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Country Report

Toys and Games in Spain

Dec 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Negative evolution of the Spanish toy market

2011 marked the second consecutive year when practically all of the product categories experienced a decline in value and only two categories registered positive growth. In comparison to the previous year, 2011 performance evidently endured the economic situation more positively and the decline in market value growth was less than half that of 2010. This can be attributed to the top two star performing categories, dolls and accessories and model vehicles, driven largely by Monster High and Cars-branded products.

Dominant seasonal sales trends

An important characteristic of the Spanish toys and games market is the high concentration of seasonal consumption as opposed to all year round sales. During the last two years, the industry has attempted to reduce seasonal consumption trends with a consistent message through their campaigns. Nearly two thirds of sales are generated over the Christmas period followed by Easter and summer holidays. The industry intends to continue this campaign until 2015 with the objective of changing consumer habits and attitudes to perceive a toy as having value all year round, and to highlight the importance and value of a toy with play time, not just for Christmas. This should ultimately result in an up lift in sales as evidenced in 2010 and 2011 and present opportunities for growth.

Resilience in the industry

It is a tough economic environment, where the industry is experiencing reduced margins as the tendency to reduce the average price per product continues in an attempt to stimulate consumer spending which has fallen. Larger companies have been able to withstand the competition and Mattel still maintains its stronghold in the toys and games market, especially with the triumph of the Monster High doll during 2011. In respect of video games, Nintendo continues to have a clear lead over its competitors, mainly due to the growth in demand of hand-held consoles and the ability to compete on economies of scale.

Opportunities for growth in dynamic distribution channels

Non specialised stores, such as hypermarkets, have attracted consumers through very aggressive pricing strategies operating on increasingly tight business margins that smaller retailers find difficult to compete with. At the end of 2011 this strategy lead to hypermarkets suffering a steeper decline in sales value in comparison to the decline in sales value experienced by traditional toys and games stores. Most importantly, 2011 marked the launch of the long awaited online channels, such as Amazon and Toys “R” Us, and the exploitation of Facebook for business online. The internet is fast becoming a dynamic distribution channel for toys and games, which is experiencing continuous growth in Spain. Whilst online sales of toys and games only account for 3% of the market in Spain, this signifies that it is an underdeveloped channel with significant potential for growth.

Weighted future performance

2012 is not expected to herald a positive performance for the market, although the decline in performance is estimated to be marginally lower than 2011. Some categories will undoubtedly continue to reflect consumer trends and return to positive growth whilst other categories will continue to experience negative performance during the forecast period, such as video games and plush toys, the two categories predicted to perform the worst. This is mainly due to the decline in demand for PC/MAC video games in preference for more dynamic platforms, and plush toys, one of the traditional toy categories, will continue to struggle to compete against increased trends towards more interactive products. Overall, during the forecast period, toys and games will show a positive performance, although not at the level seen over the previous five years. It is anticipated that this performance will be weighted by the strength of categories like dolls, model vehicles and hand-held game consoles.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Spain with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Spain, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Spain market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Spain?
  • What are the major companies Spain?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Spain - Industry Overview

EXECUTIVE SUMMARY

Negative evolution of the Spanish toy market

Dominant seasonal sales trends

Resilience in the industry

Opportunities for growth in dynamic distribution channels

Weighted future performance

KEY TRENDS AND DEVELOPMENTS

Spanish market focused heavily on licensed products

New digital marketing technology

Consumer and economic recession

Adaptation to consumer and user demands

Channels of activity and collaboration in the market

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

SOURCES

  • Summary 1 Research Sources

Toys and Games in Spain - Company Profiles

Comansi SA in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 4 Comansi SA: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 5 Comansi SA: Competitive Position 2011

Giro Marketing & Sales in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 8 Giro Marketing & Sales: Competitive Position 2011

Juguettos Central de Compras S Coop in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 11 Juguettos Central de Compras S Coop V: Private Label Portfolio

