Traditional Toys and Games in India

August 2026
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in India with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in India, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in India report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in India?
  • Which are the leading brands in Traditional Toys and Games in India?
  • How are products distributed in Traditional Toys and Games in India?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in India?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in India - Category analysis

Key Data Insights

Traditional Toys and Games Summary
Chart 1 Key Industry Trends for Traditional Toys and Games
Strong Consumer Spending Fuels Fast Growth in Traditional Toys and Games
Chart 2 Pop Mart Labubu
Pop Mart and Social-Commerce Drops Accelerate Impulse Buying and Disrupt Offline Distribution
Chart 3 Ultra Soft Toys Cuddle and Calm Collection
Ultra Soft Toys Taps Mindful Play and Wellness Demand with Weighted Plush Launches
Chart 4 Lego's First Certified Store in India
Chart 5 Value Sales 2020-2030
Chart 6 Value Sales by Category 2025
Rising Incomes and Local Production Partnerships Drive Traditional Toys and Games Expansion
Parental Demand for Cognitive Support Boosts Science/Educational Toy Sales
Chart 7 Analyst Insight for Traditional Toys and Games
Maniams Design Studio Unlocks Value with Culturally Inspired Launches
Chart 8 Forecast Value Sales 2020-2030
Chart 9 Forecast Value Sales by Category 2025-2030
Top Players Drives Growth with Premium Model Vehicles and Collector Appeal
Games and Dolls Anchor India’S Toy Market Leaders
Chart 10 Company Shares 2025
Chart 11 Brand Shares 2025
Swiggy Instamart and Hamleys Expand Impulse Buying with Rapid Delivery
Lego Certified Stores Redefine Shopping with Experience-Driven Formats
Chart 12 Retail Channels 2020-2025
Drop-Led Commerce Mechanics and Emotional Benefit Positioning Reframe How Products Are Designed and Launched
Veva Toys Global's Quick-Commerce Pivot and Ultra Soft Toys' Cuddle and Calm Collection Illustrate the Breadth of Recent Innovation
Legacy Distribution Models Face Structural Erosion as Innovation Rewards Brands with Direct Consumer Relationships
Chart 13 Economic Context for Traditional Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Traditional Toys and Games
Chart 17 Population 2020-2030
Chart 18 Consumer Expenditure 2020-2030
Chart 19 Population by Generation 2025

Toys and Games in India - Industry Overview

2025 Developments

Key Data Insights

Chart 20 Key Industry Trends for Toys and Games
Video Games and Regulatory Change Drive Strong Growth
Chart 21 India's 2025 Gaming Law Bans Real-Money Play
Real-Money Gaming Ban Redirects Value toward Esports, Subscriptions and Upi-Powered Mobile Play
Lego’S Premium Debut Accelerates Formalisation and Quality-Led Play
Chart 22 Lego Certified Store in India
Chart 23 Value Sales 2020-2030
Chart 24 Value Sales by Category 2025
Brands Harness Digital-First Strategies to Capture Premium Growth
Upi-Powered Payments Drive Mobile Game Growth
Chart 25 Analyst Insight for Toys and Games
Digital Infrastructure and Regulatory Alignment Define Which Businesses Lead
Chart 26 Forecast Value Sales 2020-2030
Chart 27 Forecast Value Sales by Category 2025-2030
Top Players Sustain Leadership as Fragmentation Persists
Brands Drive Premiumisation with Innovative Launches
Chart 28 Pop Mart Labubus
Chart 29 Company Shares 2025
Chart 30 Brand Shares 2025
E-Commerce Leads as Payment and Assortment Widen
Chart 31 Retail Channels 2020-2025
The Kidult Consumer, Wellness Positioning and Drop-Commerce Mechanics Define the Innovation Agenda
Ultra Soft Toys and Garena Offer Contrasting but Equally Deliberate Recent Innovations
Formalisation Benefits Concentrate among Organised Players While Digital-First Brands Capture Premium Sales
Chart 32 Economic Context for Toys and Games
Chart 33 Real Gdp Growth 2020-2030
Chart 34 Inflation 2020-2030
Chart 35 Consumer Context for Toys and Games
Chart 36 Population 2020-2030
Chart 37 Consumer Expenditure 2020-2030
Chart 38 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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This report originates from Passport, our Traditional Toys and Games research and analysis database.

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