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Traditional Toys and Games in Mexico

June 2021
USD 990
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Mexico with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Mexico, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Mexico report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Mexico?
  • Which are the leading brands in Traditional Toys and Games in Mexico?
  • How are products distributed in Traditional Toys and Games in Mexico?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Mexico?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Mexico - Category analysis

KEY DATA FINDINGS

2020 IMPACT

Price sensitivity and store closures lead to declining sales in 2020
Sales of games and puzzles soar as the demand for home entertainment rises
E-commerce rises as the closure of non-essential stores impacts sales

RECOVERY AND OPPORTUNITIES

Strong sales from 2022 leads to positive growth across the forecast period
Licensed toys related to film launches boosts sales over the coming years
Production facilities and the rise of e-commerce boosts availability and aids competitive price-points

CATEGORY DATA

Table 1 Sales of Traditional Toys and Games by Category: Value 2015-2020 Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2015-2020 Table 3 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2015-2020 Table 4 NBO Company Shares of Traditional Toys and Games: % Value 2016-2020 Table 5 LBN Brand Shares of Traditional Toys and Games: % Value 2017-2020 Table 6 Distribution of Traditional Toys and Games by Format: % Value 2015-2020 Table 7 Forecast Sales of Traditional Toys and Games by Category: Value 2020-2025 Table 8 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2020-2025 Table 9 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2020-2025

Toys and Games in Mexico - Industry Overview

EXECUTIVE SUMMARY

COVID-19 impact on toys and games
COVID-19 country impact
Company response
Retailing shift
What next for toys and games?

MARKET DATA

Table 10 Sales of Toys and Games by Category: Value 2015-2020 Table 11 Sales of Toys and Games by Category: % Value Growth 2015-2020 Table 12 NBO Company Shares of Toys and Games: % Value 2016-2020 Table 13 LBN Brand Shares of Toys and Games: % Value 2017-2020 Table 14 Distribution of Toys and Games by Format: % Value 2015-2020 Table 15 Forecast Sales of Toys and Games by Category: Value 2020-2025 Table 16 Forecast Sales of Toys and Games by Category: % Value Growth 2020-2025

GLOBAL MACROECONOMIC ENVIRONMENT

GLOBAL INDUSTRY ENVIRONMENT

DISCLAIMER

SOURCES

Summary 1 Research Sources
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Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Traditional Toys and Games research and analysis database.

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