Traditional Toys and Games in Australia

August 2026
USD 1,195
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Australia with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Australia, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Australia report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Australia?
  • Which are the leading brands in Traditional Toys and Games in Australia?
  • How are products distributed in Traditional Toys and Games in Australia?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Australia?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Australia - Category analysis

Key Data Insights

Traditional Toys and Games Summary
Chart 1 Key Industry Trends for Traditional Toys and Games
Lego and Pokemon Harness Digital Buzz to Unlock Higher-Value Sales
Chart 2 Lego’S Retro Radio: Reimagining 1970S Classics for Australia’S Premium Collector Segment
Social-Commerce Drops and Nostalgia Transform Consumer Engagement
Chart 3 Social-Commerce Drops of Pokemon Mega Evolution Cards Drive Impulsive Value in Australia
Connetix and Mindful Play Reshape Value through Sensory Innovation
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Adult Collectors Anticipated to Drive Premium Toy Sales and Reshape Demand
Retailers Expected to Transform Stores into Experience Centres to Convert Social Buzz into Sales
Eco-Rating Transparency and Mindful Play Set to Reshape Parental Purchasing
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Lego Australia Ltd Leverages Premiumisation and Franchise Launches to Expand Share
Lego and Pokémon Reshape Demand with Collector and Tech-Driven Launches
Chart 8 Analyst Insight for Traditional Toys and Games
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
Amazon Australia Accelerates Digital Discovery as Physical Stores Retain Experiential Edge
Pop Mart and Jb Hi-Fi Drive Experiential and Collectible Innovation
Tiktok Shop and Amazon Australia Reshape Online Impulse Buying and Discovery
Chart 11 Retail Channels 2020-2025
Drop Mechanics and Direct-To-Discovery Channels Redefine Product Launches
Nostalgia-Led Format Innovation Extends Brand Lifecycles
Sensory and Mindful Design Opens New Retail Channels
Chart 12 Connetix Light Star Pack Promotes Sensory-Led, Mindful Construction
Chart 13 Economic Context for Traditional Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Traditional Toys and Games
Chart 17 Population 2020-2030
Chart 18 Population by Generation 2025

Toys and Games in Australia - Industry Overview

2025 Developments

Key Data Insights

Chart 19 Key Industry Trends for Toys and Games
Adult Collectors Fuel Premiumisation and Offset Child Softness
Lego Leads Premium Construction Surge as Video Games Dominate Value
Chart 20 Kidult Demand Drives Lego's Nostalgia-Fuelled Game Boy Build
Retailers Shift to Omnichannel Loyalty and Gifting to Drive Engagement
Chart 21 Eb World Plus Keeps Eb Games Relevant as Online Marketplaces Capture Discovery
Chart 22 Value Sales 2020-2030
Chart 23 Value Sales by Category 2025
Major Players Anticipated to Leverage Digital, Nostalgia and Gifting to Expand Spend
Subscription Ecosystems, Nostalgia Driven Innovation and Omnichannel Retail Set to Reshape the Future of Toys and Games
Chart 24 Forecast Value Sales 2020-2030
Chart 25 Forecast Value Sales by Category 2025-2030
Adult-Driven Demand Strengthens Top Brands as New Launches Intensify Competition
Chart 26 Analyst Insight for Toys and Games
Electronic Arts Buyout Signals Strategic Shift and Growth Prospects
Chart 27 Company Shares 2025
Chart 28 Brand Shares 2025
Digital Platforms Capture Consumer Spend with Subscriptions and Discovery
E-Commerce and Digital Subscriptions Redefine Product Access and Loyalty
Chart 29 Retail Channels 2020-2025
Sensory Play and Digital Integration Drive Product Innovation
Connetix and Nintendo Highlight Recent Product Innovation
Chart 30 Connetix's Light Star Pack Captures the Pivot to Flexible, Cross-Age Play
Business Impact Concentrates Share and Recurring Revenue
Chart 31 Economic Context for Toys and Games
Chart 32 Real Gdp Growth 2020-2030
Chart 33 Inflation 2020-2030
Chart 34 Consumer Context for Toys and Games
Chart 35 Population 2020-2030
Chart 36 Consumer Expenditure 2020-2030
Chart 37 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Traditional Toys and Games research and analysis database.

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