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Country Report

Toys and Games in Russia

Aug 2011

Price: $1,100

About this Report

About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Russia with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Russia, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Russia market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Russia?
  • What are the major companies Russia?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Russian toys and games market shows healthy growth in 2010

The Russian toys and games market showed a recovery in 2010 and is gradually returning to pre-crisis levels. The Russian market is considered as one of the most dynamic and fastest-developing markets, together with other BRIC countries. Both the video games and traditional toys and games recorded good growth in 2010. The educational aspect of the Russian toys and games market has grown in importance. Console video games and interactive console hardware accessories drove the impressive sales results in video games as a whole.

Increasing birth rates drive the baby and infant categories in toys and games

With an increasing number of new births, Russia has been experiencing a baby boom. This has caused optimism among the key toy manufacturers, distributors and retailers and is perceived as one of the key factors contributing to a good sales result during the post-crisis period in 2010. The Russian Government has sought to encourage a baby boom by offering to pay mothers £5,000 to have a second child and for every child after that. This programme has been working successfully since 2007.

Increasing share for branded quality toys in Russia but Chinese toys still prevail

Despite the market growth during the review period, the structure of the toys and games market remained almost unchanged. The traditional toys and games category in Russia is dominated by cheap, low-quality products from Asian countries. According to published industry figures, toys from China account for 60% of total toys sales in Russia. In 2010, Russian manufacturers controlled 12% of the Russian toy market, and other European toy manufacturers had a 22% share. However, the share held by branded quality toys showed an increase, and is set for further development.

Leisure and personal goods specialist retailers prevail

Specialist retail chains currently account for as much as 50% of value sales in this market in the large cities of Russia. However, modern retail is developing in Russia. Hypermarkets are competing with specialist retail chains in the toys and games industry. The toys and games market is developing due to retail structure development in Russia. Modern retail is also spreading into the regional areas of Russia. In rural parts of Russia other non-grocery retailers, such as open markets and kiosks, still tend to control toys and games distribution.

Strong growth potential for the Russian toys and games market

Russia is an emerging market and has great potential for toy and games market expansion due to its huge population and relatively low current expenditure on toys per child. Russia is moving towards Western European trends, habits and consumption levels of toys and games. Increasing birth rates, economic growth and development as well as the increasing number of branded quality toys and games will boost the future development of the Russian toys and games market.

Table of Contents

Table of Contents

Toys and Games in Russia - Industry Overview

EXECUTIVE SUMMARY

Russian toys and games market shows healthy growth in 2010

Increasing birth rates drive the baby and infant categories in toys and games

Increasing share for branded quality toys in Russia but Chinese toys still prevail

Leisure and personal goods specialist retailers prevail

Strong growth potential for the Russian toys and games market

KEY TRENDS AND DEVELOPMENTS

Baby boom drives traditional toys and games

Safety is one of the main factors influencing consumer behaviour

Foreign licences dominate the Russian toys and games market

Leisure and personal goods specialist retailers gains share in Russia

PC games have reached saturation in Russia

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in Russia - Company Profiles

Begemot in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 4 Begemot: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

C-Toys OOO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Detsky Mir Group in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 8 Detsky Mir Group: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Mir Detstva OOO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 11 Mir Detstva OOO: Competitive Position 2010

Novy Disk ZAO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 13 Novy Disk ZAO: Competitive Position 2010

Step Puzzle ZAO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 15 Step Puzzle ZAO: Competitive Position 2010

Zvezda OAO in Toys and Games (Russia)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 17 Zvezda OAO: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 18 Zvezda OAO: Competitive Position 2010

Traditional Toys and Games in Russia - Category Analysis

HEADLINES

TRENDS

  • In 2010, traditional toys and games showed good growth and recovery signs in Russia. In 2010, the categories driving overall sales remained baby and infant toys, which have been showing very strong growth rates as a result of increasing birth rates. Despite the market growth during the review period, the structure of traditional toys and games has remained almost unchanged. Traditional toys and games in Russia was mainly represented by low-end unbranded products in 2010, which mainly come from China. According to published industry figures, toys from China account for 60% of total toys sales in Russia. In 2010, Russian manufacturers controlled 12% of the Russian toy market and other European toy manufacturers had a 22% share.

COMPETITIVE LANDSCAPE

  • Lego OOO held the largest share of 11% in traditional toys and games in 2010. The reason for this was that Lego has a local subsidiary in Russia and looks to stay very close to Russian consumers. Due to the marketing strategies of this company, it is able to react quickly to consumer demand. For example, Lego has looked to tap into the growth potential in infant toys, to exploit the great popularity of action figures in Russia, and, in 2010, launched its table games in Russia. In addition, Lego construction toys are one of the main toys for children’s development, which plays a huge role in the decision-making process.

PROSPECTS

  • Traditional toys and games is expected to register a constant value CAGR of 3% during the forecast period to reach sales of RUB30 billion in 2015. An improving economy, stronger consumer confidence and an increasing birth rate will positively stimulate sales. The forecast period growth is slightly lower than the 13% growth recorded during the review period. This is due to some categories, such as plush toys, dolls and accessories, and model vehicles, being at or close to saturation point which may hold back overall performance. The strong development of video games is also restraining growth in traditional toys and games.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015
  • Summary 19 New Product Launches 2010-2011

Video Games in Russia - Category Analysis

HEADLINES

TRENDS

  • Video games performed very well in Russia in 2010, showing strong growth after the declining sales seen during the crisis. The Russian economy saw recovery signs in 2010, with GDP growing at 4%. Consumer confidence is growing together with consumers continuing to buy video games with increased frequency.

COMPETITIVE LANDSCAPE

  • Sony Computer Intertainment Inc held the largest share of 46% in video games hardware in 2010. Next in the video games hardware rankings were Nintendo and Microsoft, which showed the biggest increase of almost four percentage points in 2010, thanks to its Xbox platform. Sony claimed that by the end of 2009 it already had an installed base of one million PlayStation 2 consoles, 250,000 PlayStation 3s, and one million PSPs in Russia. For 2010, it was looking for 15-20% growth.

PROSPECTS

  • Video games is expected to grow at a constant value CAGR of 9% during the forecast period and reach sales of almost RUB11 billion in 2015. The forecast growth will be a result of increasing numbers of console gamers in Russia. PlayStation 3 and Xbox platforms will continue attracting PC gamers in Russia. As a result, games for PCs/MACs will stagnate. Video games will develop due to console games continuing to develop and attracting a new audience.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015
  • Summary 20 New Product Launches 2010-2011

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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