Traditional Toys and Games in Taiwan, China

August 2026
USD 1,195
Request More Information

Delivery:

Files are delivered directly into your account soon after payment is received and any tax is certification is verified (where applicable).

This report comes in PDF with additional info in Excel included.

Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in Taiwan with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in Taiwan, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in Taiwan report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in Taiwan?
  • Which are the leading brands in Traditional Toys and Games in Taiwan?
  • How are products distributed in Traditional Toys and Games in Taiwan?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Taiwan?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in Taiwan, China - Category analysis

Key Data Insights

Traditional Toys and Games Summary
Chart 1 Key Industry Trends for Traditional Toys and Games
Lego Drives Premium Play for Adults as Child Population Shrinks
Chart 2 Lego's Botanicals and Experiential Retail Drive Taiwan, China's Adult-Collector Cemand
Plantoys and Transparent Safety Standards Win Trust with Values-Led Families
Chart 3 Plantoys Wins Taiwan, China's Stricter Parents with Reclaimed Rubberwood and Developmental Design
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Adult Collectors and Kidult Demand Anticipated to Reshape Premium Toy Sales
Plantoys and Transparent Safety Standards Expected to Drive Values-Led Purchasing
Chart 6 Analyst Insight for Traditional Toys and Games
Chart 7 Forecast Value Sales 2020-2030
Chart 8 Forecast Value Sales by Category 2025-2030
Lego Hong Kong Ltd and Bandai (Taiwan)?Co Ltd Reinforce Collector Leadership as Shares Remain Concentrated
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
Pop Mart’S Roboshops Blend Physical Experience with Digital Hype
Pop Mart's Roboshops Blend Physical Experience with Digital Hype
Chart 11 Retail Channels 2020-2025
Display-Grade Design and Sustainable Materials Steer Innovation
Pop Mart and Plantoys Exemplify Recent Product Innovation
Chart 12 Pop Mart's Labubu Builds a Taiwan Footprint, From a Ximending Flagship to Island-Wide Roboshops
Business Impact Concentrates Value in Premium and Trusted Formats
Chart 13 Economic Context for Traditional Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Traditional Toys and Games
Chart 17 Population 2020-2030
Chart 18 Consumer Expenditure 2020-2030
Chart 19 Population by Generation 2025

Toys and Games in Taiwan, China - Industry Overview

2025 Developments

Key Data Insights

Chart 20 Key Industry Trends for Toys and Games
Mobile-First Spending Transforms Digital Entertainment and Eclipses Physical Play
Supercell Converts Mobile Gamers into Frequent Spenders with Live Services
Chart 21 Supercell Turns Taiwan's Casual Players into Frequent Spenders through Familiar Payment Rails
Pop Mart’S Labubu and Plantoys Reshape Demand through Emotion and Trust
Chart 22 Plantoys Wins Taiwan's Stricter Parents with Reclaimed Rubberwood and Developmental Design
Chart 23 Value Sales 2020-2030
Chart 24 Value Sales by Category 2025
Mobile Game Publishers Anticipated to Drive Double-Digit Growth with Live Services
Adult Collectors and Mindful Parents Expected to Reshape Premium Toy Demand
Digital Discovery and Local Payment Set to Transform Purchase and Loyalty
Chart 25 Forecast Value Sales 2020-2030
Chart 26 Forecast Value Sales by Category 2025-2030
Nintendo Phuten Co Ltd and Epic Games Inc Sustain Leadership as Collectible Launches Fuel Premium Play
Chart 27 Analyst Insight for Toys and Games
Chart 28 Company Shares 2025
Chart 29 Brand Shares 2025
Digital Storefronts Drive Video Games Sales as E-Commerce Outpaces Physical Retail
Pop Mart’S Roboshops and Brand Pop-Ups Blend Experience and Scarcity to Drive Demand
Chart 30 Retail Channels 2020-2025
Drop Mechanics and Experiential Retail Steer Innovation
Nintendo Switch 2 and Labubu Secret Editions Highlight Recent Innovation
Chart 31 Pop Mart's Labubu Builds a Taiwan Footprint, From a Ximending Flagship to Island-Wide Roboshops
Business Impact Concentrates Value and Reshapes Retail
Chart 32 Economic Context for Toys and Games
Chart 33 Real Gdp Growth 2020-2030
Chart 34 Inflation 2020-2030
Chart 35 Consumer Context for Toys and Games
Chart 36 Population 2020-2030
Chart 37 Consumer Expenditure 2020-2030
Chart 38 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
Share:

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Traditional Toys and Games research and analysis database.

NEW REPORT GUARANTEE

If you purchase a report that is updated in the next 60 days, we will send you the new edition and data extraction Free!