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Country Report

Toys and Games in Spain

Aug 2011

Price: US$1,100

About this Report

About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Spain with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Spain, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Spain market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Spain?
  • What are the major companies Spain?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

The impact of the credit crunch

The overall figures for the toys and games market in 2010 were worse than in the previous year. The effect of the economic crisis, especially the progressive increase in the number of unemployed and the reduction in wages in many public and private enterprises was the decisive factor behind these poor results. Traditional toys and games saw sales decline by around 1% in value terms, but video games was down by about 20% in 2010.

Licensed products boost the market

The most important trend in the market (apart from the economic crisis) was the success of licenced toys in both traditional toys and games and in video games. Licenced toys take several years to grow significantly in Spain, but, due to the crisis, companies opted for them more as a safe bet and as offering guaranteed value. In traditional toys and games, licences accounted for more than 32% of sales. Therefore, they are considered a safe haven and it is expected that in the coming years licences will increase significantly. It will be interesting to see whether this increase is complemented by an increase in unlicensed products or if the market moves towards a model under which licensed products will prevail.

No important changes in the leading companies

The competitive positioning did not change in 2010 compared to the previous year. Years with weak economic data are generally transitional years in which no competitor wants to do too much for fear that the market rejects any changes or novelties and puts that particular player at a disadvantage. For this reason, large companies that were the leaders in 2009 continued to hold the top positions in 2010 – with companies such as Mattel, Hasbro or Bandai leading in traditional toys and games and players such as Nintendo, Sony or Microsoft leading in video games.

Distribution is slowly changing

The distribution model, albeit only slowly, is beginning to show signs of quite important elements of change. Distribution channels such as department stores or specialised stores were seeing their market share decline in recent years because their prices were slightly higher than in other channels. The crisis benefited the less traditional channels such as supermarkets/hypermarkets and other traditionally negligible retailers such as discounters. However, it is online retailing that has been really booming, which, in just a few years, has accrued a much more advanced position in the distribution rankings – with consumers looking for affordable products but also convenience, the internet meets the two conditions.

The outlook for the future is optimistic

The coming years will be intimately linked to the evolution of the Spanish economy. All the institutions, both public and private, as well as the sources consulted for this report are optimistic about the evolution of the economy in the forecast period. All sources claim that growth will be slow but positive. Thus, it is expected that especially the area of traditional toys and games will grow by between 1% and 3% over the next five years. Video games is more complex because of the variables of launches and the success of sales of licences.

Table of Contents

Table of Contents

Toys and Games in Spain - Industry Overview

EXECUTIVE SUMMARY

The impact of the credit crunch

Licensed products boost the market

No important changes in the leading companies

Distribution is slowly changing

The outlook for the future is optimistic

KEY TRENDS AND DEVELOPMENTS

The “Now Generation” – new habits among Spanish children

Internet not a primary channel, so still a traditional industry

Mobile phones becoming a new toy for young Spanish consumers

The strength of licenced toys

The huge impact of the credit crunch

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

SOURCES

  • Summary 1 Research Sources

Toys and Games in Spain - Company Profiles

Comansi SA in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 4 Comansi SA: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 5 Comansi SA: Competitive Position 2010

Giro marketing & sales in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 8 Giro marketing & sales: Competitive Position 2010

Juguettos Central de Compras S Coop in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 11 Juguettos Central de Compras S Coop V: Private Label Portfolio

COMPETITIVE POSITIONING

Ludidacta SL in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

SMOBY TOYS ESPAÑA SL in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 16 SMOBY TOYS ESPAÑA SL: Production Statistics 2010

COMPETITIVE POSITIONING

  • Summary 17 SMOBY TOYS ESPAÑA SL: Competitive Position 2010

Toy Planet SL in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 20 Toy Planet SL: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

Unice Toys SL in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 23 Unice Toys SL: Production Statistics 2010

COMPETITIVE POSITIONING

Traditional Toys and Games in Spain - Category Analysis

HEADLINES

TRENDS

  • The impact of the economic crisis was the most decisive factor in 2010. The crisis in Spain has affected most fmcg market areas, including traditional toys and games. Many consumers have lost their jobs or have seen their working conditions or wages worsen and the amount spent on toys has been reduced – in 2009 it fell by almost €40 per child on average and in 2010 the average was about €179 per child, reduced from nine to six toys on average. The crisis has severely affected manufacturers, especially smaller ones, and a lot of them had to close their doors or be acquired by large corporations. Large companies tried to maintain or even lower prices and promoted fashionable licences. The retailers have adjusted their scope for action and have been forced to work harder for less gain.

COMPETITIVE LANDSCAPE

  • There were no significant changes in the top positions in the rankings of the leading companies in traditional toys and games in 2010. Mattel España SA, Hasbro Iberia SA and Famosa SA continued to be the three companies with the greatest presence in traditional toys and games in Spain. The reasons are varied, on the one hand very broad product portfolios and coverage of many categories, on the other hand these companies have been present for many years in Spain and the audience knows them and knows that they offer quality products; they also run good advertising campaigns and have distribution that is global, covering the entire territory.

PROSPECTS

  • The forecast for traditional toys and games in the 2010-2015 period is clearly positive as a whole. Between 2010 and 2015 sales are expected to increase by 13% in constant value terms. This increase will be motivated by different reasons. The first is the completion of the crisis in this period, which will result in greater confidence among consumers and an increase in both volumes and average prices. The second reason is associated with the first and is the rising birth rate, albeit only minimally, in times of economic stability. Another reason for the upward trend will be licences continuing to do well during the next five years.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Spain - Category Analysis

HEADLINES

TRENDS

  • The rise of video games for mobile phones was one of the most notable trends in 2010 in Spain, since it had a significant impact on the market for video games, mostly on hand-held hardware and software, which experienced a significant decrease in sales as a consequence of the success of video games for mobile phones. Increasingly, Spaniards, especially younger ones, are turning their next-generation smartphones in hand-held consoles, a trend driven by the emergence of marketplaces for software distribution of video games at very low prices and great comfort for consumers.

COMPETITIVE LANDSCAPE

  • Nintendo España SA held the largest value share in 2010, both in video games hardware and software, thanks to the sustained success of the Wii console and the DS hand-held console. However, Nintendo lost some share in static consoles because Sony and Microsoft launched new systems for movement recognition, trying to take advantage of the new generation of video games consoles started by Nintendo. In the case of video games software, Nintendo is the major manufacturer because of the success of Wii and DS consoles. In this category, apart from Nintendo, Electronic Arts has managed to achieve a large share due to the success of FIFA and other sports software. Konami and Ubisoft also held significant value shares, in the case of Konami thanks to Pro Evolution Soccer. In the category of video games hardware, despite maintaining the lead, Nintendo España SA experienced a drop in sales share due to the maturity of its Wii and DS consoles. Moreover, there was the anticipation of the launch of a new hand-held console by Nintendo in 2011. In the case of video games software sales, they depend heavily on new versions of existing products (FIFA and PES) and occasional successes in any particular year. In this case, Sony lost some share in 2010 because it failed to launch any best seller.

PROSPECTS

  • For the 2010-2015 period it is expected that video games will experience significant growth with the launch of new hardware, both hand-held consoles and static consoles. All consoles currently on the market have already reached a level of maturity that is limiting sales. Moreover, given the traditional pattern of development of new products, many consumers hold back on making purchases, waiting for new releases.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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