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Country Report

Toys and Games in the Netherlands

Nov 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Economy still a major problem for toys and games

In 2011, toys and games once again registered a considerable decline in value sales. The decline was only marginally higher than the previous year, but it showed that the market is having trouble shaking off the negative effects of the adverse economic situation. In 2011 there was a lot of unrest in international financial markets and this had a negative effect on the Dutch economy and on consumer confidence in particular. As the economy was shaky and consumers were unsure of their financial stability in the years to come, they became very careful with their spending. This resulted in a drop in volume sales and a trend of down trading.

Consumer confidence low

In 2011, consumer confidence dropped to an all-time low. The Dutch government announced various budget cuts which influenced the spending power of the Dutch in a negative way and warned citizens that more is to come. The problems with banks and other financial institutions also contributed to the difficult economic situation. For older consumers, uncertainty surrounding pensions was another reason to worry and as a consequence these consumers became more careful with, for instance, the gifts they gave in the December period. All in all, this rough economic climate had a negative effect on the market as consumer confidence was lacking and this meant that many cut their spending on toys and games.

Major international companies dominate toys and games

There are a few strong domestic players in the Netherlands, but for the most part toys and games is dominated by the international powerhouses. In traditional toys and games, Mattel, Lego and Hasbro are leading the way and continue to have a large share of total sales. In video games, Sony, Nintendo and Microsoft have the biggest market share and continue to be dominant despite the fact that their sales value has been under considerable pressure. In video games there are almost no domestic companies with any significant position. In traditional toys and games a company such as Jumbo Nederland is doing well, but this company is the exception to the rule that large multinationals are dominant.

Internet retailing continues to show strong growth

The internet has become a serious retail channel for both video games and traditional toys and games. Most Dutch consumers are computer savvy and the internet is a very attractive channel for comparing prices and for ordering products. The Dutch have one of the highest penetration rates of home broadband users in Europe and this has helped internet retailing to register high growth rates. In addition to it being an ever more attractive sales channel for many consumers, another interesting aspect is that the internet has made the market more transparent and it has become easier to compare products. For video games, an interesting factor is that consumers are getting used to the possibilities of downloadable content. Instead of buying the physical game consumers are increasingly opting to purchase a downloadable game instead.

Mixed results predicted for the market

The Dutch economy is expected to see a slow recovery over the forecast period. In 2012 and 2013 there is likely to be more pressure on the economy, but during the second half of the forecast period the economy is likely to see a modest recovery. For video games, this is likely to result in high growth although the further development of digital gaming and the expected launches of new static consoles by all major platforms is likely to be a major driver of growth as well. For traditional toys and games the outlook is less positive as the category is likely to continue to struggle and there are no obvious opportunities for manufacturers to make a quick impact. This is why traditional toys and games is likely to see a very slow recovery.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Netherlands with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Netherlands, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Netherlands market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Netherlands?
  • What are the major companies Netherlands?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in the Netherlands - Industry Overview

EXECUTIVE SUMMARY

Economy still a major problem for toys and games

Consumer confidence low

Major international companies dominate toys and games

Internet retailing continues to show strong growth

Mixed results predicted for the market

KEY TRENDS AND DEVELOPMENTS

Economic crisis has negative impact on the market

Changing demographics drive trends

Cars 2 is responsible for the biggest hit in licensed toys and games

Time starved consumers

Kids growing older younger

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

DEFINITIONS

SOURCES

  • Summary 1 Research Sources

Toys and Games in the Netherlands - Company Profiles

Blokker Nederland BV in Toys and Games (Netherlands)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

  • Summary 4 Blokker Nederland BV: Private Label Portfolio

COMPETITIVE POSITIONING

  • Summary 5 bol.com b.v.: Competitive Position 2011

bol.com BV in Toys and Games (Netherlands)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

  • Summary 8 bol.com b.v.: Competitive Position 2011

Bruynzeel-Sakura BV in Toys and Games (Netherlands)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 10 Bruynzeel-Sakura BV: Competitive Position 2011

