Toys and Games

Back About 165 results
Article

Five Factors Shaping the Future of Sustainable Toys

Isam Arshad

Isam Arshad

15 Sep 22

There is growing environmental concern amongst consumers, with rising expectations that companies should do more to mitigate the effects their products have on the environment. Toy manufacturers are looking for opportunities to offer their products in ways that ease eco-anxiety and address the realities of a changing world.

Article

Strong Demand for Toys and Games to Continue in the New Normal

Wee Teck Loo

Wee Teck Loo

16 Jun 22

Sales of toys and games enjoyed a strong revival in 2020 and 2021, as most of the world was embroiled in COVID-19 lockdowns. As consumers were mainly home-bound, with nowhere to go, there was stronger demand for both video games and traditional toys and games.

Article

Kidults are Driving Sales of Toys and Games

Wee Teck Loo

Wee Teck Loo

18 May 22

Adults buying toys for themselves is giving a much-needed boost to companies in the toys and games industry as the number of children declines. Toy companies are now launching products that are designed exclusively for these kidults.

Webinar

Discovering Investment Opportunities in Esports

Alan Rownan

Alan Rownan

18 Nov 21 | UTC Time: 12:00 AM

In this webinar, speakers will be providing insights that will help organisations from a range of sectors understand and navigate this emerging space as well as focusing on direct implications on the traditional professional sports industry.

Article

Pandemic Confinement Creates the Perfect Backdrop for Nostalgia in Western Europe

Nina Marston

Nina Marston

23 Jun 21

Nostalgia in Western Europe had been growing in popularity over the past few years, but since the world was beset by Coronavirus (COVID-19), consumers have increasingly turned to the past to give themselves a sense of stability and manage their…

Article

Games como plataforma de branding: uma linha tênue entre entretenimento e fadiga digital

Angélica Salado

Angélica Salado

21 May 21

Este artigo foi originalmente publicado em Meio & Mensagem.  Quando a pandemia do COVID-19 colocou o Brasil em isolamento social, muitos acreditavam que seria só por algumas semanas e, em breve, tudo voltaria ao normal. Mal sabíamos que 2020…

Article

Reimagining Licensing in Toys and Games: The Rise of New Players and Challenges for Established Powerhouses

Jorge Araya

Jorge Araya

30 Jan 21

Captive audiences at home in 2020 have been reshaping the business of entertainment. Where children (and adults) consume content influences their interests, shopping, and playtime. For the licensing business, new routes to consumers are both an…

Article

Booming E-sports Industry Takes Indonesia by Storm

Euromonitor International

Euromonitor International

15 Aug 20

Indonesia’s video games industry is expected to double through 2024 to reach USD2.5 billion. In 2019, Indonesia recorded the 4th largest video games revenue in Asia after China, Japan, and South Korea, leading in South East Asia by quite a…

Podcast

E-Sports Growing in the Midst of Coronavirus

Per Brandberg

Per Brandberg

28 May 20

Before the coronavirus pandemic, e-sports was a growing industry in terms of both popularity and value, with the prize pools for e-sports events broke the 34 million dollar mark in 2019. As consumers are starved for live events during COVID-19,…