Toys and Games in Brazil

May 2023
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Brazil with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Brazil, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Brazil report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Brazil?
  • Which are the leading brands in Toys and Games in Brazil?
  • How are products distributed in Toys and Games in Brazil?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Brazil?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Brazil

Toys and games in 2022: The big picture
2022 key trends
Competitive landscape
Retailing developments
What next for toys and games?
Table 1 Sales of Toys and Games by Category: Value 2017-2022
Table 2 Sales of Toys and Games by Category: % Value Growth 2017-2022
Table 3 NBO Company Shares of Toys and Games: % Value 2018-2022
Table 4 LBN Brand Shares of Toys and Games: % Value 2019-2022
Table 5 Distribution of Toys and Games by Format: % Value 2017-2022
Table 6 Forecast Sales of Toys and Games by Category: Value 2022-2027
Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2022-2027

DISCLAIMER

Summary 1 Research Sources

Traditional Toys and Games in Brazil

KEY DATA FINDINGS

Double-digit growth and inflationary challenges
Innovation in offline channels for traditional toys and games
Diversity, affordability, and licensing leverage sales across categories
TikTok is a relevant marketing and branding tool
Scientific/educational toys a tool to foster learning and development
Consistent growth in the coming years: “kidults” and e-commerce on the rise
Table 8 Sales of Traditional Toys and Games by Category: Value 2017-2022
Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2017-2022
Table 10 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2017-2022
Table 11 NBO Company Shares of Traditional Toys and Games: % Value 2018-2022
Table 12 LBN Brand Shares of Traditional Toys and Games: % Value 2019-2022
Table 13 Distribution of Traditional Toys and Games by Format: % Value 2017-2022
Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2022-2027
Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2022-2027
Table 16 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2022-2027

Video Games in Brazil

KEY DATA FINDINGS

Mobile games and online games and subscriptions drive growth
Brazilian gaming habits drive growth potential
Nostalgia is present in video games
Banking innovation to address gaming demand in Brazil
Cloud gaming should be the future of video games
E-sports growing in popularity amongst consumers: many business possibilities in diverse industries
Table 17 Sales of Video Games by Category: Value 2017-2022
Table 18 Sales of Video Games by Category: % Value Growth 2017-2022
Table 19 NBO Company Shares of Video Games: % Value 2018-2022
Table 20 LBN Brand Shares of Video Games: % Value 2019-2022
Table 21 NBO Company Shares of Video Games Hardware: % Value 2018-2022
Table 22 LBN Brand Shares of Video Games Hardware: % Value 2019-2022
Table 23 NBO Company Shares of Video Games Software: % Value 2018-2022
Table 24 Distribution of Video Games by Format: % Value 2017-2022
Table 25 Distribution of Video Games Hardware by Format: % Value 2017-2022
Table 26 Distribution of Video Games Software by Format: % Value 2017-2022
Table 27 Distribution of Video Games Software (Physical) by Format: % Value 2017-2022
Table 28 Distribution of Video Games Software (Digital) by Format: % Value 2017-2022
Table 29 Forecast Sales of Video Games by Category: Value 2022-2027
Table 30 Forecast Sales of Video Games by Category: % Value Growth 2022-2027
The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • AR/VR Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

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This report originates from Passport, our Toys and Games research and analysis database.

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