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Global Briefing

Toys and Games: Trends, Developments and Prospects

Feb 2012

Price: US$2,000

About this Report

About this Report

Traditional toys and games recorded another year of global growth in 2010, continuing to resist the climate of economic uncertainty. At the same time, the decline in video games was extended for the second consecutive year. This briefing analyses the shifting dynamics of the toys and games, including a gradual shift in retailing to modern channels and internet, the success of brand extension strategies, and the realities of finding growth in emerging markets.


What this report includes

  • Up-to-the minute analysis of the latest trends in the industry
  • New product development, forecasts and other themes
  • Unique graphics and illustrated case studies
  • Most recent brand and company news
  • New insight into the size and shape of the market

Why buy this report

  • Leading industry opinion keeps you abreast of latest news and trends
  • Forward-looking outlook on a category, market or issue affecting the industry
  • Latest five year forecasts assess how the market is predicted to develop
  • Understand the competitive environment, the leading players and brands

Table of Contents

Table of Contents

Introduction

Scope

Key findings

Performance by Geography

Global outlook

Which countries are shaping up?

Traditional toys drive global growth

Per capita spend in the largest markets

Major regions swap ranks

Different growth patterns across regions

India and China: Infinity and beyond

North America: Impressive growth in outdoor and sports toys

Western Europe shows sluggish performance

Latin America is the most dynamic region

Eastern Europe: Russia dominates

Romania's CAGR is three times Russia's over 2010-2015

Traditional Toys and Games

Pre-school toys is the largest category in traditional toys

Case study: Pre-school category dominates in China

Pre-school drives toy sales in China

China’s expanding economy creates room for further growth

More electronics in pre-school and infant toys

Construction is most dynamic

LEGO's Secret: Powerful blend of old favourites with innovation

Case study: UK

UK shows price polarisation

Zhu Zhu Pets revolutionises plush

Video Games

Games for static consoles dominate video games

Nintendo's loss, Sony and Microsoft's gain

Higher the income, higher the video game console penetration

Clear correlation for consoles

Case study: US

US: More than 70% of gamers are adults

Changing dynamics: Short, medium and long term

Boundaries blur between toys, video games and phone apps

Channel Analysis

Traditional toys: Grocery muscles in

Traditional toys: Internet sales show no sign of slowing

Traditional toy stores: Overall decline but still important

Key toy retailing trends

Video games: Media products stores suffer, internet benefits

Criteria for Success

Licence driven vs brand driven toys

Toys industry in 2015: Possible s cenarios

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