Toys and Games in Malaysia

August 2026
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Malaysia with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Malaysia, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Malaysia report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Malaysia?
  • Which are the leading brands in Toys and Games in Malaysia?
  • How are products distributed in Toys and Games in Malaysia?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Malaysia?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Malaysia

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Digital Play Powers Malaysia’S Toys and Games Market
Collector Culture Fuels Value Growth in Malaysia’S Traditional Toys and Games
Chart 2 Pop Mart's Labubu Leads Malaysia's Adult-Driven Collectible Boom
Chart 3 Value Sales 2020-2030
Chart 4 Value Sales by Category 2025
Video Games Remain the Key Growth Engine in Malaysia’S Toys and Games
Chart 5 Malaysia's Game Market Led by Mobile Legends and Free Fire
Mobile-First Games and Festive Retail Models Transform Business Strategy
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Video Games Lead Malaysia’S Toys and Games Market
Chart 8 Mega-Sales and Collectibles Roadshow Power Malaysia's Festive Toy Gifting
Pop Mart Reshapes Traditional Toys and Games through Collectibles
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
E-Commerce Leads While Physical Retail Remains Relevant
Chart 11 Retail Channels 2020-2025
Chart 12 Economic Context for Toys and Games
Chart 13 Real Gdp Growth 2020-2030
Chart 14 Inflation 2020-2030
Chart 15 Consumer Context for Toys and Games
Chart 16 Population 2020-2030
Chart 17 Consumer Expenditure 2020-2030
Chart 18 Population by Generation 2025

Traditional Toys and Games in Malaysia

Key Data Insights

Traditional Toys and Games Summary
Chart 19 Key Industry Trends for Traditional Toys and Games
Pop Mart and Miniso Accelerate Value Growth as Collectible Culture Expands
Chart 20 Pop Mart Unveiled First Labubu Themed Store in Malaysia
Dolls and Accessories Lead with Collector Appeal and Retail Innovation
Lego Redefines Adult Engagement with Experiential Campaigns and Design Launches
Chart 21 Lego Malaysia Revive Adult's Play with Roadshows in Malaysia
Chart 22 Value Sales 2020-2030
Chart 23 Value Sales by Category 2025
Adult Collectors Boost Demand for Anime-Inspired Toys
Chart 24 Analyst Insight for Traditional Toys and Games
Collectibles and Ip Grow Malaysia's Toy Market to 2030
Cultural Trends and Cost Pressures Reshape Malaysia's Traditional Toys Outlook
Chart 25 Forecast Value Sales 2020-2030
Chart 26 Forecast Value Sales by Category 2025-2030
Pop Mart and Mattel Capture Share and Reinforce Engagement
Chart 27 Company Shares 2025
Chart 28 Brand Shares 2025
Traditional Toys and Games Stores Maintain Leadership
Other Non-Grocery Retailers Gain Momentum through Collectibles
Shopee and Lazada Face Slower Gains as Shoppers Return Offline
Chart 29 Retail Channels 2020-2025
Character-Led Collaborations Broaden Product Appeal
Interactive Retail Concepts Support Product Discovery
Chart 30 First Miniso Land Landed at Sunway Pyramid Mall in Malaysia
Value-Focused Innovation Expands Market Accessibility
Chart 31 Economic Context for Traditional Toys and Games
Chart 32 Real Gdp Growth 2020-2030
Chart 33 Inflation 2020-2030
Chart 34 Consumer Context for Traditional Toys and Games
Chart 35 Population 2020-2030
Chart 36 Population by Generation 2025

Video Games in Malaysia

Key Data Insights

Video Games Summary
Chart 37 Key Industry Trends for Video Games
Digital Monetisation Fuels Continued Expansion of Video Games
Chart 38 User-Generated Experiences Drive Roblox's Monetisation in Malaysia
Software Remains the Key Growth Engine in Video Games
E-Wallets Accelerate Recurring Revenue in Video Games
Chart 39 Malaysia's E-Wallets Power Free Fire and Mobile Legends Top-Ups
Chart 40 Value Sales 2020-2030
Chart 41 Value Sales by Category 2025
Mobile Game Publishers Prioritise Free-To-Play and E-Wallets to Widen Reach
Chart 42 Malaysia's Game Market Runs on Mobile and Digital, Led by Mobile Legends
Seamless Payments Drive Gaming’S Digital Shift
Chart 43 Forecast Value Sales 2020-2030
Chart 44 Forecast Value Sales by Category 2025-2030
Bytedance Drives Growing Concentration in Malaysia’S Video Games Market
Nintendo Edges Forward, but Mobile Drives Malaysian Gains
Chart 45 Company Shares 2025
Chart 46 Brand Shares 2025
Digital Channels Maintain Strong Lead in Video Games
In-Game Wallets Fuel Digital Channel Momentum
Chart 47 Retail Channels 2020-2025
Chart 48 Economic Context for Video Games
Chart 49 Real Gdp Growth 2020-2030
Chart 50 Inflation 2020-2030
Chart 51 Consumer Context for Video Games
Chart 52 Population 2020-2030
Chart 53 Consumer Expenditure 2020-2030
Chart 54 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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