Top Five Trends in Toys and Games

August 2026

From social commerce and phygital collectibles to kidults and mindful play, the future of toys and games is increasingly shaped by engagement rather than ownership. This report explores the keys trends that are redefining how consumers discover, buy and connect with brands and where the next opportunities for growth are emerging.

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Key Findings

Home care's growth engine is increasingly digital, but offline remains dominant

In 2025, retail offline still accounted for 83.5% of global home care sales, reflecting the category's close integration into routine grocery shopping missions. However, retail e-commerce continues to outperform the wider industry, supported by subscriptions, larger pack sizes, improved fulfilment and increasing consumer willingness to replenish household essentials online.

Value-led retail formats are reshaping offline retail competition

Discounters and warehouse clubs are among the fastest-growing channels in home care, benefiting from continued consumer focus on affordability and rising acceptance of private label products. Western Europe remains the largest discounter market globally, while emerging markets are generating the strongest growth as modern value retail expands its reach.

E-commerce is becoming a core route to market for home care

Online growth is increasingly being driven by convenience, fulfilment speed and recurring purchasing rather than one-off promotional events. Marketplaces, omnichannel grocery retailers and subscription-based models are strengthening e-commerce's role in everyday household purchasing, reinforcing its importance within long-term home care growth strategies.

Retail ecosystems are concentrating influence among a handful of global players

Amazon remains the largest home care e-commerce retailer globally, while Walmart is gaining momentum through omnichannel expansion. In Asia, Alibaba, Douyin and Taobao Flash are reshaping consumer journeys through social commerce, content-driven discovery and instant retail, increasing retailer influence over how products are discovered and purchased.

Physical retail remains critical, even as retail models evolve

Despite rapid e-commerce growth, home care will remain fundamentally anchored in physical retail. Even digitally native brands are increasingly expanding into stores to reach mainstream consumers and capture replenishment-driven purchasing occasions. Over the longer term, growth will be shaped not by the replacement of physical retail, but by the integration of stores, digital ecosystems, subscriptions and automated replenishment models.

 

 

Our expert’s view of Toys and Games in 2026
Key findings
From escapism to the excitement of toy purchases
Top five trends in Toys and Games
Top five trends uncovered
Social media is becoming the new toy aisle
Companies will lose kidults if they do not design the toys for s-commerce
Crybaby : Scarcity and social commerce drives collectible value
Growth opportunities in social commerce and limited releases
Phygital collectibles bridge growing digital spending with physical play
Gaming is popular but affluent consumers are also the most avid gamers
Monopoly GO! - Digital play extends the value of legacy IP
Digital engagement extends the value of physical IPs
Giving childhood favourites a new lease of life to drive repeat purchases
Nostalgia offers comfort in uncertain times
Beyblade X - Reinventing a legacy IP for a new generation of fans
Premiumisation and nostalgia to drive revenue growth for companies
Local relevance becomes a growth imperative in emerging markets
Merging markets are turning local culture into competitive advantage
A Day of Little Muslims Quiet Books - Faith-based toys address a white space
Growth opportunities through localisation and cultural relevance
Digital fatigue fuels demand for mindful play
Toys offer an accessible way to manage stress
Mirumi - Simple interactions deliver emotional comfort
Growth opportunities in emotional wellbeing and relaxation
Future implications
Opportunities for growth

Toys and Games

This is the aggregation of traditional toys and games and video games.

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