Toys and Games in Brazil

August 2026
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Brazil with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Brazil, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Brazil report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Brazil?
  • Which are the leading brands in Toys and Games in Brazil?
  • How are products distributed in Toys and Games in Brazil?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Brazil?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Brazil

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Kidult Demand Supports Growth across Premium Toys and Collectibles
Pix and Digital Access Accelerate Video Games Growth
Omnichannel Retail and Marketplaces Reshape Purchasing Behaviour
Chart 2 Ri Happy Leans on Omnichannel and 90-Minute Pickup as Gifting Moves Online
Chart 3 Value Sales 2020-2030
Chart 4 Value Sales by Category 2025
Subscriptions, Pix and Digital Access Are Projected to Sustain Market Growth
Chart 5 Analyst Insight for Toys and Games
Kidult Demand Is Set to Reinforce Premiumisation across Traditional Toys and Games
Omnichannel Execution, Personalisation and Compliance Are Expected to Shape Competition
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Mattel and Hasbro Retain Leadership as Digital Players Gain Share
Content, Subscriptions and Platform Ecosystems Reshape Competition
Chart 8 Company Shares 2025
Chart 9 Brand Shares 2025
Mercado Livre, Amazon and Pix Reinforce E-Commerce Leadership
Omnichannel Retail Adapts through Convenience and Gifting Occasions
Chart 10 Retail Channels 2020-2025
Premium Collectibles and Digital Ecosystems Reshape Product Development Priorities
Mattel, Lego and Xbox Demonstrate Evolving Approaches to Engagement
Chart 11 Pokémon TCG and Premium Collector Lines Anchor Brazil's Kidult Toy Surge
Recurring Engagement Becomes the Primary Source of Value Creation
Chart 12 Brazil Goes Digital-First as Xbox Game Pass and Pix Reshape How Players Pay
Chart 13 Economic Context for Toys and Games
Chart 14 Real GDP Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Toys and Games
Chart 17 Population 2020-2030
Chart 18 Consumer Expenditure 2020-2030
Chart 19 Population by Generation 2025

Traditional Toys and Games in Brazil

Key Data Insights

Traditional Toys and Games Summary
Chart 20 Key Industry Trends for Traditional Toys and Games
Traditional Toys and Games in Brazil Record Resilient Growth as E-Commerce Broadens Consumer Reach
Influencer Partnerships Turn Social Commerce into a Mainstream Demand Driver
Chart 21 Internet Influencers Harness Their Reach to Launch Product Lines
Kidults Sustain Demand for Nostalgic Brands and Premium Franchises
Chart 22 Value Sales 2020-2030
Chart 23 Value Sales by Category 2025
Traditional Toys and Games in Brazil Are Expected to Grow as Value-Seeking Consumers Prioritise Affordable Trusted Brands
Chart 24 Analyst Insight for Traditional Toys and Games
Games and Puzzles Are Expected to Deliver Resilient Growth across Consumer Groups
The E-Commerce Price War Is Expected to Accelerate Retail Digitalisation
Chart 25 Forecast Value Sales 2020-2030
Chart 26 Forecast Value Sales by Category 2025-2030
Mattel Extends Its Lead as Concentration Increases among Leading Players
Estrela’S Distribution Challenges Create Opportunities for Competing Brands
Chart 27 Company Shares 2025
Chart 28 Brand Shares 2025
Mercado Livre and Amazon Strengthen E-Commerce Leadership through Scale and Accessibility
Rihappy Uses Convenience and In-Store Experiences to Differentiate From Marketplaces
Manufacturers Expand D2c and Last-Mile Partnerships to Broaden Consumer Reach
Chart 29 Retail Channels 2020-2025
Fulfilment Speed and Digital Accessibility Reshape Product Distribution Models
Rihappy and Boutique Publishers Demonstrate Contrasting Innovation Models
Chart 30 Rihappy Leverages Its Physical Reach to Enhance Online Shopping Convenience
Price Competition and Retail Digitalisation Reshape Competitive Strategy
Chart 31 Grow Launches Perfil 8, Incorporating New Features and Fan Insights
Chart 32 Economic Context for Traditional Toys and Games
Chart 33 Real GDP Growth 2020-2030
Chart 34 Inflation 2020-2030
Chart 35 Consumer Context for Traditional Toys and Games
Chart 36 Population 2020-2030
Chart 37 Consumer Expenditure 2020-2030
Chart 38 Population by Generation 2025

Video Games in Brazil

Key Data Insights

Video Games Summary
Chart 39 Key Industry Trends for Video Games
Pix Accelerates Digital Spending across Brazil’S Gaming Ecosystem
Subscription Services and Cloud Gaming Reinforce Software’S Leadership
Chart 40 Subscriptions Win over Ownership in Brazil Even as Xbox Game Pass Nearly Doubles
Hardware Affordability Challenges Prolong Console Lifecycles
Chart 41 Value Sales 2020-2030
Chart 42 Value Sales by Category 2025
Subscriptions and Live-Service Models Are Forecast to Sustain Double-Digit Growth
Chart 43 Analyst Insight for Video Games
Hardware Affordability Challenges Are Expected to Prolong Console Lifecycles
Regulatory Compliance and Mobile Monetisation Are Projected to Shape Competition
Chart 44 Forecast Value Sales 2020-2030
Chart 45 Forecast Value Sales by Category 2025-2030
Riot Games Extends Its Lead in a Fragmented and Highly Competitive Market
Blockbuster Releases and Platform Investment Intensify Competition
Chart 46 Company Shares 2025
Chart 47 Brand Shares 2025
Pix and Digital Storefronts Reinforce E-Commerce Leadership
Subscriptions and App Stores Shape Digital-First Purchasing Behaviour
Chart 48 Retail Channels 2020-2025
Access-Based Gaming Models Reshape Product Development Priorities
Boosteroid, Xbox Game Pass and Switch 2 Illustrate Evolving Access Models
Chart 49 Boosteroid Adds Pix Payments to Widen Cloud-Gaming Access in Brazil
Recurring Engagement Becomes the Primary Driver of Value Creation
Chart 50 Costly Switch 2 Stretches Brazil's Console Lifecycles and Monetisation
Chart 51 Economic Context for Video Games
Chart 52 Real GDP Growth 2020-2030
Chart 53 Inflation 2020-2030
Chart 54 Consumer Context for Video Games
Chart 55 Population 2020-2030
Chart 56 Consumer Expenditure 2020-2030
Chart 57 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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