Traditional Toys and Games in Canada

August 2026
USD 1,195
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Canada with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Canada, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Canada report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Canada?
  • Which are the leading brands in Traditional Toys and Games in Canada?
  • How are products distributed in Traditional Toys and Games in Canada?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Canada?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Canada - Category analysis

Key Data Insights

Traditional Toys and Games Summary
Chart 1 Key Industry Trends for Traditional Toys and Games
Lego Leverages Nostalgia to Drive Premium Sales and Expand Appeal
Think and Toy Inspires Parents to Prioritise Mindful Play and Sustainable Design
Chart 2 Think and Toy Emerges As A Brand Promoting Mindful Play
Spin Master and Mga Turn Viral Social Commerce into Rapid Sales and Product Design Shifts
Chart 3 Social Commerce Rises While In- Store Browisng Declines
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Lego, Mattel and Hasbro Anticipated to Accelerate Premium Multi-Age Innovation
Social Platforms Expected to Create Viral Demand but Big-Box Retailers Set to Capture Sales
Leading Players Anticipated to Optimise Retail Strategies to Include Omnichannel Approach
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Lego, Mattel and Hasbro Leverage Scale and Nostalgia to Consolidate Share
Chart 8 Competitive Landscape for Traditional Toys and Games
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
Walmart, Costco and Amazon Shape In-Store and Online Decision-Making
Amazon Accelerates E-Commerce Growth as Omnichannel Patterns Emerge
Social Commerce Redefines Toy Discovery and Fuels Impulse Buying
Chart 11 Retail Channels 2020-2025
Multi-Generational Consumers and Nostalgia-Driven Design Lead Innovation
Tamagotchi, Furby, and Care Bears Exemplify the Classic Reimagined Trend
Chart 12 Retro Toys Make a Comeback
Premiumisation, Collectibility, and Viral Design Loops Define the Business Impact
Chart 13 Economic Context for Traditional Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Traditional Toys and Games
Chart 17 Population 2020-2030
Chart 18 Population by Generation 2025

Toys and Games in Canada - Industry Overview

2025 Developments

Key Data Insights

Chart 19 Key Industry Trends for Toys and Games
Value Gifting and Digital Platforms Reshape Holiday Spending Patterns
Chart 20 Xbox Game Pass Raises the Top Tier, Yet Canadians Keep Subscribing
Digital-First Ecosystems Drive Video Games Dominance and Growth
Chart 21 EB Games Canada Relaunches, Focusing on Hardware, Pre-Owned, and Pop Culture
Adult Collectors Boost Premium Construction and Nostalgia Lines
Chart 22 Value Sales 2020-2030
Chart 23 Value Sales by Category 2025
Xbox and Playstation Anticipated to Strengthen Digital Subscriptions to Drive Recurring Spend
Nintendo and Lego Expected to Expand Premium Ranges to Capture Kidult and Nostalgia Demand
Mastermind Toys and Toys'r'us Projected to Respond to Seasonal Peaks and Regulatory Change
Chart 24 Forecast Value Sales 2020-2030
Chart 25 Forecast Value Sales by Category 2025-2030
Lego Canada Inc Outpaces Rivals as Digital and Nostalgia Launches Shift Share
Major Buyouts and Hardware Launches Reshape Digital Gaming Landscape
Chart 26 Analyst Insight for Toys and Games
Chart 27 Company Shares 2025
Chart 28 Brand Shares 2025
Digital Platforms and Omnichannel Retailers Accelerate Online Migration
Digital Downloads and Subscriptions Reshape Retail Competition
Chart 29 Retail Channels 2020-2025
Innovation Trends Reshape Product Development
Recent Product Innovations Redefine Value
Chart 30 Nostalgia-Led Tamagotchi Feeds the Kidult Segment, Lifting Canada's Toys
Subscription Revenue and Digital Delivery Shape Business Impact
Chart 31 Economic Context for Toys and Games
Chart 32 Real Gdp Growth 2020-2030
Chart 33 Inflation 2020-2030
Chart 34 Consumer Context for Toys and Games
Chart 35 Population 2020-2030
Chart 36 Consumer Expenditure 2020-2030
Chart 37 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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This report originates from Passport, our Traditional Toys and Games research and analysis database.

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