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Country Report

Toys and Games in Ukraine

Oct 2012

Price: US$1,100

About this Report

EXECUTIVE SUMMARY

Traditional toys and games starts declining

Over the review period traditional toys and games grew annually without any drop in 2009 post-economic crisis. In 2011, against the background of video games growth, traditional toys and games showed worse results than in 2010. The decline concerns all categories, with the exception of radio/remote control toys. The main reasons are slow economic recovery, significant annual price increases, and changing consumer behaviour. Since 2011, customers shifted from mainstream to economy price segments. Video games, including all its categories, showed considerable progress, even taking into consideration the significant illegal market.

Price increase exceeds inflation rate

Almost the entire traditional toys and games category is represented by imported goods. It means that the price of products depends on two factors: First, exchange rate; second, the price of toy production abroad. Since the exchange rate fluctuates wildly, production costs increase and extra costs, such as customs, influence the price of toys significantly. It has a considerable negative impact on the market performance in 2011. At the same time, the annual change of unit price for video games is increasing but it does not exceed the rate of inflation.

Number of competitors varies depending on the category

Traditional toys and games cover a lot of brands. At the same time, since almost all imported products are represented by Ukrainian distributors, the number of competing companies is limited. So, to secure better positions, it is necessary to cooperate with leading distributors. Ukrainian goods barely compete with international brands because they cannot compete on price compared with Chinese-made toys; they do not produce hi-tech innovative products, nor do they invest enough in marketing support or distribution. The same situation is observed in video games. Video games software is represented by several games publishers, but video games hardware is scarce. Mobile games are sold mostly by mobile providers and additional services via SMS. Online games and game downloads are not very developed in Ukraine.

Sales shift to other channels

Other non-grocery retailers which were popular channel through which to buy traditional toys and games, lost share during the review period. Sales shifted towards leisure and personal goods specialist retailers with significant dominance by traditional toys and games stores. Video games show another trend. The share of other non-grocery retailers declined, with sales shifting mostly to electronics and appliance specialist retailers and internet retailing. The trend shown by traditional toys and games influences unit price growth; whereas the trend which characterises the development of video games does not increase the average price of products sold.

Toys and games will improve

Traditional toys and games as well as video games will show significant improvements over the forecast period. The best results are expected from digital gaming because this is a new market in Ukraine. Best developing categories among traditional toys and games are arts and crafts, pre-school (3-4 years old), and construction toys which is connected with the educational trend as parents care about the educational level of their children and are likely to overpay for toys which can be used as educational instruments. On the other hand, market growth is connected with unit price increases.


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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Ukraine with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Ukraine, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Ukraine market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Ukraine?
  • What are the major companies Ukraine?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Table of Contents

Table of Contents

Toys and Games in Ukraine - Industry Overview

EXECUTIVE SUMMARY

Traditional toys and games starts declining

Price increase exceeds inflation rate

Number of competitors varies depending on the category

Sales shift to other channels

Toys and games will improve

KEY TRENDS AND DEVELOPMENTS

Social payments and economic situation influence toys and games reversely

Children change their behaviour

Video games replace traditional toys and games

Traditional toys and games by license

Parents stop buying toys spontaneously

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2006-2011
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2006-2011
  • Table 3 Toys and Games Company Shares by Value 2008-2011
  • Table 4 Toys and Games Brand Shares by Value 2008-2011
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2011-2016
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2011-2016

DEFINITIONS

SOURCES

  • Summary 1 Research Sources

Toys and Games in Ukraine - Company Profiles

Budynok Igrashok TOV in Toys and Games (Ukraine)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

Dream Makers, Group of Cos in Toys and Games (Ukraine)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

  • Summary 6 Dream Makers, Group of Cos: Production Statistics 2011

COMPETITIVE POSITIONING

  • Summary 7 Dream Makers, Group of Cos: Competitive Position 2011

GSC Game World in Toys and Games (Ukraine)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 10 GSC Game World: Competitive Position 2011

ICM Holding TOV in Toys and Games (Ukraine)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 13 ICM Holding TOV: Competitive Position 2011

Kiddisvit TOV in Toys and Games (Ukraine)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 16 Kiddisvit TOV: Competitive Position 2011