COMPETITIVE POSITIONING

Ludidacta SL in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Smoby Toys España SL in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 16 Smoby Toys España Sl: Production Sites 2011

COMPETITIVE POSITIONING

  • Summary 17 Smoby Toys España Sl: Competitive Position 2011

Toy Planet SL in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 20 Toy Planet SL: Private Label Portfolio

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 21 Toy Planet SL: Competitive Position 2011

Toys "R" Us Iberia SA in Toys and Games (Spain)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

COMPETITIVE POSITIONING

  • Summary 24 Toys “R” Us Iberia SA: Competitive Position 2011

Traditional Toys and Games in Spain - Category Analysis

HEADLINES

TRENDS

  • Despite the negative performance, traditional toy and games has held up well against the backdrop of the economy in 2011, and consumption has not fallen as hard as in other markets. The most problematic influence on the category is sales consumption dominated by a reason to buy, causing seasonal trends. The industry is making great efforts to alleviate these trends and the Spanish Toy Association, amongst others, are encouraging retailers to aspire to the challenges of changing consumer habits for all-year-round sales.

COMPETITIVE LANDSCAPE

  • The top three leading companies remained unchanged during 2011 with Mattel España SA, Hasbro Iberia SA and Famosa SA at the top. All three companies have top performing international licensed brands accounting for a combined value share of 30% across all categories in Spain. Mattel in particular holds leading positions in six categories, so has a diverse range of products. Hasbro has a considerable presence in the action figures categories, the largest of all categories in terms of market value size and Famosa is recognised for its established licensed doll brands, such as Nancy and Nenuco, which were originally launched in the 1960s and 70s. The reason they have remained popular brands is due to the wealth of experience in the industry, the constant innovation to adapt to market trends and exploit opportunities, such as Famosa’s relaunch of Pinypon during 2011 and Hasbro’s continued success with its top performing Beyblade brand. Communication strategy has equally been important for the success of these companies and most of their top performing products have their own television series, are present in social networks and are recognised worldwide.

PROSPECTS

  • During the forecast period, the category will perform positively from 2013 onwards, although sales growth value will have an overall negative growth of 1% in constant terms at the end of 2016. The reason for this is mainly the inconsistencies in performance within different product categories. New trends, licenses, price versus quality, reduction in consumer spending and economic instability are all key factors that will influence future performance.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Spain - Category Analysis

HEADLINES

TRENDS

  • A national survey of players undertaken in Spain during October 2011 concluded that Spain is vital to strategy gaming companies that aim to penetrate emerging markets. The behaviour of 15 million Spanish players had a mixture of dynamics found in both established European economies and emerging economies, such as Latin American countries. In Spain the preference is for computer games and consoles, as evidenced by its 65% consumption share expenditure. However, high levels of consumption in online games and mobile games are more in line with the dynamics seen in emerging markets.

COMPETITIVE LANDSCAPE

  • The top five companies in video games have a combined value share of over 70%. Nintendo España SA is the major player in the Spanish market followed by Sony and Microsoft España. Nintendo holds the highest market share in video games hardware and video games software and has targeted the younger segment with the hand-held consoles and the Wii to compete directly with Sony’s PlayStation hardware series and Microsoft’s Xbox 360, which are both aimed at the teen and adult gaming segment. During 2011, video games hardware for hand-held consoles continued to see a positive performance, however, static video game consoles declined in share. The cause of this may have been the competitive price offerings so the product is more affordable.

PROSPECTS

  • The Spanish association ADESE has launched a campaign, “Descrubiendo el Mundo PEGI”, meaning “Discover the world of PEGI”, which has also been launched in the four other largest European markets. The campaign involved more than 655 establishments associated with the main chains of distribution in Spain. “Wise Gamers” is a new way to connect with users through Facebook and communicate the industry’s commitment to responsible consumers. With the development of new genres, platforms and technologies, this is significantly increasing user profiles. Therefore a video game rating system by age and content has been developed for all videogames available now and in the future. This includes all forms of media advertising, such as television, magazines and the internet.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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