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Country Report

Toys and Games in the USA

Jul 2011

Price: US$1,100

About this Report

About this Report

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in USA with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in USA, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in USA market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in USA?
  • What are the major companies USA?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Traditional toys and games recover alongside US economy

Toys are generally thought to be recession-resistant, declining at a much lower rate than other consumer goods as parents do not want to sacrifice their children’s happiness. With the US economy slowly recovering, Americans can start to spend more on their children again. The US traditional toys and games market rebounded in 2010 to end a 4-year decline. The growth of traditional toys and games in 2010 was buoyed by the double-digit increases of outdoor and sports, plush, and construction and toys. The absence of any major toy recalls in 2010 also helped traditional toys and games avoid negative press, and maintain growth.

Consumers anxiously await next generation of video game consoles

The video consoles currently available in the US market are approaching the end of their cycle. In 2010 US video game sales declined for a second consecutive year as consumers restricted spending, preferring to wait for the next generation of video games. Manufacturers have also begun to lower unit prices on consoles in order to empty warehouses in anticipation of new consoles, which contributed to lagging value sales. Additionally, sales of used and downloaded games are increasing in the US. Neither is tracked for the purposes of this report, but cut into potential software sales.

Nintendo the overall leader of US video game sales

The vast majority of American video game users own a Nintendo Wii, Sony PlayStation 3 or Microsoft Xbox 360. There has been no real threat from a competitor in video game consoles for over 10 years. Due to their distinct advantage and monopoly of the video games hardware environment, Nintendo of America, Microsoft Corp and Sony Corp of America are the top players in the US video games environment. As a whole, these three companies accounted for over half of total video game value in 2010. Nintendo has a unique advantage over the other two companies because it is also responsible for a significant amount of video game software.

Traditional stores benefit as hypermarkets focus on groceries

Hypermarkets such as Wal-Mart Supercenters remain the top distribution channel for traditional toys and games but experienced a decline in 2010 share. This was due to Wal-Mart’s decision during the recession to focus on higher revenue generating products such as groceries. This change in store merchandising took shelf space away from toys, and consumers were not happy with the smaller toy selection. Traditional toy and games stores, such as Toys R Us, benefited from hypermarkets’ decision, as consumers returned to such outlets to enjoy the greater variety of products on offer. As such, traditional toy and games stores gained share in 2010 to end a 4-year decline.

Cautiously optimistic view of US toys and games environment

The prospects for the overall US toys and games market are expected to be good for the forecast period. New handheld and static console launches in coming years are expected to drive performance in video games. The forecast for traditional toys will remain positive, as long as there are no major toy safety recalls. A large slate of upcoming action, super hero and animated movies are expected to help drive sales of action figures and licensed toys – as large manufacturers such as Mattel acquire more of the major licenses. The rising cost of commodities and pay increases for workers in China –from which the US imports most of its toys – will also affect traditional toy sales as manufacturers increase unit prices to account for increased input costs.

Table of Contents

Table of Contents

Toys and Games in the US - Industry Overview

EXECUTIVE SUMMARY

Traditional toys and games recover alongside US economy

Consumers anxiously await next generation of video game consoles

Nintendo the overall leader of US video game sales

Traditional stores benefit as hypermarkets focus on groceries

Cautiously optimistic view of US toys and games environment

KEY TRENDS AND DEVELOPMENTS

Licensing remains integral part of US toys and games market

Manufacturers and retailers aim to please tweens

Boundaries blur between toys, video games and phone applications

Slow economic recovery leads to new toy strategies

Consumers await next generation of video game consoles

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

Sources

  • Summary 1 Research Sources

Toys and Games in the US - Company Profiles

Activision Blizzard Inc in Toys and Games (USA)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 4 Activision Blizzard Inc: Competitive Position 2010

GameStop Corp in Toys and Games (USA)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

Hasbro Inc in Toys and Games (USA)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 9 Hasbro Inc: Competitive Position 2010

JAKKS Pacific Inc in Toys and Games (USA)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 12 JAKKS Pacific Inc: Competitive Position 2010

