Cloud gaming has been gaining lots of traction in recent years as it allows people to access graphically demanding games without owning top-tier gaming hardware. As it offers low entry price for a PC or console experience, many expected it to take the gaming market by storm. Will cloud gaming ever replace high-end PCs and consoles?
This report comes in PPT.
Video games enjoyed lasting impact post-pandemic as many turned to gaming in order to relax or connect with family and friends virtually.
A huge gap in mobile speed between key cities and the low penetration of 5G due to cost and slow deployment become limiting factors for cloud gaming’s growth.
Microsoft invests in cloud gaming by building strong subscription service and making large acquisition to position itself as a leader in the market.
Increasing willingness among consumers to pay for video, music, or sport means that paying for cloud gaming subscriptions would not be much of an issue.
Avid gamers will want to stick with PCs or consoles when playing at home while using cloud gaming services on the go.
Manufacturers have high ambition to reach casual gamers who are mainly mobile gamers and bring the PC and console experience to them at a low entry price through cloud gaming.
This is the aggregation of traditional toys and games and video games.
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