Traditional Toys and Games in Mexico

August 2026
USD 1,195
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Mexico with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Mexico, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Mexico report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Mexico?
  • Which are the leading brands in Traditional Toys and Games in Mexico?
  • How are products distributed in Traditional Toys and Games in Mexico?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Mexico?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Mexico - Category analysis

Key Data Insights

Traditional Toys and Games Summary
Chart 1 Key Industry Trends for Traditional Toys and Games
Mattel Leverages Collector Drops to Unlock Kidult Value
Chart 2 Mattel Creations Makes Its Mexico Debut at Ccxp 2025
Action Figures and Construction Benefit From Nostalgia
Tiktok Shop Launch Accelerates Impulse Toy Sales via Social Commerce
Chart 3 Tiktok Shop Launch in Mexico Accelerates Creator-Led Toy Sales
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Adults to Drive Premium Collectible Launches and Sustain Value Growth
Dolls and Accessories to Expand through Innovation and Collector Appeal
Chart 6 Analyst Insight for Traditional Toys and Games
Digital Integration and Educational Value to Reshape Product Design and Purchasing
Chart 7 Forecast Value Sales 2020-2030
Chart 8 Forecast Value Sales by Category 2025-2030
Mattel and Hasbro Reinforce Lead as Lego Gains Momentum
Leading Companies Sustain Brand Loyalty through Nostalgia
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
Hypermarkets Lead through Competitive Pricing and Accessibility
Disney Store Mexico Drives In-Store Experiences to Boost Loyalty
Online Platforms Win Shoppers with Choice, Price, and Convenience
Chart 11 Retail Channels 2020-2025
Mattel and Hasbro Elevate Kidult Engagement with Premium Collectibles
Mattel Creations and Tiktok Shop Transform Collector and Impulse Buying
Barbie Signature Día De Muertos Collection Boosts Emotional Brand Loyalty
Chart 12 Barbie Signature Día De Muertos 2025 Collection Drives Premium Demand through Culturally Inspired Collectible Storytelling
Chart 13 Economic Context for Traditional Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Traditional Toys and Games
Chart 17 Population 2020-2030
Chart 18 Consumer Expenditure 2020-2030
Chart 19 Population by Generation 2025

Toys and Games in Mexico - Industry Overview

2025 Developments

Key Data Insights

Chart 20 Key Industry Trends for Toys and Games
Microsoft and Nintendo Ignite Digital-Led Growth through Consoles and Subscriptions
Chart 21 Oxxo Pay Widens Mexico's Paying Base for Fortnite, Free Fire and Roblox
Mattel and Lego Boost Premium Demand with Cultural and Adult-Focused Collectibles
Tiktok Shop and Gifting Peaks Accelerate Omnichannel and Impulse-Driven Sales
Chart 22 Value Sales 2020-2030
Chart 23 Value Sales by Category 2025
Video Games to Lead Growth through Digital Access and Subscription Models
Chart 24 Analyst Insight for Toys and Games
Kidult Demand, Cultural Collectibles, and Omnichannel Retail to Shape Traditional Toys
Chart 25 Forecast Value Sales 2020-2030
Chart 26 Forecast Value Sales by Category 2025-2030
Microsoft Overtakes Mattel as Console Gaming Drives Stability
Omnichannel Retail Supports Innovation across Categories
Chart 27 Company Shares 2025
Chart 28 Brand Shares 2025
Store-Led Gifting Anchors Value as Consumers Rely on Physical Inspection
Tiktok Shop Drives Creator-Led Discovery and Impulse Purchases
Chart 29 Tiktok Shop's Mexico Launch Accelerates Creator-Led Toy and Collectible Sales
E-Commerce Outpaces Stores as Digital Software and Subscriptions Surge
Chart 30 Retail Channels 2020-2025
Cultural Co-Creation Drives Collector Product Design
Chart 31 Mattel's Día De Muertos Collectibles Capture Mexico's Culture-Led Toy Demand
Service-Embedded Hardware Deepens Platform Loyalty
Social Commerce Integration Reshapes Product Discovery and Shelf Strategy
Chart 32 Economic Context for Toys and Games
Chart 33 Real Gdp Growth 2020-2030
Chart 34 Inflation 2020-2030
Chart 35 Consumer Context for Toys and Games
Chart 36 Population 2020-2030
Chart 37 Consumer Expenditure 2020-2030
Chart 38 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Traditional Toys and Games research and analysis database.

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