Toys and Games in Spain

August 2026
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Spain with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Spain, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Spain report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Spain?
  • Which are the leading brands in Toys and Games in Spain?
  • How are products distributed in Toys and Games in Spain?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Spain?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Spain

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Sony Expands Digital Access, Reshaping Spending Patterns
Chart 2 Playstation Plus
Companies Capture Adult Nostalgia, Offering Premium, Licensed Products
Chart 3 Lego Adult-Focused Licensed Set
Grapat Leverages Eco-Design to Turn Compliance into Consumer Advantage
Chart 4 Grapat Sustainable Toys
Chart 5 Value Sales 2020-2030
Chart 6 Value Sales by Category 2025
Xbox and Playstation Accelerate Digital Migration, Boosting Recurring Spend
Companies Drive Adult Fandom and Premiumisation through Collaboration
Sustained Digital and Eco-Led Innovation Reshape Distribution and Consumer Trust
Chart 7 Forecast Value Sales 2020-2030
Chart 8 Forecast Value Sales by Category 2025-2030
Lego Sa Overtakes Mattel España Sa as Licensed Construction Accelerates
Tranjis Games Sl Drives Local Growth as Launches Reshape Value
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
E-Commerce Accelerates as Digital Games Shift Value Online
Chart 11 Retail Channels 2020-2025
Subscription Tier Engineering and Compliance-Driven Material Design Redefine the Product Development Brief
Scopely and Grapat Illustrate How Local Development Capacity and Compliance Design Are Being Reimagined as Product Innovations
Platform Consolidation and Compliance-Driven Shelf Access Are Concentrating Commercial Returns among Integrated Operators
Chart 12 Economic Context for Toys and Games
Chart 13 Real GDP Growth 2020-2030
Chart 14 Inflation 2020-2030
Chart 15 Consumer Context for Toys and Games
Chart 16 Population 2020-2030
Chart 17 Consumer Expenditure 2020-2030
Chart 18 Population by Generation 2025

Traditional Toys and Games in Spain

Key Data Insights

Traditional Toys and Games Summary
Chart 19 Key Industry Trends for Traditional Toys and Games
Lego Star Wars and Phygital Launches Transform Spending Patterns
Chart 20 Lego Star Wars Converts Nostalgia into Market Monopoly
Lego Dominates as Construction Toys Outpace All Other Categories
Famosa’S Fungipot Redefines Play with Digital Engagement and Care
Chart 21 Fungipot by Famosa: the First Interactive Digital Pet Powered by a Real Growing Plant
Chart 22 Value Sales 2020-2030
Chart 23 Value Sales by Category 2025
Games and Puzzles to Attract Families and Kidults with Innovative Launches
Chart 24 Analyst Insight for Traditional Toys and Games
Retail E-Commerce and Mindful Play to Reshape Consumer Expectations and Business Models
Chart 25 Forecast Value Sales 2020-2030
Chart 26 Forecast Value Sales by Category 2025-2030
Lego Overtakes Mattel as Star Wars Collaboration Accelerates Construction Growth
Smaller Players See Growth Opportunity as Consumer Preferences Diversify
Chart 27 Company Shares 2025
Chart 28 Brand Shares 2025
Traditional Toys and Games Stores Maintain Lead as E-Commerce Narrows the Gap
Chart 29 Retail Channels 2020-2025
Famosa Elevates Play Value with Digital-Physical Collectibles
Lego Leverages Nostalgia and Licensing to Dominate Construction
Grapat Champions Mindful, Sustainable Play Amid Digital Fatigue
Chart 30 Slow Play, Big Impact: Grapat Leads Spain’S Screen-Free Movement
Chart 31 Economic Context for Traditional Toys and Games
Chart 32 Real GDP Growth 2020-2030
Chart 33 Inflation 2020-2030
Chart 34 Consumer Context for Traditional Toys and Games
Chart 35 Population 2020-2030
Chart 36 Consumer Expenditure 2020-2030
Chart 37 Population by Generation 2025

Video Games in Spain

Key Data Insights

Video Games Summary
Chart 38 Key Industry Trends for Video Games
Sony Converts Console Buyers into Subscribers and Shifts Value to Services
Chart 39 Playstation Plus
Nintendo’S New Console Revives Retail Hardware and Anchors Gifting Season?
Chart 40 Nintendo Switch 2
Ea Sports Fc and Monopoly Go! Span All Ages and Player Types
Chart 41 Ea Sports Fc
Chart 42 Value Sales 2020-2030
Chart 43 Value Sales by Category 2025
Subscription Models Transform Access and Reshape Spending Patterns
Hybrid Distribution Keeps Physical Retail Relevant Amid Digital Acceleration
Chart 44 Forecast Value Sales 2020-2030
Chart 45 Forecast Value Sales by Category 2025-2030
Top Player Strengthens Subscription Ties as Rivals Pivot to Live Services
Chart 46 Company Shares 2025
Chart 47 Brand Shares 2025
Retail E-Commerce Captures Software Sales as Digital Access Expands
Chart 48 Retail Channels 2020-2025
Cultural Localisation and Cross-Generational Portfolio Architecture Redefine the Innovation Brief
Scopely's Barcelona Studio and Gaming Headset Illustrate How Local Development Capacity and Hardware Engineering Are Being Reimagined
Subscription Architecture and Multi-Segment Portfolio Breadth Concentrate Commercial Returns among Integrated Platform Operators
Chart 49 Economic Context for Video Games
Chart 50 Real GDP Growth 2020-2030
Chart 51 Inflation 2020-2030
Chart 52 Consumer Context for Video Games
Chart 53 Population 2020-2030
Chart 54 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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