Toys and Games in Ukraine

August 2026
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Ukraine with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Ukraine, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Ukraine report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Ukraine?
  • Which are the leading brands in Toys and Games in Ukraine?
  • How are products distributed in Toys and Games in Ukraine?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Ukraine?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Ukraine

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Rozetka Expands Reach as Online Becomes the Default for Toy Purchases
Chart 2 Rozetka Extends Toy Retail across Ukraine, Including Conflict-Affected Regions
Video Games and Kidult Bring Growth through Premiumisation
Regional Collectibles Strengthen the Appeal of Local Brands
Chart 3 Borsch Series Blends Collectability, Education and Social Purpose
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Video Games and Kidult Trend Continue to Bring Further Growth
Digital Retail and Local Relevance Shape Competitive Success
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Sony Strengthens Its Leadership as Video Games Drive Market Concentration
Chart 8 Company Shares 2025
Chart 9 Brand Shares 2025
E-Commerce Continues to Extend Its Retail Leadership
Rozetka and Epicentrk Benefit From Digital-First Shopping Habits
Chart 10 Retail Channels 2020-2025
Chart 11 Economic Context for Toys and Games
Chart 12 Real Gdp Growth 2020-2030
Chart 13 Inflation 2020-2030
Chart 14 Consumer Context for Toys and Games
Chart 15 Population 2020-2030
Chart 16 Consumer Expenditure 2020-2030
Chart 17 Population by Generation 2025

Traditional Toys and Games in Ukraine

Key Data Insights

Traditional Toys and Games Summary
Chart 18 Key Industry Trends for Traditional Toys and Games
Budynok Igrashok Attracts Adult Collectors with Immersive Retail Concept
Chart 19 Budynok Igrashok Launched a Store with a Large Kidult Zone
Lego Helps Cement Construction's Leading Position in 2025
Strateg Boosts Offline Play as Mindful Products Respond to Air Raid Conditions
Chart 20 Surge of Witty Plush Toys
Chart 21 Value Sales 2020-2030
Chart 22 Value Sales by Category 2025
Kidult Demand Will Continue to Drive Growth, with Construction Led by Lego
Chart 23 Analyst Insight for Traditional Toys and Games
Localisation, Mindful Play and Screen-Free Solutions Gain Importance
Chart 24 Forecast Value Sales 2020-2030
Chart 25 Forecast Value Sales by Category 2025-2030
Lego Leverages Innovation to Defend Construction Leadership
Chart 26 Company Shares 2025
Chart 27 Brand Shares 2025
Specialised Retailers Maintain Leadership through Omnichannel Expansion
E-Commerce Gains Share as Online Specialists Attract Kidult Consumers
Chart 28 Retail Channels 2020-2025
Storytelling, Communities and Sustainability Inspire Innovation
Lego and Local Brands Redefine Product Innovation
Chart 29 Increased Popularity of Locally Created Board Games
Cultural Relevance and Authenticity Become Key Competitive Differentiators
Chart 30 Economic Context for Traditional Toys and Games
Chart 31 Real Gdp Growth 2020-2030
Chart 32 Inflation 2020-2030
Chart 33 Consumer Context for Traditional Toys and Games
Chart 34 Population 2020-2030
Chart 35 Population by Generation 2025

Video Games in Ukraine

Key Data Insights

Video Games Summary
Chart 36 Key Industry Trends for Video Games
Digital Distribution and Console Demand Drive Market Performance
Chart 37 Playstation 5: the Engine of Ukraine's Hardware Spend
Steam and Local Developers Reinforce Industry Resilience
Chart 38 Steam Anchors Ukraine's Digital-First Pc Gaming Market
Chart 39 Value Sales 2020-2030
Chart 40 Value Sales by Category 2025
Digital Ecosystems and Console Ownership Bring Market Expansion
Rozetka and Local Payment Solutions Support Digital Gaming Ecosystems
Chart 41 Forecast Value Sales 2020-2030
Chart 42 Forecast Value Sales by Category 2025-2030
Sony Extends Leadership as Digital Ecosystems Concentrate Market Value
Reburn's La Quimera Showcases the Strength of Ukraine's Game Development Sector
Chart 43 Reburn Debuts Original Sci-Fi Shooter La Quimera
Chart 44 Company Shares 2025
Chart 45 Brand Shares 2025
Steam and Rozetka Redefine Access as Digital Channels Lead
Account-Based Access and E-Commerce Sustain Consumer Engagement
Chart 46 Retail Channels 2020-2025
Chart 47 Economic Context for Video Games
Chart 48 Real Gdp Growth 2020-2030
Chart 49 Inflation 2020-2030
Chart 50 Consumer Context for Video Games
Chart 51 Population 2020-2030
Chart 52 Consumer Expenditure 2020-2030
Chart 53 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Toys and Games research and analysis database.

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