Traditional Toys and Games in Mexico

June 2022
USD 1,195
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Mexico with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Mexico, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Mexico report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Mexico?
  • Which are the leading brands in Traditional Toys and Games in Mexico?
  • How are products distributed in Traditional Toys and Games in Mexico?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Mexico?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Mexico - Category analysis

KEY DATA FINDINGS

2021 DEVELOPMENTS

Demand begins to recover but remains well below its pre-pandemic level
Demand faces macroeconomic and demographic headwinds
With non-essential retail outlets operating normally again, e-commerce gives up some of its pandemic gains

PROSPECTS AND OPPORTUNITIES

The number of children aged 0-14 years will continue to fall
Increased local production will help to limit price increases
Kidults will help to support robust growth in demand for action figures and accessories

CATEGORY DATA

Table 1 Sales of Traditional Toys and Games by Category: Value 2016-2021 Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2016-2021 Table 3 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2016-2021 Table 4 NBO Company Shares of Traditional Toys and Games: % Value 2017-2021 Table 5 LBN Brand Shares of Traditional Toys and Games: % Value 2018-2021 Table 6 Distribution of Traditional Toys and Games by Format: % Value 2016-2021 Table 7 Forecast Sales of Traditional Toys and Games by Category: Value 2021-2026 Table 8 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2021-2026 Table 9 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2021-2026

Toys and Games in Mexico - Industry Overview

EXECUTIVE SUMMARY

Toys and games in 2021: The big picture
2021 key trends
Competitive landscape
Retailing developments
What next for toys and games?

MARKET DATA

Table 10 Sales of Toys and Games by Category: Value 2016-2021 Table 11 Sales of Toys and Games by Category: % Value Growth 2016-2021 Table 12 NBO Company Shares of Toys and Games: % Value 2017-2021 Table 13 LBN Brand Shares of Toys and Games: % Value 2018-2021 Table 14 Distribution of Toys and Games by Format: % Value 2016-2021 Table 15 Forecast Sales of Toys and Games by Category: Value 2021-2026 Table 16 Forecast Sales of Toys and Games by Category: % Value Growth 2021-2026

DISCLAIMER

SOURCES

Summary 1 Research Sources
The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

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Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Traditional Toys and Games research and analysis database.

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