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Country Report

Toys and Games in South Africa

Oct 2011

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Toys and games returns to growth after recession

Following a difficult year for the South African economy in 2009, both the toys and games market made a strong recovery in 2010, aided in part by a government stimulus programme that helped to boost consumer confidence and return consumers to the shops. Toys and games has always been one of the more resilient markets thanks to its in-built strength founded on the tendency of parents to prioritise spending on their children over spending on themselves. This trend has combined with a general economic uplift and a period of relaxed taxation to stimulate the economy and the toys and games market in 2010.

With the release of Toy Story 3, licensed toys are doing well

Although the recovery in the toys and games market is in part attributable to the overall economic health of the nation and to government action, the number of new movies and resultant licensing action also increased in 2010 thanks in particular to Toy Story 3. This area of the market is still growing in South Africa, but is emerging as a key driver of growth in both traditional toys and games and video games.

Opportunities abound for those companies that survived the recession

South Africa retains a diverse independence in its traditional toy manufacturing, although the major multinational companies increased their market share overall in 2010. The multinational companies are well set to benefit from the increase in licensing spend, and also their deeper pockets mean they are better able to compete on price in order to counter any further macroeconomic shocks. This has led to a consolidation and polarisation of the toys and games market with prices diverging at both extremes.

Grocery retailers and the internet registering increasing shares

The toys and games market in South Africa is still overwhelmingly focused on the high street or in shopping malls, and the internet activity of retailers is still fairly new and inexperienced. In part, this is also due to relatively patchy internet penetration. However, internet retail is growing in both traditional toys and games and video games as manufacturers have started to sell direct and retailers have stepped up their online strategies. For store-based retailers, this transfer to internet retail has also been necessitated by the growing threat of grocery retailers, which are advancing in the market as well. With their large customer base, and their ability to compete on price, and to stock private label, they are emerging as significant players in the toys and games market. Major players such as Pick ‘n Pay and Shoprite are already establishing a foothold in the toys and games market.

Growth in 2011 is expected to recover

Toys and games is likely to see a recovery in growth, despite the challenges of the economy. In the current economic climate, the cost of living is likely to increase at a fairly fast rate, while disposable incomes may be squeezed. The impact of this is that both traditional toys and games and video games are likely to slow down somewhat compared to the growth during the historical 2005-2010 period, although so long as the overall economy continues to grow they are unlikely to reverse into negative growth. Momentum will slowly move back towards video games in particular, which has a number of important hand-held console releases due.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in South Africa with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in South Africa, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in South Africa market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in South Africa?
  • What are the major companies South Africa?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in South Africa - Industry Overview

EXECUTIVE SUMMARY

Toys and games returns to growth after recession

With the release of Toy Story 3, licensed toys are doing well

Opportunities abound for those companies that survived the recession

Grocery retailers and the internet registering increasing shares

Growth in 2011 is expected to recover

KEY TRENDS AND DEVELOPMENTS

Toys and games bounces back after the recession

Licensing emerging as a major source of growth in this market

FIFA 2010 World Cup helps toys and video game sales

Online gaming curbs growth in video games hardware and software

Internet retailing on the increase but stores remain dominant for toy sales

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

Sources

  • Summary 1 Research Sources

Toys and Games in South Africa - Company Profiles

Just Fun Group (Pty) Ltd in Toys and Games (South Africa)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Megarom Interactive (Pty) Ltd in Toys and Games (South Africa)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Prima Toys & Leisure Trading (Pty) Ltd in Toys and Games (South Africa)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

REDGWOODS & DIGITAL PLANET (PTY) LTD in Toys and Games (South Africa)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

RGS Group (Pty) Ltd in Toys and Games (South Africa)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

COMPETITIVE POSITIONING

Ster Kinekor Home Entertainment (Pty) Ltd in Toys and Games (South Africa)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

THE TOY SHOP (PTY) LTD in Toys and Games (South Africa)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in South Africa - Category Analysis

HEADLINES

TRENDS

  • Traditional toys and games bounced back in 2010 from the sluggish growth in the previous year as a result of economic recovery at large. The ensuing growth in the economy inevitably benefited the toys and games market, and traditional toys and games were particularly well placed to benefit from this activity, as parents are well known to prefer to continue paying for products for their children rather than for themselves.

COMPETITIVE LANDSCAPE

  • Traditional toys and games in South Africa is dominated by the largest toy companies in the world, with Hasbro and Mattel, the two American giants, leading by large margins with retail value shares of 16% and 13%, respectively. Although this is very high, the market penetration of other major multinationals is comparatively low in South Africa, meaning there is a very large independent channel relative to more mature economies such as the UK. This channel is clearly much harder to track, being seriously diversified.

PROSPECTS

  • Traditional toys and games is predicted to grow by 4% on average each year over the forecast period. The market will return to more normal levels of growth after 2012 provided consumer confidence is restored to pre crisis levels, and the global economy balances.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in South Africa - Category Analysis

HEADLINES

TRENDS

  • Although video games recorded strong growth in both 2009 and 2010, recording positive growth in recession, the rates were still markedly down on the double-digit figures seen in previous years. This suggests a lasting effect of the recession, which is well known to have pushed consumers away from the higher-end purchases that video games consoles. Consumers prefer to wait a while to see if their disposable income returns to previous levels before investing in a high-priced product such as an xbox 360 or PlayStation 3 video games console.

COMPETITIVE LANDSCAPE

  • As has been stated above, there are two notable trends in the competitive landscape of video games in South Africa. The first is the relative failure in performance of the Wii and the Xbox, especially when compared to the Sony PlayStation. The second is the enduring strength of the PC in this area of the market.

PROSPECTS

  • Video games overall is forecast to grow at a rate of 5% on average over the next five years, which is a fairly sluggish rate by the standards of the gaming industry.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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