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Country Report

Toys and Games in Switzerland

Dec 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Uneven results between traditional toys and games and video games

Traditional toys and games sales value increased for the fourth consecutive year in 2011, thanks to positive GDP growth, declining unemployment rate, continued product innovation and favourable demographic trends. On the contrary, although a new handheld game console, Nintendo 3DS, was launched in March 2011, sales of video games dropped sharply in 2011 compared to sales in the previous year, partly due to the strong Swiss franc which encouraged purchasing abroad.

Ageing population support growth

The number of new born babies increased year by year in Switzerland over the review period. This has caused optimism among the key toy manufacturers, distributors and retailers, and is regarded as an important factor contributing to strong sales of toys and games. But with the rising number of working mothers, the average age of women having children is increasing, and furthermore, they are more likely to have only one child instead of several. Working parents with fewer children tend to buy more toys and games to compensate for the lack of siblings. Moreover, the growing group of grandparents with high purchasing power like to spend an increased amount on toys and games for their grandchildren.

Multinational manufacturers lead in market shares

Multinational manufacturers are the major contenders in most toys and games products and held the largest market shares in 2011. Traditional toys and games continued to be led by Lego, Hasbro, Mattel, Simba-Dickie, Ravensburger and Playmobil: These six large manufacturers controlled more than half of the traditional toys and games market in Switzerland. In video games, Nintendo remained the undisputed leader in handheld game consoles thanks to the success of its 3DS console, and Sony PlayStation 3 is still the most popular static game console.

Toy specialists prevail and online retailing gains value share

Traditional toys and games stores which offer a wide range of products and different prices continued to dominate the distribution of traditional toys and games. Hypermarkets, supermarkets, mixed retailers and department stores were other significant retailers during the review period. Furthermore, the internet continues to make inroads into Swiss retail, especially in terms of video game sales. The sales value of video games through internet retailing tripled during the review period. In addition, traditional toys and games retailers have also opened their e-commerce sites to boost sales.

Steady growth is expected for toys and games

The forecast for toys and games sales in Switzerland remains positive. Traditional toys and games are expected to see steady growth, driven by favourable demographic trends and continuous product innovation. Licensing deals will go on to prove fruitful for toys and games companies. People are more cautious about their expenditure after the economic crisis, but they will save their last pennies for toys and games for their children. New launches in handheld game consoles in 2012 and a new generation of static video game consoles later in 2013 and 2014 are anticipated, which will further stimulate the market of video games.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Switzerland with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Switzerland, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Switzerland market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Switzerland?
  • What are the major companies Switzerland?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Switzerland - Industry Overview

EXECUTIVE SUMMARY

Uneven results between traditional toys and games and video games

Ageing population support growth

Multinational manufacturers lead in market shares

Toy specialists prevail and online retailing gains value share

Steady growth is expected for toys and games

KEY TRENDS AND DEVELOPMENTS

Ageing population drives sales

Strong currency burdens domestic sales

Manufactures took advantage of licensing

Increasing role of the Internet

Digital gaming squeezes console games

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

SOURCES

  • Summary 1 Research Sources

Toys and Games in Switzerland - Company Profiles

Artsana Suisse SA in Toys and Games (Switzerland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 4 Artsana Suisse SA: Competitive Position 2011

Cuboro AG in Toys and Games (Switzerland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 6 Cuboro AG: Production Sites 2011

COMPETITIVE POSITIONING

HAG Modelleisenbahnen AG in Toys and Games (Switzerland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 8 HAG Modelleisenbahnen AG: Production Sites 2011

COMPETITIVE POSITIONING

Ludendo AG in Toys and Games (Switzerland)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

COMPETITIVE POSITIONING

  • Summary 11 Ludendo AG: Competitive Position 2011

Toys “R” Us (Switzerland) AG in Toys and Games (Switzerland)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 14 Toys “R” Us AG: Private Label Portfolio

COMPETITIVE POSITIONING

  • Summary 15 Toys “R” Us AG: Competitive Position 2011

Trauffer Holzspielwaren AG in Toys and Games (Switzerland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Waldmeier AG in Toys and Games (Switzerland)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 19 Waldmeier AG: Competitive Position 2011

Traditional Toys and Games in Switzerland - Category Analysis

HEADLINES

TRENDS

  • Traditional toys and games in Switzerland achieved the highest value sales in recent years. Unemployment rates fell and parents were able to spend more on toys and games not only for children but also for adults. Grandparents with regular incomes also contributed to this growth and in the process emerged as major present givers in 2011.

COMPETITIVE LANDSCAPE

  • Multinationals continue to feature prominently at the top of the market. Lego GmbH was the category leader with a 14% value share. Other top performers in 2011 were Hasbro Schweiz AG, Mattel AG, Simba-Dickie Group, Carlit + Ravensburger AG and Geobra Brandstätter GmbH & Co KG. Strong brands, mixture of products, reasonable prices and good delivery have assured these companies’ top positions in recent years.

PROSPECTS

  • Traditional toys and games is expected to display a positive CAGR of 2% in constant value terms, thanks to the continuing growing GDP and declining unemployment rate. After 2011’s positive growth for the third successive year, 2012 is expected to produce a fourth year of consecutive positive growth in traditional toys and games. However, due to the current economic crisis in Europe, the growth rate of 2012 is moderate because consumers are more cautious about their expenditure.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Switzerland - Category Analysis

HEADLINES

TRENDS

  • The sales value of static video game consoles and software both decreased by 17% and 12%, respectively, because the current generation of consoles (Xbox 360, Sony PlayStation 3 and Wii) are all more than 5-years-old and no new console has been launched in 2011. On the contrary, the sales of hand-held console increased thanks to the release of Nintendo 3DS. Video games software sales are moving from boxed CD/DVD/Blu-Ray copies, towards digital video game download.

COMPETITIVE LANDSCAPE

  • Nintendo of Europe GmbH was definitely the market leader of hand-held consoles thanks to the launch of the new device Nintendo 3DS and the continuing popularity of Nintendo DS. On the other hand, Sony PlayStation 3 has been the most welcomed static console since its release. It has continued to show stable turnover development.

PROSPECTS

  • The forecast period is expected to see greatly improved growth given the continued high popularity of video games, thanks to children continuing to switch from traditional toys and games to video games at early ages and the expected launch of a new generation of game consoles.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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