Traditional Toys and Games in Italy

August 2026
USD 1,195
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Italy with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Italy, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Italy report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Italy?
  • Which are the leading brands in Traditional Toys and Games in Italy?
  • How are products distributed in Traditional Toys and Games in Italy?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Italy?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Italy - Category analysis

Key Data Insights

Traditional Toys and Games Summary
Chart 1 Key Industry Trends for Traditional Toys and Games
Toys and Games That Stimulate Mental Engagement Gain Traction among Consumers Aged 65+
Construction and Games and Puzzles Achieve Dynamic Growth as Families Seek Interactive Play
Crayola and Clementoni Drive Hybrid and Nostalgia-Led Innovation to Engage All Ages
Chart 2 Crayola's Washimals Blend Physical Play with Digital Interaction
Chart 3 Value Sales 2020-2030
Chart 4 Value Sales by Category 2025
Brands Anticipated to Expand Audience beyond Children, Leveraging Kidult Consumer Segment
Scientific and Educational Toys Expected to Tap Longevity and Wellness Demand
Online Channels and Licensing Set to Reshape Consumer Behaviour and Pricing Strategies
Chart 5 Forecast Value Sales 2020-2030
Chart 6 Forecast Value Sales by Category 2025-2030
Lego Spa Leverages Construction Strength as Competitors Lose Ground
Emerging Companies and Increasing Product Innovation Highlight Efforts to Deepen Consumer Engagement
Chart 7 Analyst Insight for Traditional Toys and Games
Chart 8 Company Shares 2025
Chart 9 Brand Shares 2025
Toys Center Drives Experiential Retail While E-Commerce Outpaces Offline Sales
Playmobil and Toys Center Leverage Purpose-Driven Collaborations to Boost Engagement
Chart 10 Retail Channels 2020-2025
Stem Integration and Gamified Physical Activity Define the New Direction of Toy Design
Chart 11 Spin Master Strengthens Its Preschool Portfolio
Cubix Mastertech, Soccerbot, and Pop Mart Blind Boxes Illustrate the Range of Current Product Innovation
Chart 12 Clementoni Launches Casa a Prima Vista Game Where Kids Become Real Estate Agents
Portfolio Integration and Distribution Partnerships Improve Margin Resilience and Consumer Reach
Chart 13 Economic Context for Traditional Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Traditional Toys and Games
Chart 17 Population 2020-2030
Chart 18 Population by Generation 2025

Toys and Games in Italy - Industry Overview

2025 Developments

Key Data Insights

Chart 19 Key Industry Trends for Toys and Games
Sony, Lego and Franchise Leaders Capture Rising Digital Spend
Chart 20 Xbox Game Pass Goes Premium as Switch Online Rides the Switch 2 Wave
Adult Collectors and Fandom Shift Premium Play Value
Chart 21 Clementoni Turns Casa a Prima Vista into a Kidult Board Game
Leading Brands Leverage Licensing and Franchise Ip to Drive Value Growth
Chart 22 Value Sales 2020-2030
Chart 23 Value Sales by Category 2025
Kidult Demand and Digital Subscriptions Anticipated to Drive Value Expansion
Licensing and Ecosystem Play Expected to Redefine Competitive Strategies
Premiumisation and Recurring Revenue Models Set to Reshape Brand Responses
Chart 24 Forecast Value Sales 2020-2030
Chart 25 Forecast Value Sales by Category 2025-2030
Digital Leaders and Premium Brands Intensify Competition for Value Share
Nintendo and Clementoni Spa Drive Innovation with New Launches and Hybrid Play
Chart 26 Analyst Insight in Toys and Games
Chart 27 Company Shares 2025
Chart 28 Brand Shares 2025
E-Commerce Captures Value as Digital Games Outpace Physical Retail
Chart 29 Retail Channels 2020-2025
Phygital Convergence and Sustainability Lead Product Development
Nintendo Switch 2 and Premium Construction Lines Illustrate Recent Innovation
Premiumisation and Recurring Revenue Redefine the Business Model
Chart 30 Economic Context for Toys and Games
Chart 31 Real Gdp Growth 2020-2030
Chart 32 Inflation 2020-2030
Chart 33 Consumer Context for Toys and Games
Chart 34 Population 2020-2030
Chart 35 Consumer Expenditure 2020-2030
Chart 36 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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This report originates from Passport, our Traditional Toys and Games research and analysis database.

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