RedHead Family Corp in Toys and Games (Ukraine)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

COMPETITIVE POSITIONING

ToyDiKo Ukraina TOV in Toys and Games (Ukraine)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 20 ToyDiKo Ukraina TOV: Competitive Position 2011

Traditional Toys and Games in Ukraine - Category Analysis

HEADLINES

TRENDS

  • The shift from mainstream to the low cost segment caused a reduction in market size in value terms in 2011. According to experts, the share of sales value in the low cost segment increased in 2011 up to 43% to reach more than UAH1 billion. Such change is caused by weak economic development in the country. If over 2000-2008, the growth rate of the Ukrainian economy was equal to 9%, in 2011 it is just 5%.

COMPETITIVE LANDSCAPE

  • The top three GBOs are Mattel Inc, MGA Entertainment Inc and Simba-Dickie Group GmbH. In 2011 Mattel Inc controls 7% of traditional toys and games value; share of MGA Entertainment Inc is 7% whereas Simba-Dickie Group GmbH has a 5% value share. Mattel Inc retains first position, primarily due to the popularity of Barbie, which is the leading brand in dolls and accessories. At the same time, experts notice that sales of this brand have a descending trend; new brands such as Bratz or Moxie Girls may take the leading role in dolls and accessories, which would hits Mattel’s position in the market. Such situation is caused, primarily, by the latter brands’ promotion at sales outlets.

PROSPECTS

  • Category value is expected to increase at a constant CAGR of 2% over the forecast period, against the backdrop of the decline recorded over the review period. Such development is caused by economic recovery, the constant increase in the average price of toys and birth rate augmentation.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2006-2011
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2006-2011
  • Table 10 Traditional Toys and Games by Type: % Value Breakdown 2006-2011
  • Table 11 Traditional Toys and Games Company Shares by Value 2008-2011
  • Table 12 Traditional Toys and Games Brand Shares by Value 2008-2011
  • Table 13 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2006-2011
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2011-2016
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Video Games in Ukraine - Category Analysis

HEADLINES

TRENDS

  • The existence of such file shares as ex.ua does not allow the video games category to show the true results of its development. Most Ukrainians are not ready to pay for games, either for PCs or for any other device, because it is possible to download them illegally for free.

COMPETITIVE LANDSCAPE

  • Sony Ukraine TOV takes first place in video games with a 22% value share. Its most popular brand is Sony PSP because these hand-held consoles cover almost the whole market and these games are more difficult to download for free.

PROSPECTS

  • Video games is expected to record a constant value CAGR of 22% over the forecast period, against the backdrop of the review period CAGR of 5%. Such growth is due to the development of hand-held video game consoles and digital gaming.

CATEGORY DATA

  • Table 16 Sales of Video Games by Category: Value 2006-2011
  • Table 17 Sales of Video Games by Category: % Value Growth 2006-2011
  • Table 18 Video Games Software by Type: % Value Breakdown 2006-2011
  • Table 19 Video Games Company Shares by Value 2008-2011
  • Table 20 Video Games Brand Shares by Value 2008-2011
  • Table 21 Video Games Hardware Company Shares by Value 2008-2011
  • Table 22 Video Games Hardware Brand Shares by Value 2008-2011
  • Table 23 Video Games Software Company Shares by Value 2008-2011
  • Table 24 Video Games Software Brand Shares by Value 2008-2011
  • Table 25 Digital Gaming Company Shares by Value 2008-2011
  • Table 26 Digital Gaming Brand Shares by Value 2008-2011
  • Table 27 Sales of Video Games by Distribution Format: % Analysis 2006-2011
  • Table 28 Sales of Video Games Hardware by Distribution Format: % Analysis 2006-2011
  • Table 29 Sales of Video Games Software by Distribution Format: % Analysis 2006-2011
  • Table 30 Forecast Sales of Video Games by Category: Value 2011-2016
  • Table 31 Forecast Sales of Video Games by Category: % Value Growth 2011-2016

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles
      • Digital Gaming
        • PC and Console Game Downloads
        • Online Games
        • Mobile Games

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by licencing
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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