Mattel Inc in Toys and Games (USA)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 15 Mattel Inc: Competitive Position 2010

Nintendo of America Inc in Toys and Games (USA)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 18 Nintendo of America Inc: Competitive Position 2010

Toys "R" Us Inc in Toys and Games (USA)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

COMPETITIVE POSITIONING

Traditional Toys and Games in the US - Category Analysis

HEADLINES

TRENDS

  • The traditional toys and games category in the US is a very mature, with little room for growth. The US recession caused traditional toys and games to decline as consumers avoided frivolous spending and purchased toys positioned on value. Traditional toys and games in the US declined 2% over the review period as a whole. In 2010 the US economy began to show signs of recovery from the recession. As a result growth of 3% was achieved in 2010, marking the first year of positive movement since 2005.

COMPETITIVE LANDSCAPE

  • Mattel Inc was the largest manufacturer in 2010 with sales worth US$4.2 billion, accounting for 22% of traditional toys and games’ value. The strength of Mattel’s US portfolio lies in the dominance of the baby, infant, pre-school and dolls and accessories niches, with respective 44%, 41%, 59%, and 50% value shares in those categories. Mattel’s baby, infant, and pre-school product strengths lie in its Fisher-Price brand and their ability to gain extremely popular toy licenses for that brand such as Toy Story, Cars, and most recently in 2010, Thomas the Train. Mattel’s Barbie brand had sales of US$673 million in 2010 to account for a leading 24% share in dolls and accessories. The company’s Disney Princess dolls (through a license acquired in 2009) ranked second with US$326 million in sales and a 12% value share.

PROSPECTS

  • Traditional toys and games in the US is a mature category, and sales are projected to grow by 3% in constant value terms over the forecast period to reach US$19.6 billion. The forecast data for this edition is significantly changed from last year’s forecast growth. The previous edition made an assumption that spending on toys and games would increase alongside economic recovery. However, consumers are now expected to maintain their frugal spending habits as unemployment remains high, leading to the risk of a double-dip recession. Forecast growth is also constrained by a low 3% population growth rate of children in the under 14 age segment over the same period. These factors lead to a more conservative updated figure for this research edition.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in the US - Category Analysis

HEADLINES

TRENDS

  • Rather than purchasing new video games consoles many Americans were content to wait for the next generation of consoles, as the current ones have been on the market since 2005/2006. The 2010 launches of accessories Sony Move and, to a greater degree, Microsoft Kinect, provided some bright spots in an otherwise lacklustre hardware market. Sales of hardware accessories grew by 14% to reach US$2.7 billion in 2010. Both of these hardware accessories are motion-detecting units that allow users to interact with the system using the body as a remote controller. Kinect helped Microsoft accessory sales reach US$881 million, an increase of 31% on 2009. Move did the same for Sony, bumping hardware accessory sales up 21% to US$702 million.

COMPETITIVE LANDSCAPE

  • The US video games category is top-heavy, with three companies – Nintendo of America, Microsoft Corp and Sony Corp of America – accounting for 57% of total sales in 2010. This dominance is especially prevalent in video games hardware, as they account for 94% of sales value, making it difficult for new entrants to penetrate this category. Market penetration for the current generation of hardware devices is very high, with many Americans owning two or three different systems. As a result software manufacturers have a slightly more level playing field, with their products possibly being available on more than one system.

PROSPECTS

  • Sales of US video games are projected to see a 3% constant value CAGR over the forecast period, to reach US$21 billion in 2015. During the first two years of the forecast period handheld console and games are expected to support most of the growth, with the early 2011 launch of the Nintendo 3DS and the announcement that the Sony Vita will be released by November/December 2011. However, the early part of the forecast period is still projected to remain rather flat or face decline due to the ending of the static console cycle. At this stage there is projected to be heavy price discounting by manufacturers, as many consumers wait to purchase the next generation of static consoles. Overall sales are projected to rebound following the launch of new static consoles at higher unit prices.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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