Traditional Toys and Games in Germany

August 2026
USD 1,195
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Germany with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Germany, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Germany report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Germany?
  • Which are the leading brands in Traditional Toys and Games in Germany?
  • How are products distributed in Traditional Toys and Games in Germany?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Germany?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Germany - Category analysis

Key Data Insights

Traditional Toys and Games Summary
Chart 1 Key Industry Trends for Traditional Toys and Games
Influencers and Viral Collectibles Reshape Demand across All Ages
Chart 2 Paula Senfkorn with Labubus
Labubu and Trading Card Games Drive Viral Store Openings and Collector Frenzies
Chart 3 Riftbound League of Legends Trading Card Game
Nostalgia and Emotional Connection Expand the Collector Base beyond Children
Chart 4 Noris and Kosmos Hitster Adaptations
Chart 5 Value Sales 2020-2030
Chart 6 Value Sales by Category 2025
Kidult Collectors Reshape Demand as Population Shrinks
Chart 7 Analyst Insight for Traditional Toys and Games
Eu Compliance and Social Media Trends Set the New Terms for Competitive Success
Chart 8 Forecast Value Sales 2020-2030
Chart 9 Forecast Value Sales by Category 2025-2030
Lego Gmbh Capitalises on Construction Strength as Smaller Players Adapt to Shifting Demand
Chart 10 Company Shares 2025
Chart 11 Brand Shares 2025
E-Commerce Attracts Families with Better Deals and Convenience
Thalia Reinvents Toy Shopping with Events and Digital Integration
Chart 12 Retail Channels 2020-2025
Regulatory Compliance and Anticipatory Cultural Intelligence Redefine the Innovation Brief
German Manufacturers Convert Global Viral Formats into Locally Anchored Products
Declining Birth Rates and Niche Consumer Segmentation Are Reshaping Commercial Priorities
Chart 13 Economic Context for Traditional Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Traditional Toys and Games
Chart 17 Population 2020-2030
Chart 18 Consumer Expenditure 2020-2030
Chart 19 Population by Generation 2025

Toys and Games in Germany - Industry Overview

2025 Developments

Key Data Insights

Chart 20 Key Industry Trends for Toys and Games
Nintendo’S Console Refresh Increases Video Game Spend and Drives Recovery
Chart 21 Nintendo Switch 2 Launch
Adult Collectors Reshape Premium Offerings and Stabilise Value
Chart 22 League of Legends' Riftbound Cards
Recurring Subscriptions Strengthen Platform Loyalty and Insulate Revenue
Chart 23 Xbox Game Pass Price Rise
Chart 24 Value Sales 2020-2030
Chart 25 Value Sales by Category 2025
Digital Ecosystems and Collectible Demand Sustain Value Growth
Ip Consolidation and Recurring Revenue Models Define the Future of Toys and Games
Chart 26 Forecast Value Sales 2020-2030
Chart 27 Forecast Value Sales by Category 2025-2030
Top Players Anchor Leadership as Value Pools Concentrate
Global Deals Reshape Video Games Value Flows
Chart 28 Company Shares 2025
Chart 29 Brand Shares 2025
E-Commerce Platforms Capture Spending as Digital Goods Surge
Chart 30 Retail Channels 2020-2025
Phygital Integration and Domestic Development Capacity Redefine the Product Development Brief
Ubisoft and Asus Target Adult Consumers with Domestically Anchored Software and Premium Portable Hardware
Corporate Consolidation and Physical Retail Repositioning Concentrate Commercial Returns among More Integrated Operators
Chart 31 Economic Context for Toys and Games
Chart 32 Real Gdp Growth 2020-2030
Chart 33 Inflation 2020-2030
Chart 34 Consumer Context for Toys and Games
Chart 35 Population 2020-2030
Chart 36 Consumer Expenditure 2020-2030
Chart 37 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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  • Track key industry trends, opportunities and threats
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This report originates from Passport, our Traditional Toys and Games research and analysis database.

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