermarkets, supermarkets and other one-stop stores are increasing their share rapidly and are significant competitors of specialist retail chains. As broadband internet coverage in Russia is constantly growing, online distributors are gaining share rather quickly. Non-grocery retailers such as open markets and kiosks are losing their share and by 2015 might control barely noticeable share or disappear. 2011 was the year when single-category retailers strengthened their positions and they are set for further development.

Toys and games possibilities and growth potential

The Russian toys and games market is not saturated yet and has a lot of promise for further development. The European consumption model has been taken as a benchmark and expenditures on toys and games, as well as expectations of their quality, brand recognition and ease of purchase, will constantly be increasing. The improving economic situation, as well as higher birth rates and higher life standards, will cause a boost in demand, which should be noticeable for the first couple of years of the forecast period. Due to new marketing schemes developed by leading players, affordability of quality toys and games will increase a lot. That will cause a drop of black market share in overall toys and games.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Russia with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Russia, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Russia market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Russia?
  • What are the major companies Russia?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Russia - Industry Overview

EXECUTIVE SUMMARY

Russian toys and games industry keeps growing in 2011

Better demographic situation and higher life standards strengthen baby and infant categories

Non-branded products’ prevalence falters

Hypermarkets increases its share, whereas leisure and personal goods specialist retailers still prevails

Toys and games possibilities and growth potential

KEY TRENDS AND DEVELOPMENTS

The improvement of the demographic and economic situation causes a boost for traditional toys and games in Russia

Licensing is the driver of traditional toys and games sales

Changing life standards encourage different consumer behaviour

Organised distribution channels continue their rapid growth

The prevalence of PC games was undermined by constantly growing interest in console software

Digital games became indispensible part of leisure for different age groups

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

SOURCES

  • Summary 1 Research Sources

Toys and Games in Russia - Company Profiles

1C-SoftClub in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 3 1C-SoftClub: Competitive Position 2011

Begemot in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 6 Begemot: Private Label Portfolio

COMPETITIVE POSITIONING

Detsky Mir-Tsentr OAO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 9 Detsky Mir-Tsentr: Private Label Portfolio

COMPETITIVE POSITIONING

  • Summary 10 Detsky Mir-Tsentr: Competitive Position 2011

Mir Detstva OOO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 12 Mir Detstva OOO: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 13 Mir Detstva OOO: Competitive Position 2011

Nordplast OOO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 15 Nordplast OOO: Competitive Position 2011

Vesna Fabrika Igrushek OAO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 17 Vesna Toy Factory OAO: Competitive Position 2011

Zvezda OAO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 19 Zvezda OAO: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 20 Zvezda OAO: Competitive Position 2011

Traditional Toys and Games in Russia - Category Analysis

HEADLINES

TRENDS

  • The year 2011 recorded further healthy development of traditional toys and games. As well as in 2011, baby and infant toys were driving categories. Due to increasing birth rates they showed significant growth and ensured future positive potential. Improving economic situation has resulted in higher purchasing possibility of branded, licensed toys and encouraged consumers to revise their prerogatives from price to quality. Despite this fact, Asian toys still prevail in the Russian market.

COMPETITIVE LANDSCAPE

  • The leader of traditional toys and games was Lego OOO with overall market share of 9%, followed by Hasbro Inc having 4%. The high popularity of Lego toys is caused by increased quality and safety concerns, higher interest in developing toys and huge brand awareness in Russia. The company has a local subsidiary in Russia, which adds extra flexibility and helps it to react to the changing environment. Launch of a construction series aimed at girls helped to increase the company’s impact on this audience. Ben 10 and Bakugan licences boosted sales and strengthened Lego’s position. Further investment in table game and video game development helps Lego to expand its possibilities and cover new categories.

PROSPECTS

  • Traditional toys and games is expected to grow within the forecast period and reach RUB109 billion in 2016. The sector will continue its development, due to increasing birth rates, which will ensure an increasing number of young children in the forecast period. The demand for educational functions and quality of toys will increase along with expenditure on children, which will positively influence demand. On the other hand the expected forecast period growth is lower than the increase recorded in the review period, due to some categories approaching saturation and deeper implementation of video games.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Russia - Category Analysis

HEADLINES

TRENDS

  • With further broadband internet penetration and its higher affordability, Russians’ demand for digital gaming is increasing. If interest in downloadable PC and Mac content is growing, but yet accounts for a very small part of all game sales, online and mobile games are developing impressively, attracting a bigger audience and improving market positions.

COMPETITIVE LANDSCAPE

  • Sony Computer Entertainment recorded impressive results in 2011 and proved its historically branded leadership in Russia. With strong presence in all categories this company accounted for 49% value share of hardware with the highly popular Sony PlayStation 3, Move and PSP hand-held consoles. In addition to this, previous generation console PlayStation 2 is still officially supported and Sony Vita is being highly advertised and expected in 2012. With a representative office in Russia and the Sony Network distribution channel, this company has very strong potential in Russia.

PROSPECTS

  • Video games will continue positive development at constant value CAGR of 12% in the forecast period to reach sales of RUB36 billion in 2016. Further healthy growth will be possible, due to the relatively unsaturated Russian market and, as a result, the constantly increasing number of console gamers. In addition to this, the forecast period is predicted to be rich with console launches, which will boost demand for hardware and positively influence games purchases.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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