Changing Consumer Perceptions of Toys and Games in Asia Pacific

August 2022

Asian consumers underspend on traditional toy and games compared to other regions. Why are Asians not buying traditional toys, and will the apparent negative connotations of play change over the forecast period?

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This report comes in PPT.

Key Findings

Expenditure on traditional toys and games is low compared with other regions

Household expenditure on traditional toys and games in Asia Pacific is only around half that in Latin America and Eastern Europe

Video games are, however, popular in Asia Pacific

While spending on traditional toys and games is low in Asia Pacific, consumers spend 50% more on video games than consumers in Latin America and Eastern Europe.

Toys are viewed as a distraction from studies

Asian parents are often reluctant to spend on toys, as they want their children to devote more time to more useful activities, like study and other enrichment classes.

Millennials are earning more than older and more experienced workers

Millennials are typically better educated and enjoy higher incomes than older, more experienced workers, which is regarded as justifying their parents putting academic success ahead of playtime.

Creativity will be a critical differentiator as the world moves into AI

New jobs that require creativity will increasingly come to the fore, which is likely to favour toys that can help foster and develop creativity skills.

Scope
Key findings
Video games seeing rapid growth globally
Traditional toys and games expected to continue to grow over the forecast period
Market overview
Asia Pacific: Video games forecast to grow faster than traditional toys and games
Household spending on traditional toys and games is very low in Asia Pacific
Asia’s contrasting halves: Developed markets outspending the rest
Spending in Malaysia and Indonesia strongly orientated towards video games
Pretty trumps play – consumers are spending more on clothes than toys
Key traditional toys and games struggling to maintain strong growth
Why are toys viewed negatively?
Household expenditure on education is higher in Asia Pacific than in Western Europe
Education is seen as a way to break the poverty cycle and practical degrees are preferred
Obsession with academic success seems justified as younger workers are earning more
Asia Pacific has the largest singleton population
Small household size makes playing less fun
Two legs good, four legs better – more pets than young children
Income levels in Asia Pacific still lag Western Europe, except Hong Kong and Singapore
Share of household expenditure on necessities is high in Asia Pacific
Stigma on buying used products despite lower income
Blurring line between open-ended and close-ended toys (creative vs purpose)
Upselling the importance of creativity in the age of AI
Emotional intelligence in a society characterised by academically educated children
Work-life balance as important as high salary and job security
Kidults are buying toys to relive their lost childhoods

Toys and Games

This is the aggregation of traditional toys and games and video games.

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