Hasbro BV in Toys and Games (Netherlands)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

COMPETITIVE POSITIONING

  • Summary 12 Hasbro BV: Competitive Position 2011

Jumbo Nederland BV in Toys and Games (Netherlands)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

COMPETITIVE POSITIONING

  • Summary 14 Jumbo Nederland B.V.: Competitive Position 2011

Micromedia BV in Toys and Games (Netherlands)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

COMPETITIVE POSITIONING

Playlogic Entertainment NV in Toys and Games (Netherlands)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

COMPETITIVE POSITIONING

Traditional Toys and Games in the Netherlands - Category Analysis

HEADLINES

TRENDS

  • The signs of recovery in 2010 in traditional toys and games, proved not to be fruitful, and the category declined again in 2011. The economic climate continued to have a negative effect on the value development of the category. With the international financial sectors in turmoil and another economic recession looming, consumer confidence hit rock bottom. The result was that consumers became very careful with their spending. Although people are hesitant to deny their child toys and games many decided to be more sensible and reserved in their gift giving.

COMPETITIVE LANDSCAPE

  • Despite the difficult economic circumstances, Mattel continued to be the leading player in traditional toys and games. The company has a portfolio of strong toys and games brands and continues to be very active in new product development and marketing and promotion. Mattel has a mixed portfolio of brands including brands that have a long heritage and brands that are relatively new to the Dutch market. Barbie, Fisher-Price and Hot Wheels are examples of well established brands. In 2011 these three brands showed mixed results in terms of market share in total traditional toys and games. Fisher-Price managed to achieve growth in terms of market share, while Barbie and Hot Wheels saw a minor decline in share. In actual terms, however, all three major brands saw a decline in value as they suffered from the economic conditions like the rest of the category. The reason Fisher-Price did relatively well was that the use of licensed products such as for instance, Dora, Thomas & Friends and Disney characters helped to limit the decline in value.

PROSPECTS

  • The forecast for traditional toys and games remains negative. Only in the very last years of the forecast period is the category likely to see some modest growth. As the economic crisis is likely to be a major influence for the near future, a recovery of the category is unlikely for the first few years of the forecast period. With the Dutch government warning of more economic hardship and sacrifice in 2012, Dutch consumers are likely to remain highly cautious when it comes to spending on traditional toys and games. Until 2015, consumers are likely to be reserved as it will take longer for consumer confidence to get back to normal levels.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in the Netherlands - Category Analysis

HEADLINES

TRENDS

  • In 2011, the category was still struggling with the difficult economic climate. The Dutch government announced various budget cuts which influenced the spending power of the Dutch in a negative way. The problems with banks and other financial institutions also contributed to the difficult economic situation. For older consumers uncertainty surrounding pensions was another reason to worry and as a consequence these consumers became more careful with, for instance, the gifts they gave in the December period. All in all, this rough economic climate had a negative effect on the category as consumer confidence was lacking and this meant that many cut their spending on video games software and hardware.

COMPETITIVE LANDSCAPE

  • Although it remained the leading player, the company with the biggest loss of share in 2011 once again was Nintendo. While the Wii console was a major driver of growth in 2008 and 2009, the popularity of the console dropped considerably in 2010 and saw a further decline in 2011. There were several reasons for this. First of all, the major competitors of the Wii responded to its success by lowering their prices for consoles in order to reduce the price difference between the Wii and, for instance, Sony PlayStation and the Xbox.

PROSPECTS

  • The lukewarm response to the recent innovation in handheld consoles and the absence of any major innovation in static consoles have been major reasons for the disappointing performance of video games in recent years. The continued economic difficulties will be a major concern for the short term as the economy is expected to start a true recovery only during the second part of the forecast period. This means that for 2012 a further modest decline is expected. In 2013, however, the expected launch of new generation static consoles for all three major platforms will be a major boost for the category as well as the anticipated development in digital and mobile gaming, which are likely to see further, strong double-digit growth over the forecast period.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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