Video games are anticipated to experience healthy gains in 2023, primarily fuelled by the growth of video games software (digital) sales. The release of new console video game titles will further boost sales during the year.
Online games and subscriptions are projected to deliver robust growth throughout the forecast period. This growth will be driven by consumer interest in online gaming and the expanding availability of online games.
AR/VR headsets are expected to achieve significant growth over the forecast period as companies introduce new products to expand the user base and attract more consumers. Sony's launch of the PlayStation VR2 virtual reality headset in early-2023 is expected to drive sales in this category, accompanied by the release of more than 30 games specifically designed for the headset.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Canada with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
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Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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