Toys and games remains resilient, despite rising inflation driven by the war in Ukraine. Demand for digital entertainment and the growing use of social media are encouraging traditional toy makers to bring their toys to screen, while climate change is forcing industry players to embrace sustainability. An increase in single- and two-person households is boosting demand for toys among adults, while inclusivity and the removal of gender biases are becoming a pressing priority for companies.
This report comes in PPT.
Despite rising global inflation caused by the war in Ukraine, demand for toys and games remains stable. The pandemic caused a shift in how people use their leisure time, with families now seeking more entertainment options at home. Tencent leads the market in terms of sales value, as mobile gaming booms, trailed by Nintendo and Sony.
Gaming continues to experience growing demand, following the launch of the next-gen consoles, while rising smartphone penetration has lowered barriers to entry. As children spend more time on social media, toy companies are rushing to ensure their characters are brought to screen. Growing demand for e-commerce services is encouraging omnichannel retail strategies.
The growing risk posed by climate change has led to a rapid acceleration in the implementation of sustainability-related initiatives by toys manufacturers globally. This has seen LEGO testing the production of LEGO bricks made from sugarcane, Mattel launching new toys made from recycled or plant-based material, and Hasbro committing to eliminate all plastic in packaging for new products by the end of 2022.
Inclusivity is gaining traction, with manufacturers introducing toys that embrace multiple skin tones, while seeking to remove gender biases. To this end, Hasbro has dropped the “Mr” from “Mr Potato Head”, Mattel has launched new Barbie figures with different ethnicities and a wider range of body types, while LEGO plans to launch a reimagined range of LEGO Friends characters in 2023.
This is the aggregation of traditional toys and games and video games.
See All of Our DefinitionsIf you purchase a report that is updated in the next 60 days, we will send you the new edition and data extraction Free!