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Country Report

Toys and Games in the Philippines

Jan 2013

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Toys and games records a better performance in 2011

Despite slowdown in the country’s economy during the year, sales of toys and games improved at a high single-digit rate in 2011, surpassing growth in the previous year. Video games continued to outpace the larger traditional toys and games category with a better performance supported by the expansion of distribution channels, increasing number of video gamers, as well as rising incomes of urban dwellers.

Higher number of double-income families in the country drives sales

The number of double-income families in Metro Manila and key cities nationwide created a lucrative landscape for toys and games. With more mothers working outside the home, they try to compensate for their absence by purchasing toys and games for their children. With their higher spending power, they are able to buy more expensive products. In addition, the increasing number of families with relatives working abroad also sustains sales of higher priced toys.

Multinationals dominate the local toys and games market

Foreign players in the market tend to gear their products towards middle income and upscale buyers in the toys and games market in the Philippines, both in traditional toys and games, and video games. Multinationals, such as Mattel, Hasbro, and LEGO, through their strategic partnerships with local distributors and retailers, are the most important players, generating more than one-third of total sales.

Traditional toys and games stores are primary distribution channels

Filipino buyers source toys and games from traditional toys and games stores most especially those that carry branded and licensed products. Large and chained stores, such as Toys “R” Us and Toy Kingdom, serve the needs of buyers in key cities and account for more than half of total toys and games sales. Smaller, independent traditional toys and games stores serve demand from middle- and lower-income consumers in provincial areas. Modern grocery channels, such as supermarkets and hypermarkets, as well as mixed retailers, including department stores, have emerged in recent years to become important distribution channels.

Toys and games expected to see moderate growth during the forecast period

The prospects for toys and games in the Philippines remain vibrant as chained retailers are projected to penetrate the rapidly growing key cities Luzon and Visayas. The perceived stability of the economy during the forecast period will be conducive to growth in spending on toys and games in the country. Traditional toys and games will continue to be outpaced by video games: While traditional toys and games will be strongly boosted by the improving network of retailers, growth of video games sales will be pushed by the increasing number of consumers playing casual games and the development in console gaming.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Philippines with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Philippines, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Philippines market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Philippines?
  • What are the major companies Philippines?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in the Philippines - Industry Overview

EXECUTIVE SUMMARY

Toys and games records a better performance in 2011

Higher number of double-income families in the country drives sales

Multinationals dominate the local toys and games market

Traditional toys and games stores are primary distribution channels

Toys and games expected to see moderate growth during the forecast period

KEY TRENDS AND DEVELOPMENTS

Licensing: a key success factor in toys and games

Dismal economic performance in 2011 did not deter toys and games growth

Guerrilla marketing is highly utilised

Traditional toys and games retailers is the major channel for toys and games sales

Young children a key demographic for toys and games

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

SOURCES

  • Summary 1 Research Sources

Toys and Games in the Philippines - Company Profiles

International Toy World Inc in Toys and Games (Philippines)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

COMPETITIVE POSITIONING

  • Summary 4 International Toy World Inc: Competitive Position 2011

JC Lucas Creative Products Inc in Toys and Games (Philippines)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 6 JC Lucas Creative Products Inc: Competitive Position 2011

JS Philippines Global Corp in Toys and Games (Philippines)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 8 JS Philippines Global Corp: Competitive Position 2011

Playkit Philippines Inc in Toys and Games (Philippines)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 10 Playkit Philippines Inc: Competitive Position 2011

Robinsons Retail Group in Toys and Games (Philippines)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

COMPETITIVE POSITIONING

  • Summary 13 Robinsons Retail Group: Competitive Position 2011

Traditional Toys and Games in the Philippines - Category Analysis

HEADLINES

TRENDS

  • Sales of traditional toys and games in the Philippines are heavily influenced by movie releases and popular television characters. With their strong affinity to Western culture, Filipinos strongly patronise movies and characters from the US and Europe. During 2011, characters, such as Captain America, Lighting McQueen, and Transformers, became very popular among children and adults alike, as their respective movies featuring them were launched on the local market. On the other hand, children’s shows, especially Ben10 Reloaded, increased the number of toys featuring its character and gadgets. A highly unique development during the year was the emergence of video games inspired products in traditional toys and games, starting with Angry Birds, which became a hit among Filipino gamers. Angry Bird’s plush toys and puzzles flooded the local market in a bid to cash in on the game character’s popularity.

COMPETITIVE LANDSCAPE

  • Mattel Inc, the manufacturer of popular action figure brands, such as Spiderman, Cars 2, and dolls and accessories, notably Barbie, is the largest toy manufacturer of traditional toys and games in the Philippines. During the year, the company’s category share was 14%. Hasbro Inc ranked second with 11% of shares in 2011 while the LEGO Group also generated a sizeable share of 5%. The popularity of these international manufacturers in the Philippine market is indicative of the Filipinos affinity to Western culture, movies, and TV shows. Middle income and upscale buyers patronise products that are made by well-known companies because of their perceived quality.

PROSPECTS

  • The traditional toys and games category in the Philippines will continue to grow in the forecast period, posting a CAGR of 3% in constant terms to reach Ps17 billion in 2016. This growth will be supported by the improvement in distribution and the expected better economic climate, which could help to boost the purchasing power of parents.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in the Philippines - Category Analysis

HEADLINES

TRENDS

  • Sales of video games in the Philippines continue to grow, up 17% in 2011 buoyed by the growing numbers of Filipino gamers during the year. It is estimated that there are more than 30 million Filipino gamers comprised of both children and adults. This expansion is credited to the popularity of social networking which introduced and popularised games, such as Farmville, to previous non-gamers. The increasing number of casual games, which can be played on smartphones, also introduced video games to a wider audience.

COMPETITIVE LANDSCAPE

  • Sony leads video games with a 30% value share in 2011. The company dominates in hand-held video game hardware through its PSP brand. Nintendo, the manufacturer of games console Wii and software, most notably Mario Sports Mix, ranked second with a 28% value share in 2011. Being a first mover in the market, the company’s products are widely preferred among Filipinos. They are also generally more affordable, making them the choice of parents when buying for their children.

PROSPECTS

  • The local video games category is expected to enjoy bright prospects over the forecast period. It is projected that the category will report a constant value CAGR of 10% from 2011-2016, buoyed by the increasing interest among Filipino gamers in new game titles and more innovative gaming consoles. The Philippine market for video games is poised to close 2016 with sales of Ps4 billion.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 26 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 27 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 28 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 29 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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