Video games software is anticipated to grow further over the forecast period, driven by an ongoing focus on at-home entertainment and the social aspects of online gaming that many local consumers embraced during the pandemic. The meteoric rise of e-sports, established franchises such as FIFA and Call of Duty's propensity to release new titles or upgrades each year, the steady streaming of downloadable content and updates for fan favourites, and the emergence of innovative new games in the United Arab Emirates will all contribute to further strong sales growth.
Over the course of the forecast period, sales growth of static consoles is predicted to gradually slow. While value sales of physical console games will remain higher than digital options, improvements in internet speed and reliability in the United Arab Emirates will mean that the chasm between the two will continue to shrink.
In the United Arab Emirates, demand for AR/VR headsets is fairly low. Nevertheless, since the category’s entry to the local market at the beginning of the review period, it has recorded dynamic double-digit growth and is set to continue this momentum over the forecast period.
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Understand the latest market trends and future growth opportunities for the Video Games industry in United Arab Emirates with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
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Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
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