Appliances and Electronics Our insights capture shifts in consumer lifestyles and themes impacting the global consumer appliances, electronics, and toys and games markets. Themes include new business models, sustainability, innovation and the future home.

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Article

Nachhaltigkeit und Resilienz Treiben Innovation auf der IFA Berlin 2022 an

Julian Hardy

Julian Hardy

28 Sep 22

Die IFA (Internationale Funkausstellung) in Berlin fand in 2022 wieder in physischer Präsenz statt. Aus den Presseveranstaltungen, Vorträgen, sowie dem IFA+ Summit kamen einige wichtige Themen hervor.

Article

Five Factors Shaping the Future of Sustainable Toys

Isam Arshad

Isam Arshad

15 Sep 22

There is growing environmental concern amongst consumers, with rising expectations that companies should do more to mitigate the effects their products have on the environment. Toy manufacturers are looking for opportunities to offer their products in ways that ease eco-anxiety and address the realities of a changing world.

Article

Trends Impacting Forecast Sales of Consumer Electronics

Veronika Kandusova

Veronika Kandusova

5 Sep 22

The latest consumer electronics research shows that retail value sales are projected to register a 4% CAGR over the forecast period worldwide, despite inflationary pressure and global supply chain constraints causing havoc globally. What are the factors that are driving the growth of consumer electronics as the world transitions to the new normal?

Podcast

Hybrid Working Podcast Series: Impact on Consumer Appliances, Electronics, Home Improvement and Gaming

Alexandre Loeur

Alexandre Loeur

5 Aug 22

The third in a series that explores how hybrid working has impacted several industries across Western Europe. In this episode we turn our attention to what it means for industries like consumer electronics and appliances, home improvement & gardening, toys & video games, and hygiene. Euromonitor’s Alexandre Loeur is joined by Veronika Kandusova, Per Brandberg and Miles Agbanrin. They discuss how the music and sports industry turned to gaming to engage with consumers, how people transformed their homes into workspaces, gyms or entertainment hubs and assess if these changes are here to stay.

Article

New Business Models – The Challenge at Hand

Ian Bell

Ian Bell

2 Aug 22

Businesses are in a constant state of flux, evolving to be organisations adapted to ‘of the time’; often this involves structures designed to mitigate for future challenges and change. There are a litany of examples of where this has failed, sometimes spectacularly, but for every Kodak, for every Nokia, there is an Apple or a Google suggesting, at times, adaptation can be world-conquering. For the vast majority, the reality of business model adaptation and development lies in the multitude of grey shades found in between graveyard and high earth orbit.

Article

New Business Models: From Connectivity Boom to Pandemic Dynamism and Inflation Surge

Ian Bell

Ian Bell

22 Jul 22

Only 55 companies have remained on the Fortune 500 list continuously since its inception in 1955. In that year, GM was the biggest company in the world. 70 or so years later, Wal-Mart, a discount store, is the biggest, while GM filed for bankruptcy in 2009. A generation ago, a “Kodak moment” referred to a picture-worthy moment. Today, it is widely used to describe companies that failed to adapt to market disruptions. Clearly, companies need to innovate their products and business models to survive.

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