Traditional Toys and Games in Western Europe

August 2022

Value sales of traditional toys and games in Western Europe grew in 2021, driven by the need for entertainment due to the prolonged COVID-19-induced social distancing measures and home seclusion. The expansion of the consumer audience, with adults being targeted due to their higher disposable incomes, helped fuel growth in the industry.

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Key findings

Home seclusion due to COVID-19 increases interest in toys

Toy sales surged in Western Europe in the latter part of the review period, as housebound families and friends spent more time together, and purchased more traditional toys and games for entertainment. Activity-based toys, like construction sets, and games and puzzles, were favoured the most, due to the increased need for group/social activities.

“Kidults” drive value sales across the region

The consumer group referred to as “kidults” has become the most significant demographic in terms of value sales of traditional toys and games in Western Europe. Due to pandemic-induced boredom and nostalgia, “kidults” turned to (expensive) toys to keep themselves entertained.

LEGO continues to build a toy empire

LEGO Group continues to lead sales of traditional toys and games in Western Europe, due to very high brand recognition in the region and its efforts to innovate and attract new consumers. The company has expanded licensing partnerships and made progress in terms of sustainability and inclusivity, launching new products that appeal to environmentally and socially conscious consumers.

Increased demand for sustainable and inclusive toys

Toy makers are increasingly incorporating sustainability and inclusivity into their business strategies. As consumers in Western Europe favour greener and more socially-responsible practices, toy makers are responding by developing socially-conscious and eco-conscious products, and phasing out plastic in both toys and packaging.

Big challenges expected ahead

As the pandemic recedes, consumers are resuming their on-the-go lifestyles, with more options for out-of-home entertainment and travelling, which in turn reduces the need for toys. Moreover, a gloomy economic outlook, ongoing supply chain issues and a high-inflation environment will hinder growth in the toys market, as consumers become more cautious in their spending, cutting expenditure on non-essential goods.

Scope
Key findings
High disposable incomes drive sales of toys in Western Europe
COVID-19 lockdowns fuel interest in traditional toys and games
Activity-based toys in high demand across all countries
Dynamic performance due to increased interest in a wider variety of toys
Games and puzzles, and construction see the largest absolute growth
Need for at-home activities and nostalgia stimulate growth (1)
Need for at-home activities and nostalgia stimulate growth (2)
COVID-19 forces traditional toys and games to go online
Well-established market leaders become stronger
LEGO strengthens its position as the leading toy manufacturer
Companies have a rather fragmented geographical coverage
Leading brands retain their top positions
Growth in Western Europe expected to be marginal
Continued focus on both children and kidult demographics
Germany: Market context
Germany: Competitive and retail landscape
UK: Market context
UK: Competitive and retail landscape
France: Market context
France: Competitive and retail landscape
Italy: Market context
Italy: Competitive and retail landscape
Spain: Market context
Spain: Competitive and retail landscape
The Netherlands: Market context
The Netherlands: Competitive and retail landscape
Switzerland: Market context
Switzerland: Competitive and retail landscape
Sweden: Market context
Sweden: Competitive and retail landscape
Turkey: Market context
Turkey: Competitive and retail landscape

Toys and Games

This is the aggregation of traditional toys and games and video games.

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