The market is dominated by foreign suppliers, as imports account for 78.2% of total market size in 2024. Households drive market demand, with household spending representing 88.8% of total demand in 2024. Canada has the sixth largest market size for toys and games across the top 20 developed countries, with demand reaching USD6.6 billion in 2024. Amaya Gaming Group Inc is the largest company in Canada, generating 32.0% of the industry’s total production value in 2024. The industry is concentrated, with the top five companies generating 60.6% of total production value in 2024. The total number of companies decreases in 2024, to 751 units. The costs of the industry decrease by 2.3% in 2024, largely driven by declining B2B costs. The industry’s profitability increases and stands at 10.7% of production value in 2024, the 10th highest across the top 20 developed countries. The industry’s exports share increases in 2024 to 9.5% of total production output. With production value of USD419 million, Canada accounts for 5.1% of the North America total in 2024.
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Overview:
This Euromonitor industrial report provides unique information on Toys and Games in Canada: ISIC 3694. With this industrial report, you’ll be able to explore the industry from its sources of supply to its buyers. The Toys and Games in Canada: ISIC 3694 report includes: Industry datagraphics including production data, exports, imports, cost structure, and profitability
The Household Goods in Canada report includes:
- Five year forecasts on industry’s historic trends and growth
- Insights on key factors shaping industry’s historic and future performance
- Historic data on industry’s turnover, market size, imports and exports
- Detailed overview of industry’s supply and demand structure
- Analysis of competitive landscape changes within the industry
This report answers:
- What is the turnover of the Household Goods?
- How the Household Goods will perform in the future?
- Which categories are driving industry's growth?
- Which factors will shape industry’s performance?
- What is the industry’s costs and demand structure?
- How profitable is the industry?
- Is industry’s competitive landscape concentrated or fragmented?
Toys and Games in Canada: ISIC 3694
HEADLINES
MARKET OVERVIEW
Household Goods
Household Goods is an aggregation of Furniture, Jewellery and Related Articles, Musical Instruments; Imitation Jewellery, Brushes and Other Personal Items, Sports Goods, Toys and Games, Watches and Clocks.
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- Understand future opportunities and threats within the industry
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